Guess I beat Pixel to the punch here, sorry.
My Review:
Atmosphere [5/5]
No issues whatsoever. I am mad though that I had to learn something today, since I looked up what "verdant" meant.
Verdant: (of countryside) green with grass or other rich vegetation.
Level Design [3/5]
Level was pretty cute, but it fell short in two ways.
-Level incorporates no optional sidepaths, making the level still feel linear despite your best effort. You had a lot to work with and I am a little disappointed there was no minor cave section or vertical portion to this level. On top of this, I really feel like the level just "ends" abruptly with that star in a gate.
-Level is incredibly dull, which is really just a problem with grass levels. You really only need to go right and take a few extra pipes here and there in order to get these stars. Which, I might as well guess this is for a project then eh, considering how easy it is to get these little guys.
-I found the difficulty to be really lackluster to. I never really got hit or felt like I was even remotely in danger, which is kind of lame. Playing a level that holds you hand too much is nothing short of boring to play.
Graphical Consistency [5/5]
My only issue is that the custom coins do not animate when they fall on the ground after using a Pow Block.
BGO Placement [5/5]
Still no issues regarding this.
You really should use some clouds in the level, but that is only my opinion.
NPC Placement [4/5]
This is really just an issue with your design style, but do try to place your npcs on a manner that it could be considered an obstacle. Like I said before, a level that is incredibly dull and holds you hand it not fun to play.
Difficulty Replayability [4/5]
-Level is painfully linear
-Level is way too easy, even for a grass level
-Level feels like it ends abruptly
-Level is pretty short to be quite honest
Overall Score: 26/30
Final Score: 8.6/10
Judgement: Pretty Good
Video:
Original Link:
https://www.youtube.com/watch?v=uhPCM2n0Mik