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Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Sat Jan 23, 2016 12:00 am
by HenryRichard
The Enoch wrote:I'm way too suspicious about SMBX 2.0, though. I recently got a new PC and I wanna know if it's safe. Help?
If it was a virus, do you honestly think asking about it
on the forum it's posted on would get you "yes?"
Also, it's not a virus.
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Sat Jan 23, 2016 12:02 am
by The Enoch
HenryRichard wrote:The Enoch wrote:I'm way too suspicious about SMBX 2.0, though. I recently got a new PC and I wanna know if it's safe. Help?
If it was a virus, do you honestly think asking about it
on the forum it's posted on would get you "yes?"
Also, it's not a virus.
I-
Good point.
I might download it.
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Sat Jan 23, 2016 5:14 am
by ctrl_void
This is SMBX, in it's official site. Joey and others would NEVER allow to post a version of SMBX with viruses here. While you download SMBX from here, you are totally safe.
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Mon Jan 25, 2016 2:01 pm
by icemario12
...the day has cas come. Come hither, oh followers of the Mario clan! We shall reunite and perfect what our creators have begun!...
...but in all seriousness, I've been ACHING to see this finally happen =3
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Mon Jan 25, 2016 4:26 pm
by ctrl_void
icemario12 wrote:...the day has cas come. Come hither, oh followers of the Mario clan! We shall reunite and perfect what our creators have begun!...
...but in all seriousness, I've been ACHING to see this finally happen =3
... And we have the great job Wohlstand is doing with PGE.
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Thu Feb 04, 2016 1:50 pm
by Creepermon
Whenever I launch my episode with link as bowser, I get this message:
Error: Cannot open C: Users\~\Desktop\SMBX Stuff\SMBX 2.0\worlds\~\lunaworld.lua
~ = Placeholder
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Sat Feb 06, 2016 3:48 pm
by timocomsmbx2345
Oone more thing, how do you create episode folders?
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Sat Feb 06, 2016 4:42 pm
by RudeGuy
timocomsmbx2345 wrote:Oone more thing, how do you create episode folders?
Just create a new folder in world. You could have searched a bit the answer before posting though.
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Tue Feb 09, 2016 4:32 am
by sword1918
And Windows xp??? :v
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Wed Feb 10, 2016 3:13 pm
by ben
sword1918 wrote:And Windows xp??? :v
Horikawa Otane wrote:sword1918 wrote:And Windows xp??? :v
Windows XP should work still. To the best of my knowledge anyway.
Windows 10 Pro, 64 Bit?

( I have it).

Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Wed Feb 10, 2016 5:53 pm
by ben
Horikawa Otane wrote:ben wrote:sword1918 wrote:And Windows xp??? :v
Horikawa Otane wrote:
Windows XP should work still. To the best of my knowledge anyway.
Windows 10 Pro, 64 Bit?

( I have it).

Well that's what I use so I imagine it'll work just fine.
Thank you Horikawa Otane.

Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Wed Feb 10, 2016 6:56 pm
by lotus006
Horikawa Otane wrote:With the new player API using the characters will become much, MUCH easier. Just wait.
and maybe the new hud I've done maybe this should be in the 2.0 , but just few tweaks to do and should be good to run , or
just make it optional if someone want to enable it then like the other api I mean
If some one want it

Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Fri Feb 12, 2016 11:48 am
by MarioMaster7771
This beta version is a good start but I'd suggest some Mario characters in the game (Waluigi and maybe Mallow or Geno from Super Mario RPG).
What I liked the most about it was the star power up without a doubt!
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Fri Feb 12, 2016 2:33 pm
by Mable
But, why so many mario centered ones? There's already like 6 Mario universe ones and a low point of non mario ones. Smbx shouldn't be just mario imo.
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Fri Feb 12, 2016 3:26 pm
by ctrl_void
But I would like to see Waluigi

Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Fri Feb 12, 2016 4:33 pm
by MarioMaster7771
Tinkerbell wrote:But, why so many mario centered ones? There's already like 6 Mario universe ones and a low point of non mario ones. Smbx shouldn't be just mario imo.
Well this new version got quite a lot of non-related Mario characters but some of them don't make sense (come on, Solid Snake in a Mario game?), besides the game has Mario in the title so why not a few more Mario related characters?
But that's just my opinion tho.
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Fri Feb 12, 2016 4:35 pm
by HenryRichard
Personally I'd rather get new gameplay elements (like powerups, enemies, even just a few new tilesets) than more new characters that I'd have to make my levels work with.
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Fri Feb 12, 2016 4:40 pm
by MarioMaster7771
HenryRichard wrote:Personally I'd rather get new gameplay elements (like powerups, enemies, even just a few new tilesets) than more new characters that I'd have to make my levels work with.
Could not agree more.
That would be sweet.
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Sat Feb 13, 2016 5:53 am
by Enjl
HenryRichard wrote:Personally I'd rather get new gameplay elements (like powerups, enemies, even just a few new tilesets) than more new characters that I'd have to make my levels work with.
As someone who understands lua you should know that there are a ton of new gameplay elements made available to the public (who previously stood back from upgrading to lua) by default with this update.
The issue with tilesets and new powerups/npcs is that SMBX can't recognise block ids above 638, NPC ids above 300 and powerup states higher than 7. There hasn't been done enough research yet to simply "add" stuff to the game without doing everything through lua. Technically you are able to place entire tile chunks by just using Lua. Apart from that we got neat APIs like paralX for parallaxing, pipecannon for pipecannons, and cinematX for cutscenes, boss fights and towns.
Re: HOW TO USE: SMBX 2.0 Starman + New Characters
Posted: Sat Feb 13, 2016 2:28 pm
by HenryRichard
I know new elements are possible, I've used most of those things. But I'd still rather get more things that aren't playable characters right now since we have like three times as many as we used to.
It's a bummer we can't get much more NPCs and tilesets, it really seems like that should be possible.
(Also, I'm working on code that lets you add new powerups, but it still needs work)