WIP Graphics Showcase 2

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TheKingOfBoos
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Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Thu Aug 20, 2015 8:33 pm

You SURRREEEE about that? :P Joking aside, I meant that I was inspired by your lab tile set. Sorry should have clarified.

Enjl
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Re: WIP Graphics Showcase 2

Postby Enjl » Fri Aug 21, 2015 10:24 am

To me, it looks more like a warehouse where an "accident" happened. I have a few questions regarding your design. Mostly out of curiosity:
-Why's your light source in the upper right corner, rather than the upper left corner?
-Why is your "walkable" part in some places only barely distinguishable from the fill?
-Why's the metal a "pure" grey? No matter which metal you look at, they always have a slight tint to them (iron commonly appears blue or green, depending on lighting)

TheKingOfBoos
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Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Fri Aug 21, 2015 11:53 am

Yeah, that works. :)
-Um... I don't know, is that a bad thing?
- I don't quite follow you there...
-Oh yeah, I forgot about that. I'll tint it green.
EDIT: ATMOSPHEREEEEEEE
Image

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Re: WIP Graphics Showcase 2

Postby AirShip » Fri Aug 21, 2015 6:48 pm

Image

TheKingOfBoos
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Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Sat Aug 22, 2015 2:33 pm

AirShip wrote:Image
Ooh fun! Toys, right? I like it!

NPCS now: Image

PROX
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Re: WIP Graphics Showcase 2

Postby PROX » Sat Aug 22, 2015 3:55 pm

those rats are huge first off, 2nd, there's no texture at all with those npcs. Aside from that, it looks alright.

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Re: WIP Graphics Showcase 2

Postby Enjl » Sat Aug 22, 2015 4:20 pm

I thought you read the tutorial...

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Re: WIP Graphics Showcase 2

Postby Murphmario » Sat Aug 22, 2015 4:38 pm

TheKingOfBoos, that's a Casino Night Zone tileset, not a toy tileset.

And I agree with Enjl, that rat is too big.

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Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Sat Aug 22, 2015 5:55 pm

I don't like the rat at all. I'll take it out.

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Re: WIP Graphics Showcase 2

Postby PROX » Sat Aug 22, 2015 6:09 pm

Murphmario wrote:TheKingOfBoos, that's a Casino Night Zone tileset, not a toy tileset.

And I agree with Enjl, that rat is too big.
actually I was the one who said that xD it's ok though

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Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Sat Aug 22, 2015 6:21 pm

I got rid of the crappy NPCs and replaced them with this: Image
Enjl, I did read the tutorial, and this time I did my best to shade without banding. Maybe this will make you happy? That's the goal :P
Or this, if you prefer SMW style: Image

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Re: WIP Graphics Showcase 2

Postby Enjl » Sat Aug 22, 2015 8:43 pm

TheKingOfBoos wrote:I got rid of the crappy NPCs and replaced them with this: Image
Enjl, I did read the tutorial, and this time I did my best to shade without banding. Maybe this will make you happy? That's the goal :P
Or this, if you prefer SMW style: Image
1) Could an average player detect that it's a spiny and you can't jump on it?
2) I'm not referring to banding, I'm referring to shading three-dimensional objects. Most the items presented on your sheet look like cardboard cutouts.
3) You got what I said about tint completely wrong. I didn't refer to giving the bgo a tint to make it look like it's shrowded in poisonous gas. It'd be enough if you gave the grey fill of the tileset 2-6 points in saturation in the green spectrum. Just so it's not plain grey and looks more believable.

And as an added bonus:
4) Think of a way to incorporate more colours into the mix. The palette looks, quite literally, like shit.

Mosaic
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Re: WIP Graphics Showcase 2

Postby Mosaic » Sat Aug 22, 2015 9:41 pm

Trouter with soccer jersey.
Image

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Re: WIP Graphics Showcase 2

Postby Sayaka » Sun Aug 23, 2015 3:33 am

ImageUploaded at ImageFra.me
It's a Custom SMW Slope Tileset Thing.

TheKingOfBoos
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Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Sun Aug 23, 2015 4:38 pm

SuperMario12345 wrote:Trouter with soccer jersey.
Image
Me likey! Although I don't really see the soccer jersey. It just looks like a cool recolor :)

Final rendition: Image

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Re: WIP Graphics Showcase 2

Postby Enjl » Sun Aug 23, 2015 6:08 pm

You completely misunderstood my tip on shading.
Image
Left: Yours (removed 3 colours because whyy=?!!?!!!) Right: Mine

Think of your sprites as a 3D object and look how the light would fall on them.

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Re: WIP Graphics Showcase 2

Postby Mosaic » Sun Aug 23, 2015 6:12 pm

My new Trouter Unnamed Character:
Image
Oh but what color is under that wetsuit?
You have to guess! ;)
And No it's not red.
Last edited by Mosaic on Sun Aug 23, 2015 6:23 pm, edited 1 time in total.

TheKingOfBoos
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Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Sun Aug 23, 2015 6:15 pm

Enjl wrote:You completely misunderstood my tip on shading.
Image
Left: Yours (removed 3 colours because whyy=?!!?!!!) Right: Mine

Think of your sprites as a 3D object and look how the light would fall on them.
All right I'm sorry. Someday I'll be as good as you :) But until then, I just keep trying.

VitellaryJr
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Re: WIP Graphics Showcase 2

Postby VitellaryJr » Sun Aug 23, 2015 9:38 pm

Hi! It's been a while since I've posted here, and I've got a lot of tilesets and sprites to show off. So let's begin!

Kirby Triple Deluxe Lollipop Land Stage 2:

Image

Captain Toad Treasure Tracker
Spoiler: show
Touchstone Trouble:

Image

Plucky Pass Beginnings:

Image

Sliding Slab Shuffle:

Image
Angry Moon:

Image

Topmen (Super Mario Galaxy):

Image

A ghoul for my brothers game:

Image

Big SMW Skull:

Image

Mario Vs. Donkey Kong Custom "Rivet Range" Tileset:

Image

I'm not sure what pattern I should use inside the Rivet Range Tileset that would work. Any suggestions?

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Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Mon Aug 24, 2015 11:48 am

Vitellaryjr2003 wrote:Hi! It's been a while since I've posted here, and I've got a lot of tilesets and sprites to show off. So let's begin!

Kirby Triple Deluxe Lollipop Land Stage 2:

Image

Captain Toad Treasure Tracker
Spoiler: show
Touchstone Trouble:

Image

Plucky Pass Beginnings:

Image

Sliding Slab Shuffle:

Image
Angry Moon:

Image

Topmen (Super Mario Galaxy):

Image

A ghoul for my brothers game:

Image

Big SMW Skull:

Image

Mario Vs. Donkey Kong Custom "Rivet Range" Tileset:

Image

I'm not sure what pattern I should use inside the Rivet Range Tileset that would work. Any suggestions?
All right looking good! The angry moon has nice shading, as do the topmen. Your tilesets and ghoul could use a bit more shading though.


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