Mario 64 PC

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VaatiWindMage
Bit
Bit
Posts: 75
Joined: Sun Dec 21, 2014 6:50 pm

Re: Mario 64 PC

Postby VaatiWindMage » Sat May 07, 2016 1:14 pm

Use a graphics style from A SINGLE GAME. Don't Mix NSMB and 64 together. Remove outlines from ANYTHING when using NSMB graphics. This project has serious potential, but you need devotion to the graphics.

FanofSMBX
Mouser
Mouser
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Mario 64 PC

Postby FanofSMBX » Sat May 07, 2016 4:51 pm

yoshiegg wrote:Thanks for the advice but I decided to keep NSMB graphics and 64 grahics and remove SMW/SMB3 graphics.Btw, is the graphic style of the 2nd and 5th screen ok or does is need an makeover?
And here are new screens in which I tried to apply your feedback (The black thing on the trees is a vine as I want to make the trees climbable but it would look odd if you made the vine a tree because then, the air would be climbable, too.
http://s1186.photobucket.com/user/Jan_K ... t=3&page=1
Feedback about choice of star select screen (older/newer screen) would be nice.
I like the checkered platform. Did you make it yourself?

yoshiegg
Hoopster
Hoopster
Posts: 122
Joined: Mon Jan 25, 2016 9:20 am

Re: Mario 64 PC

Postby yoshiegg » Wed May 25, 2016 2:16 pm

FanofSMBX wrote:Note that Sednaiur's exe does not have LunaLua support.
Thanks for info.However, I think that only affects me while playing/testing the episode, right?


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