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Re: Super Mario & the Mystery of Bowser's Castle
Posted: Mon Oct 05, 2015 2:35 pm
by Erik
Waddle Derp wrote:Woah hey speaking of which

Conveyor Courtyard, a castle-ish level with (you guessed it) Conveyor Belts and those SMW Canvas thingaroonies.
Looks cool!, I like it so far!
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Mon Oct 05, 2015 3:17 pm
by Erik
After some difficulties, I'd like to announce that HeroLink64 is going to be our 5th and last level designer, I'm pretty sure he'll do good levels!
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Tue Oct 06, 2015 6:37 am
by Lukas Old Account
Hello guys, thanks for having me. So here is my planning list for levels:
-Waterplant Planet
-Troublesome mountain
-Electric Madness
-The Forsaken ghostship
-Freezerpath
-Ruineous Crazyness
UPDATE:

Re: Super Mario & the Mystery of Bowser's Castle
Posted: Fri Oct 09, 2015 12:04 pm
by ShadowStarX
Hey guys, new screenshot!
This level WAS going to be my CC level, but I just scrapped the idea of having this level as the entry, and I'll send in a different level in CC12. It's a portal room 3 level by the way.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Fri Oct 09, 2015 1:51 pm
by Erik
Looks nice, @ShadowStarX!, I like it.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Fri Oct 09, 2015 3:04 pm
by Witchking666
Ludwig von Koopa wrote:Looks nice, @ShadowStarX!, I like it.
Same here dood
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Sun Oct 11, 2015 2:30 am
by Witchking666
Ludwig you made a mistake.
mice mice paradise was meant for w2 u know
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Sun Oct 11, 2015 7:47 am
by Erik
witchking666 wrote:Ludwig you made a mistake.
mice mice paradise was meant for w2 u know
I honestly have no idea why it was in there.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Sat Oct 17, 2015 9:29 am
by ShadowStarX
Growing Grove Ruins (WIP level)
A semi-open smb1 forest-ruins level at night. (original gfx by Sednaiur, recolored by me)
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Sat Oct 17, 2015 9:41 am
by Witchking666
Holy fucking shit you need a cookie!
That looks amazing shadowstar!
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Mon Oct 19, 2015 2:30 pm
by Erik
Ladies and gentlemen, hold on your seats, we have another teammember, it's bossedit8!!!
Also, another screen

Re: Super Mario & the Mystery of Bowser's Castle
Posted: Mon Oct 19, 2015 2:41 pm
by PixelPest
Ludwig von Koopa wrote:Ladies and gentlemen, hold on your seats, we have another teammember, it's bossedit8!!!
Also, another screen

Looks pretty good, but the piranha plant's stem really stands out and so does the pipe. The pipe would be fine if you decided not to change it (darken, recolour, etc.) but the piranha plant's stem should be recoloured to a yellow tinge like the ground if that dead /dark grass theme continues throughout the level. Really liking the look of this project so far!
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Mon Oct 19, 2015 2:48 pm
by Erik
Yeah, thanks for the advice, I was actually already planning on doing so.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Tue Oct 20, 2015 2:24 am
by Alagirez
Thar new screen looks nice.... i recomend u recolor the venus trap and it would be nice.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Tue Oct 20, 2015 7:04 am
by Witchking666
I think its rather funny no one but ludwig has welcomed bossedit8 to the team yet lol
So here I go.
Welcome bossedit8!
Also your screen looks pretty awesome ludwig!
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Tue Oct 20, 2015 8:04 am
by Erik
witchking666 wrote:I think its rather funny no one but ludwig has welcomed bossedit8 to the team yet lol
So here I go.
Welcome bossedit8!
Also your screen looks pretty awesome ludwig!
That's because not everyone likes to see the same message 5 times.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Fri Oct 23, 2015 7:21 am
by Snowburger
This looks like a nice little project,with amazing graphical choices!
Speaking of which,please could you tell me where you got the Beach-like graphics used in the World 1 screenshot?I would very much like to use them in my project

Re: Super Mario & the Mystery of Bowser's Castle
Posted: Fri Oct 23, 2015 10:54 am
by ShadowStarX
Swinder wrote:This looks like a nice little project,with amazing graphical choices!
Speaking of which,please could you tell me where you got the Beach-like graphics used in the World 1 screenshot?I would very much like to use them in my project

We got it from an episode called 'Super Mario Legends - Part I'
The gfx were used in the level 'Water-Spout sea'
You can also find them in a level called 'Grinding Treetops' (it's in the 'Pretty Good' section and an episode called 'M&L's Delightful adventure'
Thanks for the feedback too.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Fri Oct 23, 2015 11:12 am
by Snowburger
ShadowStarX wrote:Swinder wrote:This looks like a nice little project,with amazing graphical choices!
Speaking of which,please could you tell me where you got the Beach-like graphics used in the World 1 screenshot?I would very much like to use them in my project

We got it from an episode called 'Super Mario Legends - Part I'
The gfx were used in the level 'Water-Spout sea'
You can also find them in a level called 'Grinding Treetops' (it's in the 'Pretty Good' section and an episode called 'M&L's Delightful adventure'
Thanks for the feedback too.
Thanks for that,just found them

Have fun and good luck!
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Tue Oct 27, 2015 12:24 pm
by ShadowStarX
Some WIP stuff again. The level is going to be named Twilight Treeway or Venom Valley probably.
The purple switch effects the water and the poison too, not just the '!' blocks.