Re: Your controversial SMBX opinion
Posted: Sun Oct 22, 2017 9:47 pm
smb3 styled graphics are overrated
Forums for SMBX
https://www.supermariobrosx.org/forums/
https://www.supermariobrosx.org/forums/viewtopic.php?t=14875
Well would you rather play a level that has no decor in it and looks empty as hell, or a level that has decor that actually makes it feel alive?Musicality_Minister45 wrote:bc it is a big part of how people judge levels, your level pretty much needs them to be good
This.Musicality_Minister45 wrote:BGOs are overrated
I liked the old level system, though having them in one thread per user also works*Pop Yoshi Bros wrote: Am I the only who misses the old levels system? (separate the levels for categories instead of make a thread with the levels)
Exactly. I want to see more SMB1 and SMW.arcade999 wrote:smb3 styled graphics are overrated
I guess that is true. Gameplay is definitely the most important part of a level, and therefore the one you should focus on the most. Aesthetics are definitely the least important, so should have less focus.Zha Hong Lang wrote:I think that aesthetics in general are overrated, not necessarily just BGOs. Aesthetics has its place in a level, but far too often I've seen people focus almost entirely on looks and they end up making a sucky level as a result.
Ideally, aesthetics should be treated as a tool like any other to help induce the designer intended experience. It can be as important as gameplay, or more important even, depending on the experience you want to convey. The problem isn't people focussing too much on aesthetics, it's focussing too little on gameplay for what they're trying to achieve.Electriking wrote: I guess that is true. Gameplay is definitely the most important part of a level, and therefore the one you should focus on the most. Aesthetics are definitely the least important, so should have less focus.
As a designer, one must focus on what he or she is trying to achieve. If I wanted to submit a picture for the Perfect SMBX Screenshot Thread 10, then I would make it as beautiful as possible, even if there was no real gameplay. On the other hand, solely creating a stage with nothing but the ground and enemies isn't very convincing. There must be a balance.Hoeloe wrote:Ideally, aesthetics should be treated as a tool like any other to help induce the designer intended experience. It can be as important as gameplay, or more important even, depending on the experience you want to convey. The problem isn't people focussing too much on aesthetics, it's focussing too little on gameplay for what they're trying to achieve.
Obviously, the lack of a player sprite is below the "threshold" of what is acceptable. But once that threshold is passed, focusing on looks becomes less necessary. (think diminishing returns.)HackPlayer7 wrote:How are you going to play a level if your player doesn't have a sprite?
Actually it fully depends on what you're going for. Games like Thomas Was Alone don't even use character sprites.crazybenjamin wrote:Obviously, the lack of a player sprite is below the "threshold" of what is acceptable. But once that threshold is passed, focusing on looks becomes less necessary. (think diminishing returns.)HackPlayer7 wrote:How are you going to play a level if your player doesn't have a sprite?
Then you made a rather stupid point. Literally no-one was talking about not displaying anything to the screen at all.HackPlayer7 wrote:I wasn't talking about the look. I meant having a player you cannot see at all in a 2d platformer
It was a joke.Hoeloe wrote:Then you made a rather stupid point. Literally no-one was talking about not displaying anything to the screen at all.HackPlayer7 wrote:I wasn't talking about the look. I meant having a player you cannot see at all in a 2d platformer
It wasn't funny thoHackPlayer7 wrote:It was a joke.Hoeloe wrote:Then you made a rather stupid point. Literally no-one was talking about not displaying anything to the screen at all.HackPlayer7 wrote:I wasn't talking about the look. I meant having a player you cannot see at all in a 2d platformer
That doesn't mean you have to take it seriouslyElectriking wrote: It wasn't funny tho
the new system basically mix every level into a single subforum, and you almost have to PRAY while clicking on something for it to don't be a terrible newbie level with a boring desing/1x1 pixel/made for 38A, but never mentionned in the main thread/etcPop Yoshi Bros wrote:My (probably) controversial opinion:
Am I the only who misses the old levels system? (separate the levels for categories instead of make a thread with the levels)
Even if they would add Ryu, I doubt they would add his abilities.MarioRPGExpert93 wrote:ere's something truly Controversial, & everyone would want my head on a dirty stick
- He can climb up walls, like in the 2-D Ninja Gaiden games
- The freaking Windmill Shuriken will be the most broken weapon in SMBX history, only if the 2.0 staff decided to add Ryu in beta 4