First and foremost, what even is it?
TerrariaSyncUtil, or Terraria Sync Utility, is my new project that I have recently undergone. Basically, you hook it up to your Dropbox and it will sync your Terraria saves (*.wld files and *.plr files). The goal will be for it do this automatically or manually (depending on your preference) and for it to be as seamless as possible. This is especially handy for people like myself who go between 2 houses and seeing as how Terraria doesn't support Steam save sync, this is a viable idea.
Technical details, now!
TerrariaSyncUtil is currently being coded in C# with the .NET Framework 4.0 behind it. However, I have chosen to NOT make this project open source for my own reasons (this may change later down the road). It also hooks up to your Dropbox to provide the syncing service.
System Requirements?
This is hard to say right now, ALOT of testing will be put into this to figure out how far back or how far forward we can get this thing to work on. I currently run Windows 7 x64 but I also have another computer laying around running Windows XP x32. I'll need help getting other versions of windows up and running. I'm going to shoot and say that any computer that can run Terraria can run this.
OS: Windows XP, Vista, Win 7
Processor: 1.6 Ghz
Memory: 1.5GB
Hard Disk Space: 200MB
Video Card: 128mb Video Memory, capable of Shader Model 1.1
(XNA Card Compatability List)
DirectX�: 9.0c or Greater
Pics or it never happened
New, more populated/recent screenshot from the first initial build
Spoiler: show
Spoiler: show
I'm still going to update it so don't worry. Just because I'm trying to move away from Visual Basic doesn't mean I'm not going to forget all of it (there's alot of similarities in the .NET schemes anyways). Plus, being as the episode manager is open source, if need be someone can fork it and continue to maintain it anyway. Do not worry!
How can I beta/alpha test?
This is a big one that some people are going to be interested in. But of course, there's going to be some requirements. First of all, lemme list all of the OSes I'm going to need help testing.
- Windows XP x32
Windows XP x64
Windows Vista x32
Windows Vista x64
Windows 7 x32
Windows 7 x64
Windows 8 x32
Windows 8 x64
When submitting bugs, I am going to need ALOT more than just this
Spoiler: show
- *Steps needed to reproduce this error
*The "unhandled exception" .NET error details, if that's what the error is
*OS/Full System Specs
*Screenshot of the Error
Any unanswered questions?
Ask them in this thread OR *(preferred)* over on the official forums










