Topics that have reached 100 pages.
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Marina
- Cecil

- Posts: 2343
- Joined: Sun May 25, 2014 7:01 am
- Flair: Pachinko
- Pronouns: she/her/they/them
Postby Marina » Mon Oct 26, 2015 4:25 pm
Ludwig von Koopa wrote:@bossedit8: That looks pretty neat!
@Sednaiur: That also looks pretty cool!
Just a grass level I made.
sorry but the "how to overstep the block limit in 2 or less sections" title is already taken by fagdragon
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TLtimelord
- Red Yoshi Egg

- Posts: 2649
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Mon Oct 26, 2015 5:20 pm
Marina wrote:Ludwig von Koopa wrote:@bossedit8: That looks pretty neat!
@Sednaiur: That also looks pretty cool!
Just a grass level I made.
sorry but the "how to overstep the block limit in 2 or less sections" title is already taken by fagdragon
There's nothing wrong with big sections. :/
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Mon Oct 26, 2015 5:58 pm
TNTtimelord wrote:
There's nothing wrong with big sections. :/
hmmm except how 90% of people lay them out:
•lack of direction
•potentially a lot of backtracking
•people often forget to then add something interesting in the next section, so it just looks like the same thing
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TheKingOfBoos
- Panser

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Tue Oct 27, 2015 9:54 am
Enjl wrote:TNTtimelord wrote:
There's nothing wrong with big sections. :/
hmmm except how 90% of people lay them out:
•lack of direction
•potentially a lot of backtracking
•people often forget to then add something interesting in the next section, so it just looks like the same thing
Enjl that's surprisingly beautiful.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Tue Oct 27, 2015 10:25 am
Surprisingly? autumn is always beautiful!
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1738
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Tue Oct 27, 2015 10:48 am
Enjl wrote:Surprisingly? autumn is always beautiful!
I prefer winter imo.
Also nice, Kopejo's tileset and your BG work very well togheter.
...also waterfalls, lots of waterfalls.
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_Lian_
- Flurry

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
- Pronouns: they/them
Postby _Lian_ » Tue Oct 27, 2015 12:14 pm
Here we see the proof that more waterfalls make everything better.
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1700
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Contact:
Postby ShadowStarX » Tue Oct 27, 2015 12:21 pm
Inspiration from:
Ghostly Grove (Donkey Kong Country 2)
Monty's Mines (New Great Castle Adventure)
Tribal Moonlight Transition (level by Shinbison)
True you can only see the Tribal Moonlight Transition stuff, bc I haven't implemented the ghost vines and the mine carts in this section, only in later sections.
The purple switch also turns poison into water and vice versa.
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Oct 27, 2015 3:44 pm
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6419
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Tue Oct 27, 2015 5:04 pm
A level made orriginaly for as303298's project, but since I took to long (I have not worked on it in over a year) I decided to use it for the puzzle contest. This map show where all hidden nocs are that are behind foreground objects.
This is a huge picture a it is all 12 sections at once. I will make a video onthis level! The only section I jad completed when I made it for aa303298 was the room with the conveyor belts and is tall and wide. I later added the start point and the rest over the course of the weekend.
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Tue Oct 27, 2015 5:10 pm
MECHDRAGON777 wrote:http://i.imgur.com/fAEHi1Z.png
This is a huge picture a it is all 12 sections at once. I will make a video onthis level! The only section I jad completed when I made it for aa303298 was the room with the conveyor belts and is tall and wide. I later added the start point and the rest over the course of the weekend.
oh my god rip my internet browser
Why is it so freaking huge?! I mean yeah, it's a puzzle level, but still.
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Tue Oct 27, 2015 6:29 pm
h2643 wrote:Why is it so freaking huge?! I mean yeah, it's a puzzle level, but still.
if i had to guess from the graphics it's probably a metroidvania level.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Tue Oct 27, 2015 8:13 pm
A level more of SML II - TPS! this is supposed the replace of the level 1-2 (The Mushroom platforms moves to up/down).
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Alagirez
- Boom Boom

- Posts: 3370
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Wed Oct 28, 2015 3:29 am
DarkMecha wrote:A level more of SML II - TPS! this is supposed the replace of the level 1-2 (The Mushroom platforms moves to up/down).
looks pretty nice: i like the atmosphere!
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underFlo
- Reznor

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Wed Oct 28, 2015 4:25 pm
I wonder what this may be for...
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HenryRichard
- Birdo

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Wed Oct 28, 2015 6:05 pm
Spinda wrote:
I wonder what this may be for...
Tower of biased 16?
It's a nice map, though it seems like there should be some grass platforms with gray dirt sticking up from it. Then again, I can't expect you to spend an hour making graphics for that.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Thu Oct 29, 2015 11:35 am
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Mable
- Ludwig

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Thu Oct 29, 2015 1:50 pm
If i get that right you only get hurt by normal standing? If you duck you don't right?
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HeroLinik
- Boom Boom

- Posts: 3458
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Thu Oct 29, 2015 2:14 pm
Tinkerbell wrote:If i get that right you only get hurt by normal standing? If you duck you don't right?
The Mudkip sprite replaces Link. That's why it's not taking damage upon ducking. So yeah, if you duck you won't take damage. Same with Hammer Bros. hammers and Venus Fire Trap fireballs.
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Erik
- Eerie

- Posts: 760
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Thu Oct 29, 2015 2:20 pm
DarkMecha wrote:A level more of SML II - TPS! this is supposed the replace of the level 1-2 (The Mushroom platforms moves to up/down).
That looks great!, looking forward to playing it =P
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