General discussion about Super Mario Bros. X.
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Black Mamba
- Rip Van Fish

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Postby Black Mamba » Sun Apr 17, 2016 6:45 pm
FanofSMBX wrote:Uzendayo wrote:SMBX 2.0 doesn't need to exist
Why?
Honestly I thought that SMBX 1.3 + Lua was the ultimate SMBX. That and I honestly feel that the only people that use it are the programmers that made it. It's quite difficult to make anything new with it unless you know Lua.
EDIT: i dun goofed
Last edited by Black Mamba on Mon Apr 18, 2016 5:41 am, edited 1 time in total.
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Dog of Annoyance
- Tweeter

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Postby Dog of Annoyance » Sun Apr 17, 2016 8:17 pm
Artemis008 wrote:SMBX is illuminati!
This thread is for opinions not facts.
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Alagirez
- Boom Boom

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Postby Alagirez » Sun Apr 17, 2016 8:19 pm
Artemis008 wrote:SMBX is illuminati!
post of the day
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TheSaturnyoshi
- Hoopster

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Postby TheSaturnyoshi » Sun Apr 17, 2016 10:03 pm
Uzendayo wrote:
Honestly I thought that SMBX 1.4 + Lua was the ultimate SMBX. That and I honestly feel that the only people that use it are the programmers that made it. It's quite difficult to make anything new with it unless you know Lua.
1.4 + lua doesn't exist, and 1.4 isn't supported here at all. Personally, I use 2.0 (With a more up to date lua) and it's not hard to make stuff with the new features at all. Have youu even tried implementing a new character into your stage? Not to mention, when the next update comes ou it'll be even easier and it'll be hard to tell that these characters aren't in the basegame.
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underFlo
- Reznor

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Postby underFlo » Mon Apr 18, 2016 1:17 am
Uzendayo wrote:FanofSMBX wrote:Uzendayo wrote:SMBX 2.0 doesn't need to exist
Why?
Honestly I thought that SMBX 1.4 + Lua was the ultimate SMBX. That and I honestly feel that the only people that use it are the programmers that made it. It's quite difficult to make anything new with it unless you know Lua.
Even if you barely know any lua, there's a lot of features you can use without any coding knowledge, like the new characters.
Besides, it's still in Beta technically, so you can't expect it to be 100% user-friendly.
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Mable
- Ludwig

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Postby Mable » Mon Apr 18, 2016 1:33 am
Smbx 1.4 doesn't even have lua support also.
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Black Mamba
- Rip Van Fish

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Postby Black Mamba » Mon Apr 18, 2016 5:40 am
Tinkerbell wrote:Smbx 1.4 doesn't even have lua support also.
I meant 1.3 oops
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PixelPest
- Raccoon Mario

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Postby PixelPest » Mon Apr 18, 2016 7:02 am
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RoundPiplup
- Fuzzy

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Postby RoundPiplup » Mon Apr 18, 2016 7:43 am
Any topic has opinions. No one can escape from getting an opinion. Maybe even this is a opinion.
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PixelPest
- Raccoon Mario

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Postby PixelPest » Mon Apr 18, 2016 8:16 am
RoundPiplup wrote:Any topic has opinions. No one can escape from getting an opinion. Maybe even this is a opinion.
Sure it is
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Marina
- Cecil

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Postby Marina » Mon Apr 18, 2016 11:46 am
Here's my honest controversial opinion about SMBX:
Every Pokémon Gen is good. Every single one. All of them.
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Mosaic
- Birdo

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Postby Mosaic » Mon Apr 18, 2016 11:55 am
SMB2 Levels are my favorite levels.
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Sux
- Ripper II

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Postby Sux » Mon Apr 18, 2016 12:14 pm
I may accept that my levels have the same design. But I don't accept people saying that I not have creativity. Every level that I made have a different concept and a individual gimmick. You can don't like my ideas and gimmicks, but can't say that I put the same ideas on my work....
About design, I think that now the community design isn't good as 2 years go. I'm annoyed of this.
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Shinbison-Kof
- Volcano Lotus

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Postby Shinbison-Kof » Mon Apr 18, 2016 12:29 pm
snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
Sometimes I use the same gimmicks, but my levels aren't bad because of this aspect ( If my levels are bad, how I win a contest and got 4º in Maglx? Sorry but is contradictory) and this aspects aren't a good argument for me improve my design, I need more constructive criticism. currently, I feel the community has preconception with the expansive design and atmosphere with many custom graphics... what happened? 
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underFlo
- Reznor

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Postby underFlo » Mon Apr 18, 2016 12:37 pm
Shinbison-Kof wrote:snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
Sometimes I use the same gimmicks, but my levels aren't bad because of this aspect ( If my levels are bad, how I win a contest and got 4º in Maglx? Sorry but is contradictory) and this aspects aren't a good argument for me improve my design, I need more constructive criticism. currently, I feel the community has preconception with the expansive design and atmosphere with many custom graphics... what happened? :|
oversaturation of those levels
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PixelPest
- Raccoon Mario

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Postby PixelPest » Mon Apr 18, 2016 12:38 pm
Shinbison-Kof wrote:snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
Sometimes I use the same gimmicks, but my levels aren't bad because of this aspect ( If my levels are bad, how I win a contest and got 4º in Maglx? Sorry but is contradictory) and this aspects aren't a good argument for me improve my design, I need more constructive criticism. currently, I feel the community has preconception with the expansive design and atmosphere with many custom graphics... what happened? 
I think what they're trying to say is that your levels are boring because they're all the same to a certain extent
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zlaker
- Birdo

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Postby zlaker » Mon Apr 18, 2016 12:43 pm
Sux wrote:I may accept that my levels have the same design. But I don't accept people saying that I not have creativity. Every level that I made have a different concept and a individual gimmick. You can don't like my ideas and gimmicks, but can't say that I put the same ideas on my work....
About design, I think that now the community design isn't good as 2 years go. I'm annoyed of this.
Are you annoyed that long, bgo overloaded, switch hunt based, nonlinear, backtracking, handholding levels are not being liked anymore? Not trying to imply you're making those kind of levels. I've made those kind of levels and believe me, they suck.
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SuperMario7
- Flurry

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Postby SuperMario7 » Mon Apr 18, 2016 12:47 pm
zlakergirl357 wrote:snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
I agree on this as well. This also applies to SuperMario7, Sux and FireLink as well.
Can you elaborate on this? I respect your opinion of course, and I can totally understand if you don't like my levels, I'm just curious as to what your reasoning is so I can improve for the future.
Sure, I design some aspects of my levels the same way - the way I place slopes, the way I place BGOs - and I know I also repeat gimmicks sometimes. But I certainly don't overload on custom graphics as much as many others do, and I very rarely (or never) add useless moving layers (any moving layers I use are essential to the gameplay of the level). Plus, I'm not sure what you mean by me having boring level design. I work hard to add plenty of gimmicks to my levels, and make sure that these gimmicks are used in a variety of ways throughout the level. I also typically keep my levels short so even if a player isn't fond of the way it plays out, they don't get bored. But I know the enjoyment of levels varies from player to player, so I'm sure you have some differing opinions.
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Shinbison-Kof
- Volcano Lotus

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Postby Shinbison-Kof » Mon Apr 18, 2016 12:50 pm
SuperMario7 wrote:zlakergirl357 wrote:snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
I agree on this as well. This also applies to SuperMario7, Sux and FireLink as well.
Can you elaborate on this? I respect your opinion of course, and I can totally understand if you don't like my levels, I'm just curious as to what your reasoning is so I can improve for the future.
Sure, I design some aspects of my levels the same way - the way I place slopes, the way I place BGOs - and I know I also repeat gimmicks sometimes. But I certainly don't overload on custom graphics as much as many others do, and I very rarely (or never) add useless moving layers (any moving layers I use are essential to the gameplay of the level). Plus, I'm not sure what you mean by me having boring level design. I work hard to add plenty of gimmicks to my levels, and make sure that these gimmicks are used in a variety of ways throughout the level. I also typically keep my levels short so even if a player isn't fond of the way it plays out, they don't get bored. But I know the enjoyment of levels varies from player to player, so I'm sure you have some differing opinions.
@SuperMario7:I think the same way as you!
@zlakergirl357: I know this aspects are frustrating, maybe I know how use them ( I guess, many people enjoy how I use them), and my last contest levels are old, they are of my episode, this is my explanation why my levels of the last contests don't have new gimmicks or concept ( cc11 and cc12). It's been a while I need make a new level.
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aero
- Palom

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Postby aero » Mon Apr 18, 2016 1:12 pm
I don't understand this. How can an opinion related to a Mario editor be "controversial?" It doesn't get any more mundane than that.
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