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Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 11:19 am
by FanofSMBX
This is a topic where you post a SMBX opinion that you think a lot of other people might disagree with. It can be about the community, about an episode, or even SMBX itself.
The rules are:
1. Your opinion has to be one you really believe and aren't just posting to make other people mad. If you want to say "SMM levels will never be as good as SMBX levels no matter how hard the designer tries" then you have to really believe that.
2. No insulting other people in your opinions. You can say that someone needs to improve or that they need to be more active but you can't say it in a mean way.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 11:37 am
by Zipper
opinion : we didn't really need to leave the other thread
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 12:15 pm
by CynicHost
SMW styled graphics > SMB3 styled graphics
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 12:24 pm
by StrikeForcer
Id honestly think that the community needs to reevaluate what is considered to be SMB3 styled on their graphics, because a plethora of graphics I have seen used here may be compatible with default SMAS-SMB3 GFX but that doesn't mean that it is styled from that same game. Style implies that a creation follows the general rules and conventions of the source material it is derived from, not something to just loosely throw around to devalue its meaning. More care needs to be taken into account when studying the art style of a game before you release your own custom graphic that you take inspiration from and misadvertise it as such.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 12:56 pm
by HeroLinik
StrikeForcer wrote:Id honestly think that the community needs to reevaluate what is considered to be SMB3 styled on their graphics, because a plethora of graphics I have seen used here may be compatible with default SMAS-SMB3 GFX but that doesn't mean that it is styled from that same game. Style implies that a creation follows the general rules and conventions of the source material it is derived from, not something to just loosely throw around to devalue its meaning. More care needs to be taken into account when studying the art style of a game before you release your own custom graphic that you take inspiration from and misadvertise it as such.
I feel it is now appropriate to bring
this topic up, because this basically paraphrases what I wrote in there.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 1:06 pm
by StrikeForcer
Linik wrote:StrikeForcer wrote:Id honestly think that the community needs to reevaluate what is considered to be SMB3 styled on their graphics, because a plethora of graphics I have seen used here may be compatible with default SMAS-SMB3 GFX but that doesn't mean that it is styled from that same game. Style implies that a creation follows the general rules and conventions of the source material it is derived from, not something to just loosely throw around to devalue its meaning. More care needs to be taken into account when studying the art style of a game before you release your own custom graphic that you take inspiration from and misadvertise it as such.
I feel it is now appropriate to bring
this topic up, because this basically paraphrases what I wrote in there.
Sadly this is not what I was aiming at here Linik and quite frankly this is less of a matter between the difference of styled and recolored gfx (personal aside note... your images are rather poor examples and read my post there that fixes things). I am talking about graphics that may as well be nondescript as a style (because the user has yet to fully develop his own techniques to approaching pixel art) or a user's own personal art style that is passed on as it is from a source game's style. In this community, it is normally SMB3 being the source game.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 4:13 pm
by Imaynotbehere4long
Opinion: this thread should be merged with
this thread since they basically cover the same subjects.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 7:01 pm
by Quantix
Imaynotbehere4long wrote:Opinion: this thread should be merged with
this thread since they basically cover the same subjects.
I don't know, this thread covers SMBX specifically, while that thread covers basically everything else.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 7:08 pm
by snoruntpyro
Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 7:11 pm
by Enjl
Creativity is more important than polish.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 7:24 pm
by zlaker
snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
I agree on this as well. This also applies to SuperMario7, Sux and FireLink as well.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 7:33 pm
by mariogeek2
Too many new and veteran designers, when designing the boss for a level, just take an existing boss and replace the graphic with something else. A perfect example of this is the Meta Knight battle in h2643's CC 11 Submission "Ocean with Orange Oceans". He literally just posted Meta Knight's graphic over SMB3 Bowser, Galaxia projectiles over SMB3 Bowser projectiles, and increased the speed of the projectiles. That boss was just a standard SMB3 Bowser battle. There are so many levels that do this, it's starting to get old and boring, really fast.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 8:30 pm
by Ness-Wednesday
mariogeek2 wrote:Too many new and veteran designers, when designing the boss for a level, just take an existing boss and replace the graphic with something else. A perfect example of this is the Meta Knight battle in h2643's CC 11 Submission "Ocean with Orange Oceans". He literally just posted Meta Knight's graphic over SMB3 Bowser, Galaxia projectiles over SMB3 Bowser projectiles, and increased the speed of the projectiles. That boss was just a standard SMB3 Bowser battle. There are so many levels that do this, it's starting to get old and boring, really fast.
SMB3 Bowsers are too common, even Mother Brains and Warts are spewed everywhere!
I can tell one day, a level will make fun of those old boss rushes that used to appear a lot in the past, yet they're usually just bosses with another graphic, over and over!
Flying Brick's boss rush is the only good one to play.
I do have a controversial opinion about the Legacy editor.
It's just too slow and I have to switch a whole bunch of times from one tab, to one tile set to another!
And having to go through every section was just crazily annoying, because you'll always start back on the same spot, the beginning.
And it's just too slow when you have less free time to make a level under a month, which in this case was why I chosen PGE over it and hopefully I don't have to rush my level twice in a row.
I used to hate joke levels after ToBX was released, but since I've noticed the joke levels in CC12, I'm actually quite interested at them sometimes.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 9:09 pm
by RoundPiplup
I only like joke levels if they're interesting, even if scored low. Examples of what wouldn't interest me would be like "spam-same-kind-of-block/npc/BGO" kind of so-called "joke" level.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 10:00 pm
by TheSaturnyoshi
snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
Totally agree with you there.
Also just the idea that you should base your episode on a specific graphical style; I think this community has become a bit too cautious about clash to the point where it kinda scares people away from trying new things graphically.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 10:18 pm
by RoundPiplup
Clash is literally why I don't want to make a mixture of graphics. I even had some clashy level ideas but... Of course clash.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 10:36 pm
by Kuribo
zlakergirl357 wrote:snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
I agree on this as well. This also applies to SuperMario7, Sux and FireLink as well.
A "controversial opinion" does not mean singling out other users and saying their levels are bad. I imagine those people wouldn't appreciate being mentioned like this.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 11:01 pm
by StrikeForcer
Kuribo wrote:zlakergirl357 wrote:snoruntpyro wrote:Shinbison-Kof and Camacho's levels in general are pretty bad - they're basically the same level over and over and over. Overload of custom graphics, random useless moving layers, boring as heck level design, and oftentimes completely void of anything interesting at all.
I agree on this as well. This also applies to SuperMario7, Sux and FireLink as well.
A "controversial opinion" does not mean singling out other users and saying their levels are bad. I imagine those people wouldn't appreciate being mentioned like this.
I agree in principle in which I don't want to see a thread turning it into an insult thread but because those users who actually contributed to the meta of this community's level design standards in the past with them being high scoring in CCs, its fair game.
Speaking of which, I do not fully subscribe to the notion of a level being good for its time, as a good level should be able to withstand changing community standards over time. A level that ages poorly is very likely bad in quality but was excused by the community before and that minority opinions existed, but were eventually validated.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 11:28 pm
by Kuribo
StrikeForcer wrote:Kuribo wrote:zlakergirl357 wrote:
I agree on this as well. This also applies to SuperMario7, Sux and FireLink as well.
A "controversial opinion" does not mean singling out other users and saying their levels are bad. I imagine those people wouldn't appreciate being mentioned like this.
I agree in principle in which I don't want to see a thread turning it into an insult thread but because those users who actually contributed to the meta of this community's level design standards in the past with them being high scoring in CCs, its fair game.
Speaking of which, I do not fully subscribe to the notion of a level being good for its time, as a good level should be able to withstand changing community standards over time. A level that ages poorly is very likely bad in quality but was excused by the community before and that minority opinions existed, but were eventually validated.
You can criticize the community's level design standards without singling people out. It's especially tactless to name names in a topic like this where the level designer in question won't see it unless they stumble upon this thread. It's like talking about someone behind their back.
Re: Your controversial SMBX opinion
Posted: Fri Apr 15, 2016 11:37 pm
by MrPunchia
I don't care about clash as long as it looks good.