It's time for a sequel to Airship Attack which is Airship Attack 2! This time it takes place on completly different islands where Peach's Castle is actually located rather than in Airship Attack...
Enjoy for now! Later on there will be updates for sure but everything takes time for now!
Re: Airship Attack 2
Posted: Fri Mar 04, 2016 2:47 pm
by PixelPest
Oh wow! I didn't even expect this. Looks fantastic. Can't wait to play it.
Re: Airship Attack 2
Posted: Fri Mar 04, 2016 3:02 pm
by RustyBox
This looks pretty good. Especially I like the design of world 2.
But what is the Door with the green Star on it?
Re: Airship Attack 2
Posted: Fri Mar 04, 2016 3:20 pm
by Hani
This came out of nowhere! It's nice to see a sequel of the old Airship Attack. I hope this doesn't cancel because the other good projects are cancelled. ;-;
Re: Airship Attack 2
Posted: Fri Mar 04, 2016 3:32 pm
by bossedit8
PixelPest wrote:Can't wait to play it.
You can play the Demo trial version in the download link if you want. It's currently huge on work so later on I will add more elements in the earlier worlds and further on since you can't even enter Peach's Castle yet.
Turak500 wrote:...what is the Door with the green Star on it?
That's the Stargate. Everytime you see this on a world map you need this many green stars in order to enter (only noticeable when you are in the level though).
Catastrophe wrote:I hope this doesn't cancel because the other good projects are cancelled. ;-;
I won't cancel this project, don't worry. It just takes time to produce it.
Re: Airship Attack 2
Posted: Fri Mar 04, 2016 5:49 pm
by MECHDRAGON777
Took you long enough to post this. So much for real beta testers if you are doing public betas, but still, it was nice a week few months ago and it is still fun.
Re: Airship Attack 2
Posted: Sun Mar 06, 2016 8:01 am
by Snessy the duck
I've currently collected all the green stars of World 1, And so far it is amazing!
I really like these kind of vanilla-ish episodes that don't use too many CGFX!
I got really surprised by the first Mystery House! How did you do that!
Anyways, this episode has got alot of potential, just like the first one! Keep up the good work, bossedit8!
Re: Airship Attack 2
Posted: Mon Mar 07, 2016 4:39 pm
by bossedit8
MECHDRAGON777 wrote:So much for real beta testers if you are doing public betas, but still, it was nice a week few months ago and it is still fun.
Everyone can beta-test my episode now!
Snessy the duck wrote:I really like these kind of vanilla-ish episodes that don't use too many CGFX!
You can make a level with custom graphics but you also can make a level with less to none custom graphics and still make a good level out of it.
Snessy the duck wrote:I got really surprised by the first Mystery House! How did you do that!
Inspirated from Mario's Cat ability game and do the things that SMBX can do. Basically.
Snessy the duck wrote:...this episode has got alot of potential, just like the first one! Keep up the good work, bossedit8!
Thank you. I try my best to keep going on further but as of now it's like slow on progress.
Further updates along the way...
Re: Airship Attack 2
Posted: Mon Mar 07, 2016 5:24 pm
by Ethereality
The project is very fantastic, the graphics are amazing! Can't wait to play in this full version in the future. Good job, bossedit8!
Re: Airship Attack 2
Posted: Wed Mar 09, 2016 6:31 pm
by Sednaiur
This is looking good so far, and very SMB3-like too.
The worldmaps look way better than in the previous Airship Attack, but since that one is really old by now, it is just natural, I assume. :-)
Will you make this project as big as the first episode was? On Airship Attack 1 I counted 161 real levels (no toad houses, warp pipes etc.), so this could become an adventure. ^^
Anyways - I wish you a good density of progression and fun for your project.
Re: Airship Attack 2
Posted: Wed Mar 09, 2016 7:22 pm
by bossedit8
Berkian wrote:The project is very fantastic, the graphics are amazing! Can't wait to play in this full version in the future. Good job, bossedit8!
Thank you even though most of the graphics you see here aren't created by me but thanks anyway. =P
Sednaiur wrote:Will you make this project as big as the first episode was? On Airship Attack 1 I counted 161 real levels (no toad houses, warp pipes etc.), so this could become an adventure.
I don't think it will be this much levels unlike the previous game but the challenges that will await in the future levels will be ernormous so be fully aware on that especially when you encounter most of the "Special World" based levels! =P
Re: Airship Attack 2
Posted: Wed Mar 09, 2016 7:41 pm
by Sednaiur
Bossedit8 wrote:
Sednaiur wrote:Will you make this project as big as the first episode was? On Airship Attack 1 I counted 161 real levels (no toad houses, warp pipes etc.), so this could become an adventure.
I don't think it will be this much levels unlike the previous game but the challenges that will await in the future levels will be ernormous so be fully aware on that especially when you encounter most of the "Special World" based levels! =P
Ah, I already thought so about the number of levels - it sure would take years to do that many levels again.
I am already looking forward to the special world then. :-D
Re: Airship Attack 2
Posted: Sat Mar 12, 2016 4:02 am
by MECHDRAGON777
Sednaiur wrote:
Bossedit8 wrote:
Sednaiur wrote:Will you make this project as big as the first episode was? On Airship Attack 1 I counted 161 real levels (no toad houses, warp pipes etc.), so this could become an adventure.
I don't think it will be this much levels unlike the previous game but the challenges that will await in the future levels will be ernormous so be fully aware on that especially when you encounter most of the "Special World" based levels! =P
Ah, I already thought so about the number of levels - it sure would take years to do that many levels again.
I am already looking forward to the special world then.
You me both. I actually do enjoy this episode as well.