General discussion about Super Mario Bros. X.
|
|
|
|
-
FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri Apr 15, 2016 11:19 am
This is a topic where you post a SMBX opinion that you think a lot of other people might disagree with. It can be about the community, about an episode, or even SMBX itself.
The rules are:
1. Your opinion has to be one you really believe and aren't just posting to make other people mad. If you want to say "SMM levels will never be as good as SMBX levels no matter how hard the designer tries" then you have to really believe that.
2. No insulting other people in your opinions. You can say that someone needs to improve or that they need to be more active but you can't say it in a mean way.
|
|
|
|
|
|
|
|
|
-
Zipper
- Flurry

- Posts: 354
- Joined: Wed Aug 12, 2015 11:31 am
-
Contact:
Postby Zipper » Fri Apr 15, 2016 11:37 am
opinion : we didn't really need to leave the other thread
|
|
|
|
|
|
|
|
|
-
CynicHost
- Level Reviewer

- Posts: 455
- Joined: Fri Dec 25, 2015 9:28 am
- Flair: heck
Postby CynicHost » Fri Apr 15, 2016 12:15 pm
SMW styled graphics > SMB3 styled graphics
|
|
|
|
|
|
|
|
|
-
StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Fri Apr 15, 2016 12:24 pm
Id honestly think that the community needs to reevaluate what is considered to be SMB3 styled on their graphics, because a plethora of graphics I have seen used here may be compatible with default SMAS-SMB3 GFX but that doesn't mean that it is styled from that same game. Style implies that a creation follows the general rules and conventions of the source material it is derived from, not something to just loosely throw around to devalue its meaning. More care needs to be taken into account when studying the art style of a game before you release your own custom graphic that you take inspiration from and misadvertise it as such.
|
|
|
|
|
|
|
|
|
-
HeroLinik
- Boom Boom

- Posts: 3458
- Joined: Fri Dec 20, 2013 1:28 pm
-
Contact:
Postby HeroLinik » Fri Apr 15, 2016 12:56 pm
StrikeForcer wrote:Id honestly think that the community needs to reevaluate what is considered to be SMB3 styled on their graphics, because a plethora of graphics I have seen used here may be compatible with default SMAS-SMB3 GFX but that doesn't mean that it is styled from that same game. Style implies that a creation follows the general rules and conventions of the source material it is derived from, not something to just loosely throw around to devalue its meaning. More care needs to be taken into account when studying the art style of a game before you release your own custom graphic that you take inspiration from and misadvertise it as such.
I feel it is now appropriate to bring this topic up, because this basically paraphrases what I wrote in there.
|
|
|
|
|
|
|
|
|
-
StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Fri Apr 15, 2016 1:06 pm
Linik wrote:StrikeForcer wrote:Id honestly think that the community needs to reevaluate what is considered to be SMB3 styled on their graphics, because a plethora of graphics I have seen used here may be compatible with default SMAS-SMB3 GFX but that doesn't mean that it is styled from that same game. Style implies that a creation follows the general rules and conventions of the source material it is derived from, not something to just loosely throw around to devalue its meaning. More care needs to be taken into account when studying the art style of a game before you release your own custom graphic that you take inspiration from and misadvertise it as such.
I feel it is now appropriate to bring this topic up, because this basically paraphrases what I wrote in there.
Sadly this is not what I was aiming at here Linik and quite frankly this is less of a matter between the difference of styled and recolored gfx (personal aside note... your images are rather poor examples and read my post there that fixes things). I am talking about graphics that may as well be nondescript as a style (because the user has yet to fully develop his own techniques to approaching pixel art) or a user's own personal art style that is passed on as it is from a source game's style. In this community, it is normally SMB3 being the source game.
|
|
|
|
|
|
|
|
|
-
Quantix
- Ripper II

- Posts: 331
- Joined: Tue Jan 26, 2016 5:04 pm
Postby Quantix » Fri Apr 15, 2016 7:01 pm
Imaynotbehere4long wrote:Opinion: this thread should be merged with this thread since they basically cover the same subjects.
I don't know, this thread covers SMBX specifically, while that thread covers basically everything else.
|
|
|
|
|
|
|
|
|
-
snoruntpyro
- Snifit

- Posts: 224
- Joined: Sun Oct 11, 2015 9:36 am
- Pronouns: she/her
-
Contact:
Postby snoruntpyro » Fri Apr 15, 2016 7:08 pm
Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
|
|
|
|
|
|
|
|
|
-
Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Apr 15, 2016 7:11 pm
Creativity is more important than polish.
|
|
|
|
|
|
|
|
|
-
zlaker
- Birdo

- Posts: 2842
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Fri Apr 15, 2016 7:24 pm
snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
I agree on this as well. This also applies to SuperMario7, Sux and FireLink as well.
|
|
|
|
|
|
|
|
|
-
mariogeek2
- Rocky Wrench

- Posts: 697
- Joined: Tue Jan 28, 2014 5:46 pm
Postby mariogeek2 » Fri Apr 15, 2016 7:33 pm
Too many new and veteran designers, when designing the boss for a level, just take an existing boss and replace the graphic with something else. A perfect example of this is the Meta Knight battle in h2643's CC 11 Submission "Ocean with Orange Oceans". He literally just posted Meta Knight's graphic over SMB3 Bowser, Galaxia projectiles over SMB3 Bowser projectiles, and increased the speed of the projectiles. That boss was just a standard SMB3 Bowser battle. There are so many levels that do this, it's starting to get old and boring, really fast.
|
|
|
|
|
|
|
|
|
-
Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1544
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Fri Apr 15, 2016 8:30 pm
mariogeek2 wrote:Too many new and veteran designers, when designing the boss for a level, just take an existing boss and replace the graphic with something else. A perfect example of this is the Meta Knight battle in h2643's CC 11 Submission "Ocean with Orange Oceans". He literally just posted Meta Knight's graphic over SMB3 Bowser, Galaxia projectiles over SMB3 Bowser projectiles, and increased the speed of the projectiles. That boss was just a standard SMB3 Bowser battle. There are so many levels that do this, it's starting to get old and boring, really fast.
SMB3 Bowsers are too common, even Mother Brains and Warts are spewed everywhere!
I can tell one day, a level will make fun of those old boss rushes that used to appear a lot in the past, yet they're usually just bosses with another graphic, over and over!
Flying Brick's boss rush is the only good one to play.
I do have a controversial opinion about the Legacy editor.
It's just too slow and I have to switch a whole bunch of times from one tab, to one tile set to another!
And having to go through every section was just crazily annoying, because you'll always start back on the same spot, the beginning.
And it's just too slow when you have less free time to make a level under a month, which in this case was why I chosen PGE over it and hopefully I don't have to rush my level twice in a row.
I used to hate joke levels after ToBX was released, but since I've noticed the joke levels in CC12, I'm actually quite interested at them sometimes.
|
|
|
|
|
|
|
|
|
-
RoundPiplup
- Fuzzy

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Fri Apr 15, 2016 9:09 pm
I only like joke levels if they're interesting, even if scored low. Examples of what wouldn't interest me would be like "spam-same-kind-of-block/npc/BGO" kind of so-called "joke" level.
|
|
|
|
|
|
|
|
|
-
TheSaturnyoshi
- Hoopster

- Posts: 108
- Joined: Tue Dec 01, 2015 9:46 am
Postby TheSaturnyoshi » Fri Apr 15, 2016 10:00 pm
snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
Totally agree with you there.
Also just the idea that you should base your episode on a specific graphical style; I think this community has become a bit too cautious about clash to the point where it kinda scares people away from trying new things graphically.
|
|
|
|
|
|
|
|
|
-
RoundPiplup
- Fuzzy

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Fri Apr 15, 2016 10:18 pm
Clash is literally why I don't want to make a mixture of graphics. I even had some clashy level ideas but... Of course clash.
|
|
|
|
|
|
|
|
|
-
Kuribo
- Dolphin

- Posts: 88
- Joined: Sat Jan 04, 2014 4:36 am
Postby Kuribo » Fri Apr 15, 2016 10:36 pm
zlakergirl357 wrote:snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
I agree on this as well. This also applies to SuperMario7, Sux and FireLink as well.
A "controversial opinion" does not mean singling out other users and saying their levels are bad. I imagine those people wouldn't appreciate being mentioned like this.
|
|
|
|
|
|
|
|
|
-
StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Fri Apr 15, 2016 11:01 pm
Kuribo wrote:zlakergirl357 wrote:snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
I agree on this as well. This also applies to SuperMario7, Sux and FireLink as well.
A "controversial opinion" does not mean singling out other users and saying their levels are bad. I imagine those people wouldn't appreciate being mentioned like this.
I agree in principle in which I don't want to see a thread turning it into an insult thread but because those users who actually contributed to the meta of this community's level design standards in the past with them being high scoring in CCs, its fair game.
Speaking of which, I do not fully subscribe to the notion of a level being good for its time, as a good level should be able to withstand changing community standards over time. A level that ages poorly is very likely bad in quality but was excused by the community before and that minority opinions existed, but were eventually validated.
|
|
|
|
|
|
|
|
|
-
Kuribo
- Dolphin

- Posts: 88
- Joined: Sat Jan 04, 2014 4:36 am
Postby Kuribo » Fri Apr 15, 2016 11:28 pm
StrikeForcer wrote:Kuribo wrote:zlakergirl357 wrote:
I agree on this as well. This also applies to SuperMario7, Sux and FireLink as well.
A "controversial opinion" does not mean singling out other users and saying their levels are bad. I imagine those people wouldn't appreciate being mentioned like this.
I agree in principle in which I don't want to see a thread turning it into an insult thread but because those users who actually contributed to the meta of this community's level design standards in the past with them being high scoring in CCs, its fair game.
Speaking of which, I do not fully subscribe to the notion of a level being good for its time, as a good level should be able to withstand changing community standards over time. A level that ages poorly is very likely bad in quality but was excused by the community before and that minority opinions existed, but were eventually validated.
You can criticize the community's level design standards without singling people out. It's especially tactless to name names in a topic like this where the level designer in question won't see it unless they stumble upon this thread. It's like talking about someone behind their back.
|
|
|
|
|
|
|
|
|
-
MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: they/them
Postby MrPunchia » Fri Apr 15, 2016 11:37 pm
I don't care about clash as long as it looks good.
|
|
|
|
|
Return to “General”
Users browsing this forum: No registered users and 2 guests
|