It's... controversial? I think you've got that confused with the word "organized." It avoids creating a clusterfuck in the episode directory and makes it so if you need to know which levels have what graphics, you can easily do so.
Of course this depends on how insane you are in your directory organization as well, since there's people that do:

*cough*redigit*cough*
Then there's a smart organization in Mario Classic (hey gotta give credit where credit is due)
There's even the Valtteri & I way where you do this:
There's a lot more examples of doing it a moderately intelligent way to keep your sanity going.
Copy/pasting custom graphics into the graphics folder would be bad when we're talking an application that supports an "infinite" number of mario packages, and each one having their own graphics bank would then become impossible.
If you have graphics you know will be used in the entire episode, you can put those in the root directory and never worry about a thing, such as player graphics, if need be.
DJFMHD wrote:HeroLinik wrote:DJFMHD wrote:I hate all the graphics that aren't the original graphics from their original game. (smb1 smb3 smb2?)
What do you mean, exactly? All the Mario-based graphics in SMBX are their 16-bit revisions from Super Mario All-Stars.
i mean I wish smb graphics in smbx was true to the original smb1
Remember that there are multiple graphics packs lying around that you can always utilize for the creation of episodes.
We good? I think I've explained the purpose by repeating everybody with "fancy" pictures :p