Levels that have good quality and are worth playing.
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Shinbison-Kof
- Volcano Lotus

- Posts: 514
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sun Sep 20, 2015 4:16 pm
Hello guys, I found this level, and I decided post it. Is a old level (2013), i wanted make a super mario land forest themed, is a decent level, but simple, anyway.
Screens
Download
I hope enjoy!
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TheKingOfBoos
- Panser

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Sun Sep 20, 2015 8:37 pm
Where'd you get this green grass tileset?
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Sep 21, 2015 2:00 am
he probably made it since he makes graphics too. Either that or it's a recolor.
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Shinbison-Kof
- Volcano Lotus

- Posts: 514
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Mon Sep 21, 2015 9:59 am
Yes guys, is a recolor made by me.
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Cacazk
- Monty Mole

- Posts: 147
- Joined: Sun Mar 09, 2014 10:27 pm
Postby Cacazk » Mon Sep 21, 2015 4:48 pm
This level is very good  ! This level in SML was great! just think the BG cave and the pipes gray is strange. 9,7/10 to this level!
Last edited by Cacazk on Thu Sep 24, 2015 11:51 am, edited 4 times in total.
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ZIkeRIT
- Swooper

- Posts: 58
- Joined: Tue Sep 01, 2015 6:03 am
Postby ZIkeRIT » Wed Sep 23, 2015 2:55 am
10\10
First off all,because those bullet bills,second,because that tileset is Awesome!Can i use it?
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Shinbison-Kof
- Volcano Lotus

- Posts: 514
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Wed Sep 23, 2015 9:30 pm
Thanks guys!!!
ZIkeRIT wrote:10\10
First off all,because those bullet bills,second,because that tileset is Awesome!Can i use it?
Yes you can! this is just a recolor made by me, unfortunately I don't remember who did the tileset
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mariogeek2
- Rocky Wrench

- Posts: 697
- Joined: Tue Jan 28, 2014 5:46 pm
Postby mariogeek2 » Wed Sep 23, 2015 10:51 pm
Looks good. It's great to finally have somebody use a SML tileset for once.
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Cacazk
- Monty Mole

- Posts: 147
- Joined: Sun Mar 09, 2014 10:27 pm
Postby Cacazk » Thu Sep 24, 2015 11:52 am
Cacazk wrote:9,7/10 to this level!
I decided to reassess the level, the only defects are the pipes and the BG cave. Out that, 10/10!!
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Shinbison-Kof
- Volcano Lotus

- Posts: 514
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sat Sep 26, 2015 12:35 am
Thanks guys! (=
caiozk wrote:Cacazk wrote:9,7/10 to this level!
I decided to reassess the level, the only defects are the pipes and the BG cave. Out that, 10/10!!
Well this score is very high , I like it, but I think my level don't deserve this score imo. I don't see error with the pipes, and the cave Bg was of purpose. Thanks again!
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Alagirez
- Boom Boom

- Posts: 3370
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Sat Sep 26, 2015 12:53 am
wow, the SMB3 recolored SML2 (?) GFx looks neat, and i enjoyed this level, although the length after the checkpoint was quite overwhelming IMO.
Shinbison-Kof wrote:
ZIkeRIT wrote:10\10
First off all,because those bullet bills,second,because that tileset is Awesome!Can i use it?
Yes you can! this is just a recolor made by me, unfortunately I don't remember who did the tileset
Zephyr has made the tileset. I don't know who made the NPCs.....
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Cacazk
- Monty Mole

- Posts: 147
- Joined: Sun Mar 09, 2014 10:27 pm
Postby Cacazk » Sat Sep 26, 2015 2:13 pm
Shinbison-Kof wrote:Thanks guys! (=
caiozk wrote:Cacazk wrote:9,7/10 to this level!
I decided to reassess the level, the only defects are the pipes and the BG cave. Out that, 10/10!!
Well this score is very high , I like it, but I think my level don't deserve this score imo. I don't see error with the pipes, and the cave Bg was of purpose. Thanks again!
The problem is only in the gray pipe.
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Erik
- Eerie

- Posts: 760
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Tue Sep 29, 2015 1:21 am
Really good level!, I think I'd give this like an 8.8 or something.
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Shinbison-Kof
- Volcano Lotus

- Posts: 514
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sat Oct 03, 2015 10:18 am
Harvey36Dice wrote:wow, the SMB3 recolored SML2 (?) GFx looks neat, and i enjoyed this level, although the length after the checkpoint was quite overwhelming IMO.
Thanks for your comment! I think the second half is "proportional" like the first half.
Ludwig von Koopa wrote:Really good level!, I think I'd give this like an 8.8 or something.
Thanks! This score is very high I guess XD
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sun Oct 04, 2015 12:53 pm
Lighting Forest official review
This is pretty good designed SML2 styled level, which I like it actually. The level design is pretty great and it isn't bland at all. The atmopshere here also looks great and decorated very well, I really like how you used SML2 and other styled graphics for this level very much. The music is kinda bit of unfitting for a forest-themed level in my opinion. x\ Well, as for the gameplay, it looks pretty casual and good. I liked that one section where you have to choose one of the two paths in order to move the progress, it looks like a creative idea. The length isn't short and that's good, the advance coins are easy to collect them, because of their placement. Well, there is nothing wrong with the gameplay, it's just... easy for me. As for the placement, it's good too. The NPC placement and variety goes very well. There's like a few 1-coin blocks that aren't necessary, like the ones that you need a koopa shell to hit them or something (in my opinion).
There's probably nothing to say about this level, so, in overall, this was a nice one to play and enjoy, so good job on that. I'm gonna give this a pretty good score for making it gud.
8.5/10
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Cacazk
- Monty Mole

- Posts: 147
- Joined: Sun Mar 09, 2014 10:27 pm
Postby Cacazk » Sun Oct 04, 2015 3:04 pm
glitch4 wrote:Lighting Forest official review
This is pretty good designed SML2 styled level, which I like it actually. The level design is pretty great and it isn't bland at all. The atmopshere here also looks great and decorated very well, I really like how you used SML2 and other styled graphics for this level very much. The music is kinda bit of unfitting for a forest-themed level in my opinion. x\ Well, as for the gameplay, it looks pretty casual and good. I liked that one section where you have to choose one of the two paths in order to move the progress, it looks like a creative idea. The length isn't short and that's good, the advance coins are easy to collect them, because of their placement. Well, there is nothing wrong with the gameplay, it's just... easy for me. As for the placement, it's good too. The NPC placement and variety goes very well. There's like a few 1-coin blocks that aren't necessary, like the ones that you need a koopa shell to hit them or something (in my opinion).
There's probably nothing to say about this level, so, in overall, this was a nice one to play and enjoy, so good job on that. I'm gonna give this a pretty good score for making it gud.
8.5/10
If for you the level does not have any kind of mistake, why not give 10/10 ???
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Shinbison-Kof
- Volcano Lotus

- Posts: 514
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sun Oct 04, 2015 3:18 pm
glitch4 wrote:Lighting Forest official review
This is pretty good designed SML2 styled level, which I like it actually. The level design is pretty great and it isn't bland at all. The atmopshere here also looks great and decorated very well, I really like how you used SML2 and other styled graphics for this level very much. The music is kinda bit of unfitting for a forest-themed level in my opinion. x\ Well, as for the gameplay, it looks pretty casual and good. I liked that one section where you have to choose one of the two paths in order to move the progress, it looks like a creative idea. The length isn't short and that's good, the advance coins are easy to collect them, because of their placement. Well, there is nothing wrong with the gameplay, it's just... easy for me. As for the placement, it's good too. The NPC placement and variety goes very well. There's like a few 1-coin blocks that aren't necessary, like the ones that you need a koopa shell to hit them or something (in my opinion).
There's probably nothing to say about this level, so, in overall, this was a nice one to play and enjoy, so good job on that. I'm gonna give this a pretty good score for making it gud.
8.5/10
Thanks for your review! =)
Cacazk wrote:If for you the level does not have any kind of mistake, why not give 10/10 ???
Because this don't deserve this score! 
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sun Oct 04, 2015 3:40 pm
Cacazk wrote:If for you the level does not have any kind of mistake, why not give 10/10 ???
It's easy and the music is unfitting in my opinion.
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Cacazk
- Monty Mole

- Posts: 147
- Joined: Sun Mar 09, 2014 10:27 pm
Postby Cacazk » Sun Oct 04, 2015 4:16 pm
glitch4 wrote:Cacazk wrote:If for you the level does not have any kind of mistake, why not give 10/10 ???
It's easy and the music is unfitting in my opinion.
Agree, but you did not said the same thing in review  .
Shinbison-Kof wrote:Because this don't deserve this score! 
Yes, the level still has some errors, as cut-off in waterfall coming out of the leaves.
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sun Oct 04, 2015 4:36 pm
Cacazk wrote:glitch4 wrote:Cacazk wrote:If for you the level does not have any kind of mistake, why not give 10/10 ???
It's easy and the music is unfitting in my opinion.
Agree, but you did not said the same thing in review ;) .
I think you didn't even read my review.
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