This forum is for projects that are a work in progress.
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Sun Apr 19, 2015 5:02 pm
Yeah that's completely fine, especially since Peach is one of the playable characters. Again if you want to then by all means I'd appreciate it. 
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6419
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Sun Apr 19, 2015 5:12 pm
Squishy Rex wrote:Yeah that's completely fine, especially since Peach is one of the playable characters. Again if you want to then by all means I'd appreciate it. 
Do I beed a video to proof skill?
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Wind
- Ripper II

- Posts: 315
- Joined: Fri Dec 20, 2013 12:38 pm
Postby Wind » Mon Apr 20, 2015 12:01 am
Holy fuck that is a lot of worlds. Reminds me of the one million projects with 15+ worlds that were never finished (*cough*Sea Side Adventure*cough*)
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6419
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Mon Apr 20, 2015 2:31 am
Wind wrote:Holy fuck that is a lot of worlds. Reminds me of the one million projects with 15+ worlds that were never finished (*cough*Sea Side Adventure*cough*)
That is annepisode with 500 planed levels! I had high excitement for that! To bad the worl map limmit was 400... My project has more then that planned... I think this one (utopia) might not be as long as you expect...
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JeffTheSpiny
- Bit

- Posts: 75
- Joined: Thu Oct 09, 2014 12:12 am
Postby JeffTheSpiny » Wed May 06, 2015 2:20 am
Squshi Rex can i be a beta tester? I know that 7 beta testers is maximum  , but your episode is soooooo awesome!!!!!! Pleaseeeeeee!!!!!!
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Wed May 20, 2015 5:09 am
For I have seen my abysmal toadstool worldmap sprite, I shall redesign it to look acceptable.
You mentioned that you still need heaps of tilesets. Contact me, and I might be able to take some work off your shoulders.
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paulyolo
- Monty Mole

- Posts: 144
- Joined: Tue Jul 29, 2014 11:20 pm
Postby paulyolo » Thu May 21, 2015 9:37 pm
I will most likely do a lets play or play the demo when it comes out, keep up the good work
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attws
- Guest
Postby attws » Fri Jun 19, 2015 2:24 am
Powerups
Chicken Suit
Boomerang Suit
Bee Mushroom
Mini Mushroom
Mega Mushroom
Red Star
Cloud Flower
Cat Bell/Lucky Bell
Gold Flower
Starman
Enemies
Draglet
Coin-coffer
Koopa Troopa Tower
Features
Timer
3 item reserve boxes
Fire to big to small to death
New Super Mario Bros Wii-style HUD (Status Bar)
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AirSeus
- Blue Yoshi Egg

- Posts: 1121
- Joined: Fri Feb 14, 2014 2:40 pm
- Flair: Ok no
- Pronouns: He/Him
Postby AirSeus » Fri Jun 19, 2015 2:58 am
attws wrote:Powerups
Chicken Suit
Boomerang Suit
Bee Mushroom
Mini Mushroom
Mega Mushroom
Red Star
Cloud Flower
Cat Bell/Lucky Bell
Gold Flower
Starman
Enemies
Draglet
Coin-coffer
Koopa Troopa Tower
Features
Timer
3 item reserve boxes
Fire to big to small to death
New Super Mario Bros Wii-style HUD (Status Bar)
Um, what? I think we know most of this.
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Fri Jun 19, 2015 3:00 am
attws wrote:List of coding things
That would make project slower, because coding wastes time a lot.
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kain9th
- Rex

- Posts: 35
- Joined: Mon Jun 29, 2015 4:41 pm
Postby kain9th » Tue Jun 30, 2015 3:41 pm
http://www.supermariobrosx.org/wiki/Utopia/Bestiary
Wow are you really gonna have all of these enemies in the Episode? Thats pretty cool and exactly what im after!
Also you have a Mega Blurp, but no regular Blurp? not that im complaining, i just did a search and i see just about every enemy from all the mario games and didn't find that one lol
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Tue Jun 30, 2015 5:04 pm
kain9th wrote:http://www.supermariobrosx.org/wiki/Utopia/Bestiary
Wow are you really gonna have all of these enemies in the Episode? Thats pretty cool and exactly what im after!
Also you have a Mega Blurp, but no regular Blurp? not that im complaining, i just did a search and i see just about every enemy from all the mario games and didn't find that one lol
Hmm, I' was sure I included regular Blurp in the listing, but with near 600 enemies I guess there's room for error. Regular Blurp will of course be there though.
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kain9th
- Rex

- Posts: 35
- Joined: Mon Jun 29, 2015 4:41 pm
Postby kain9th » Wed Jul 01, 2015 1:02 am
Squishy Rex wrote:kain9th wrote:http://www.supermariobrosx.org/wiki/Utopia/Bestiary
Wow are you really gonna have all of these enemies in the Episode? Thats pretty cool and exactly what im after!
Also you have a Mega Blurp, but no regular Blurp? not that im complaining, i just did a search and i see just about every enemy from all the mario games and didn't find that one lol
Hmm, I' was sure I included regular Blurp in the listing, but with near 600 enemies I guess there's room for error. Regular Blurp will of course be there though.
Cool. Well i will definitely play this when its done. Any word on recent progress? Think you might be able to finish by the end of 2015 or you think it will take longer than that?
And is there anything i can do to support you?
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DaSpongeBobMan
- Snifit

- Posts: 212
- Joined: Tue Apr 15, 2014 2:17 pm
Postby DaSpongeBobMan » Wed Jul 01, 2015 1:24 am
Nice. Why don't you add the Cat bell and and Lucky bell. If you are in a Lucky Cat suit you can get to turn into a golden statue. When it falls down it produces coins. You collect the coin when the statue falls.
Oh and make the Cat Bell replace the leaf and make the Lucky Bell replace the Tanooki Suit. And make it available only in grassland worlds. And make the player down as a statue and make him turn into a statue in midair. Make coins be collected when the statue falls down.
Last edited by Squishy Rex on Wed Jul 01, 2015 4:39 am, edited 1 time in total.
Reason: Merged Double Post
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Wed Jul 01, 2015 4:47 am
kain9th wrote:Cool. Well i will definitely play this when its done. Any word on recent progress? Think you might be able to finish by the end of 2015 or you think it will take longer than that?
And is there anything i can do to support you?
Recent progress, well there hasn't been much at all due to other commitments and of course designing the graphics for SDG. Now they are nearly done fully, so I should expect to be able to resume and make some head wave with this soon enough I hope. I was hoping for a 2015 finish for the 30th Anniversary of Mario last year, but of course that won't be the case now. I would say 2016 at the very earliest if anything and that might be stretching it a bit.
As for support I'm not sure, I don't exactly have a supporter's bar for this or anything yet. I never seem to get round to making one.
DaSpongeBobMan wrote:Nice. Why don't you add the Cat bell and and Lucky bell. If you are in a Lucky Cat suit you can get to turn into a golden statue. When it falls down it produces coins. You collect the coin when the statue falls.
Oh and make the Cat Bell replace the leaf and make the Lucky Bell replace the Tanooki Suit. And make it available only in grassland worlds. And make the player down as a statue and make him turn into a statue in midair. Make coins be collected when the statue falls down.
Because SMBX limitations won't allow me to make this even close to accurately. Plus, there's enough Power-Ups to go around as well. I haven't worked much with LunaDLL or LunaLUA yet, so I can't say it would be entirely possible at all even with either of those.
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PopYoshi
- Charged Spiny

- Posts: 1806
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Fri Jul 03, 2015 11:31 am
I see that this project is in good hands. Good luck Squishy Rex
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Tue Jul 21, 2015 6:03 am
I apologise for the slight "deadness" this project has recently ensued, however, hopefully this will make up for it. Enjoy!
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1738
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Tue Jul 21, 2015 6:41 am
Wow they look pretty good, i feel like that the totem heads underwater don't look very good...
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Tue Jul 21, 2015 7:00 am
Thanks! I was going for the look of NSMBU's "Deepsea Ruins" level with the Stone-Eye Statues, but a tropical underwater theme may not suit them best. I also realized I seem to have made more SMW levels so far, judging by my own screenshots, but there will be a bit more variety soon.
Also, I forgot the Userbar:
Code: Select all [url=http://www.supermariobrosx.org/forums/viewtopic.php?f=34&t=1492][img]http://i.imgur.com/JbBraVb.png[/img][/url]
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Sewpah
- Volcano Lotus

- Posts: 554
- Joined: Wed Jul 09, 2014 10:07 pm
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Contact:
Postby Sewpah » Tue Jul 21, 2015 12:01 pm
This project is looking very good. The design and graphic choices are the best part. I'm looking forward to the final version.
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