So I'd figured i'd post the level here for you guys to play.
Reviews:
Spoiler: show
The Thwomp King
The “You are a pirate” song turned into level music. Interesting. So the level is very linear and pretty long. Visuals are nice with the music actually fitting it well. The first half did get kinda boring for how long it was though. The second half had a weird remix of Jolly Roger Bay, which I’m not sure if I really liked it or not to be honest. It kinda fit, but something else could’ve worked better. The purple underwater blocks had weird dark purple spots, so I’m taking off for that too because it doesn’t really make much sense to do. The second half is shorter than the first half, just pointing that out. Otherwise the level has life, plays well, and has decent atmosphere. It doesn’t have too much replay value either though. Still a good job overall with making this.
6.3/10
RoundPiplup
Was expecting someone to bring up that music. A somewhat short level.
When you grab those big creatures, it seems like you are grabbing something invisible and the creature itself. There's a lot of coin placements and enough NPC placements as well to make the level feel alive. There weren't much difficulties trying to get past through the level in general as for the very least. Its pretty fair in the majority of the level itself anyways, which is pretty fine, despite being somewhat short.
8.9/10
Linik
Sandy Serpentine Beach - 6.8/10
This level appears to have a lot riding on it, but some design features appear to kill it. The level was nicely decorated and the grasses were interesting, but the music in the overworld sections (an SMW remix of the You Are A Pirate! song) doesn't fit with the theme of the level, because there are no piratey things in the level. Also, the first section is just a plain old run, which could have been executed well if it weren't for the length of the section and the massive numbers of enemies that impede progress, and some of the powerups are placed in risky locations, such as one in the overworld section guarded by a lot of Cheep-Cheeps and Bloopers. However, once the player passes the midpoint and enter the water section does the level truly open up and redeem itself. The underwater section was done incredibly well in comparison to the overworld section, and the key-hunt provided a welcome change to the linear run of the overworld.
Overall: 7.17
The “You are a pirate” song turned into level music. Interesting. So the level is very linear and pretty long. Visuals are nice with the music actually fitting it well. The first half did get kinda boring for how long it was though. The second half had a weird remix of Jolly Roger Bay, which I’m not sure if I really liked it or not to be honest. It kinda fit, but something else could’ve worked better. The purple underwater blocks had weird dark purple spots, so I’m taking off for that too because it doesn’t really make much sense to do. The second half is shorter than the first half, just pointing that out. Otherwise the level has life, plays well, and has decent atmosphere. It doesn’t have too much replay value either though. Still a good job overall with making this.
6.3/10
RoundPiplup
Was expecting someone to bring up that music. A somewhat short level.
When you grab those big creatures, it seems like you are grabbing something invisible and the creature itself. There's a lot of coin placements and enough NPC placements as well to make the level feel alive. There weren't much difficulties trying to get past through the level in general as for the very least. Its pretty fair in the majority of the level itself anyways, which is pretty fine, despite being somewhat short.
8.9/10
Linik
Sandy Serpentine Beach - 6.8/10
This level appears to have a lot riding on it, but some design features appear to kill it. The level was nicely decorated and the grasses were interesting, but the music in the overworld sections (an SMW remix of the You Are A Pirate! song) doesn't fit with the theme of the level, because there are no piratey things in the level. Also, the first section is just a plain old run, which could have been executed well if it weren't for the length of the section and the massive numbers of enemies that impede progress, and some of the powerups are placed in risky locations, such as one in the overworld section guarded by a lot of Cheep-Cheeps and Bloopers. However, once the player passes the midpoint and enter the water section does the level truly open up and redeem itself. The underwater section was done incredibly well in comparison to the overworld section, and the key-hunt provided a welcome change to the linear run of the overworld.
Overall: 7.17
Screenshots:
Spoiler: show















