How creative are you guys when making SMBX projects? ^.^')

General discussion about Super Mario Bros. X.
User avatar
FireyPaperMario
Toad
Toad
Posts: 6111
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^
Contact:

How creative are you guys when making SMBX projects? ^.^')

Postby FireyPaperMario » Thu Oct 09, 2014 2:41 pm

Hey guys, NintendoOtaku93 here again. This time, I'm going to ask you guys a question. I know, I may have the question as the title of this topic, but how creative are you guys when making your own SMBX projects? Reply your answer to this question if you guys want me to know how creative you are. Who knows, I might be amazed on how more creative you guys are than me! ^.^') How am I creative on my SMBX projects? By custom video game music added to some of the rooms in my current project, "Great Maze". Well, I'll stop posting topics for a while, (due to you guys getting annoyed by me & my posts.) and spend more time on my "Great Maze" project. Catch ya when I got a chance.
Custom mega drive playable sprites
Mario RPG goals (62% completed)
My Pixiv
Best Quotes: show
Danny wrote: No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
Idunn wrote: That’s how evolution works, nothing disturbing about it.
I'm autistic & have ADHD

User avatar
Danny
Bowser
Bowser
Posts: 3993
Joined: Fri Dec 20, 2013 1:12 pm

Re: How creative are you guys when making SMBX projects? ^.^

Postby Danny » Thu Oct 09, 2014 2:49 pm

No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
I used to be 8bitmushroom but not anymore.
If you need to get in contact with me, message me on Discord, or find me at SMW Central's Discord server where I moderate.

User avatar
RudeGuy
Luigi
Luigi
Posts: 4986
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: How creative are you guys when making SMBX projects? ^.^

Postby RudeGuy » Thu Oct 09, 2014 2:51 pm

What do you mean by how creative? I can't understand that.

Also, we aren't getting annoyed by you.
im bored

User avatar
FanofSMBX
Bowser
Bowser
Posts: 3874
Joined: Sun Dec 22, 2013 12:01 pm

Re: How creative are you guys when making SMBX projects? ^.^

Postby FanofSMBX » Thu Oct 09, 2014 2:54 pm

I'd say I'm pretty creative. None of the powerups in my project (well it's technically starz project but I'm not doing anything else) are the standard SMBX powerups and there's a "shine" system where if you get all the dragon coins in a level you get a shine. That may sound normal but there's a special level in each world where you can see picture frames for the 8 levels and if you collected the shine the level's frame has a shine in it. Thanks to Darkchao for making the code for that.

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom
Image
Image
Image
Image
Image
KINGBOWSER112 RULES!


Flying Brick
Ripper II
Ripper II
Posts: 324
Joined: Thu Aug 14, 2014 3:16 pm

Re: How creative are you guys when making SMBX projects? ^.^

Postby Flying Brick » Thu Oct 09, 2014 3:54 pm

Creativity is one of, if not THE, most important aspect of all my levels. I always try to give every level I make at least ONE little quirk that sets it apart from the rest, be it a graphical theme, or a gimmick in the level.

User avatar
YokoAnashiwa
Rex
Rex
Posts: 80
Joined: Mon Sep 29, 2014 4:03 pm

Re: How creative are you guys when making SMBX projects? ^.^

Postby YokoAnashiwa » Fri Oct 10, 2014 11:12 am

I'm usually creative, I come up with some gimmicks, some bonuses etc. for my levels, but you can sometimes use all of your ideas and you have to come up with new ones. It's most annoying when you aren't home on your PC. I canceled at least two series because I didn't have any ideas or I just didn't like how it looked like. Overall, I would say I'm creative, but not that much. ^.^;

By the way, you're not annoying when you're posting a topic, it's a nice question.

Delete if Allowed 2
Lakitu
Lakitu
Posts: 429
Joined: Fri Jan 24, 2014 4:14 pm

Re: How creative are you guys when making SMBX projects? ^.^

Postby Delete if Allowed 2 » Sun Oct 12, 2014 8:39 pm

The extent of my creativeness.

Play a good flash game.

Attempt to remake it in SMBX.

Fail.

Cry.

Repeat until it works and I put in effort for it.

User avatar
zioy
Ludwig von Koopa
Ludwig von Koopa
Posts: 2749
Joined: Thu Jul 17, 2014 4:47 pm
Contact:

Re: How creative are you guys when making SMBX projects? ^.^

Postby zioy » Sun Oct 12, 2014 9:21 pm

I'm creative in bursts, and that's when I make stuff.

User avatar
icez
Mega Mole
Mega Mole
Posts: 261
Joined: Fri Dec 20, 2013 7:21 pm

Re: How creative are you guys when making SMBX projects? ^.^

Postby icez » Tue Oct 14, 2014 9:42 am

im working a mega manish project right now and by that I mean every level expect the final few will be from the start plus it will be difficult like mega man except for its mario, so except lots of gimmicks and creativty in this project

viny_vidal
Fighter Fly
Fighter Fly
Posts: 63
Joined: Sun Aug 24, 2014 4:34 am

Re: How creative are you guys when making SMBX projects? ^.^

Postby viny_vidal » Tue Oct 14, 2014 12:42 pm

I am right now with a project in progess, mario' city. It is a roleplay like episode, so i am creative, also i try to add new stuffs every level I create.

Sorry for the bad english.

User avatar
FireyPaperMario
Toad
Toad
Posts: 6111
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^
Contact:

Re: How creative are you guys when making SMBX projects? ^.^')

Postby FireyPaperMario » Wed May 03, 2017 11:04 am

Bumping this old thread for nostalgia reasons! And I found a new creative way when making some SMBX Projects! ^^
  • I made some 16-bit monochrome graphics about a few months ago, and the results were pretty great!*
*I finally learned a new style of 16-bit during the time I was making those GFX! ^^
Custom mega drive playable sprites
Mario RPG goals (62% completed)
My Pixiv
Best Quotes: show
Danny wrote: No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
Idunn wrote: That’s how evolution works, nothing disturbing about it.
I'm autistic & have ADHD

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 8885
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: How creative are you guys when making SMBX projects? ^.^')

Postby Enjl » Wed May 03, 2017 11:11 am

And how does your ability to use grayscale relate to your creativity when it comes to designing games?
Ideas are useless if you can't make them real.
Image

All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

User avatar
Electriking
Posts: 4535
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Contact:

Re: How creative are you guys when making SMBX projects? ^.^')

Postby Electriking » Wed May 03, 2017 11:15 am

Why don't you look at Super Mario World at War? I think it will answer your question.
SMM2 ID: JJF-P7G-FSF

User avatar
FireyPaperMario
Toad
Toad
Posts: 6111
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^
Contact:

Re: How creative are you guys when making SMBX projects? ^.^')

Postby FireyPaperMario » Wed May 03, 2017 11:19 am

Enjl wrote:And how does your ability to use grayscale relate to your creativity when it comes to designing games?
All i can say is this: Anyone who played Game Boy would find the 16-bit grayscale graphics in a SMBX project pretty interesting!
Custom mega drive playable sprites
Mario RPG goals (62% completed)
My Pixiv
Best Quotes: show
Danny wrote: No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
Idunn wrote: That’s how evolution works, nothing disturbing about it.
I'm autistic & have ADHD

User avatar
Sancles-Chan
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 1983
Joined: Wed Jan 01, 2014 6:50 am
Flair: I've defeated humor

Re: How creative are you guys when making SMBX projects? ^.^')

Postby Sancles-Chan » Wed May 03, 2017 12:09 pm

That is objectively wrong.

I have played a game boy and limiting yourself to gray-scale graphics does absolutely nothing to interest me, it just shows me that if you consider that creative, your project probably isn't all that special.
She/Her
Spoiler: show
ImageImageImageImageImage

PixelPest
Link
Link
Posts: 7112
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: How creative are you guys when making SMBX projects? ^.^')

Postby PixelPest » Wed May 03, 2017 2:20 pm

NintendoOtaku93 wrote:
Enjl wrote:And how does your ability to use grayscale relate to your creativity when it comes to designing games?
All i can say is this: Anyone who played Game Boy would find the 16-bit grayscale graphics in a SMBX project pretty interesting!
But it has basically no creativity involved in it whatsoever

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 8885
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: How creative are you guys when making SMBX projects? ^.^')

Postby Enjl » Wed May 03, 2017 3:01 pm

I prefer games with vibrant colours.
Ideas are useless if you can't make them real.
Image

All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

User avatar
Electriking
Posts: 4535
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Contact:

Re: How creative are you guys when making SMBX projects? ^.^')

Postby Electriking » Wed May 03, 2017 3:17 pm

I think black and white should be levels in an SMBX project, not the project itself.
SMM2 ID: JJF-P7G-FSF

PixelPest
Link
Link
Posts: 7112
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: How creative are you guys when making SMBX projects? ^.^')

Postby PixelPest » Wed May 03, 2017 3:34 pm

King of Eterity wrote:I think black and white should be levels in an SMBX project, not the project itself.
Yeah. Like the focus of your project should not be the graphics

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 8885
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: How creative are you guys when making SMBX projects? ^.^')

Postby Enjl » Wed May 03, 2017 3:39 pm

The sheer use of grayscale isn't even creative in the slightest. It gets only interesting once you give colour some kind of importance in your game's design. For example, being able to paint in areas to make them function properly like in Paper Mario: Color Splash.
Ideas are useless if you can't make them real.
Image

All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.


Return to “General”

Who is online

Users browsing this forum: No registered users and 25 guests