Boss Invasion Ver. 1.5

Share your completed SMBX episodes or play and discuss others.
MasterRoboto2
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Boss Invasion Ver. 1.5

Postby MasterRoboto2 » Mon Jun 13, 2016 9:35 pm

Boss Invasion Ver. 1.5

UPDATED!!!

THis is my first Boss rush

Now has 14 Bosses

Hope You enjoy the new update!!

Graphics packs used

Valtteri's gfx pack

Reghrhres gfx

Sednaiur smb3 expanded

Others...


Screenshots
Spoiler: show
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UPDATED Screenshots
Spoiler: show
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Download!
Last edited by MasterRoboto2 on Sat Aug 06, 2016 2:01 pm, edited 16 times in total.

PixelPest
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Re: Boss Invasion 1.0

Postby PixelPest » Mon Jun 13, 2016 9:53 pm

Did you make that world map yourself? It looks oddly familiar

MasterRoboto2
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Re: Boss Invasion 1.0

Postby MasterRoboto2 » Mon Jun 13, 2016 10:14 pm

PixelPest wrote:Did you make that world map yourself? It looks oddly familiar
I Didn't make that gfx worldmap. I used it from Valtteris gfx pack and Reghres gfx Pack

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Re: Boss Invasion 1.0

Postby PixelPest » Mon Jun 13, 2016 10:21 pm

MasterRoboto2 wrote:
PixelPest wrote:Did you make that world map yourself? It looks oddly familiar
I Didn't make that gfx worldmap. I used it from Valtteris gfx pack and Reghres gfx Pack
That would do it. Well great job; it looks very good besides the stacked hills--good layout, etc. Looking forward to playing this

MasterRoboto2
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Re: Boss Invasion 1.0

Postby MasterRoboto2 » Mon Jun 13, 2016 11:32 pm

^ What stacked hills?

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Re: Boss Invasion 1.0

Postby PixelPest » Tue Jun 14, 2016 6:52 am

MasterRoboto2 wrote:^ What stacked hills?
Image
The ones circled in red. You should also remove or move the BGOs that are hanging over the edge of the land tiles and into the water

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SomeRandomGuy
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Re: Boss Invasion 1.0

Postby SomeRandomGuy » Tue Jun 14, 2016 8:57 am

You should remove the smw bgos and replace them with smb 3. Also, nice worldmap! But it looks weird to have all those dots everywhere.
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snoruntpyro
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Re: Boss Invasion 1.0

Postby snoruntpyro » Tue Jun 14, 2016 10:00 am

That world map...does not look very good. There's such an extreme concentration of scenery everywhere that it's hard to even see the levels at first glance. I'd suggest removing like, a third of the sceneries - right now it's ridiculously spammy, with no empty tiles anywhere, which makes it look overdesigned and bad.
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Spoiler: show
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MasterRoboto2
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Re: Boss Invasion 1.0

Postby MasterRoboto2 » Tue Jun 14, 2016 10:37 am

Okay, i'll fix the world map in a later update.

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Re: Boss Invasion 1.0

Postby Fennor » Tue Jun 14, 2016 10:38 am

To me the world map looks mostly fine, except for maybe the hills on the up right floating in the air. I personally would use fewer waypoints on the path, but that's just a minor detail, I don't think the map is clustered with sceneries. You could move some of them a little though, so that they don't line up too much which makes things look more artificial than natural. Overall it looks good to me.

I played your episode. And I think it is better than most of the Boss Rushes that have been posted lately. First of all the levels mostly look appealing and bosses don't feel too repetitive, with a few exceptions. (The SMB2 Dragon Boss is the generic "Wait on the left until he stopped spitting fire, throw bomb at him, go to the left again, repeat" thing). But there are a few game design flaws:

-In a few levels you are in danger right at the beginning and barely have time to react. Already in the first level axes come flying at you immediatly. In the underwater level you sink down and die if you don't go up fast enough.
-You use odd speeds for some projectiles. The seconds Boss shoots insanely fast rockets. I spend my whole time looking at the enemy graphic to focusing on whether he is about to shoot or not, which wasn't fun to me.
-Many Bosses in the beginning of the episode are very hard (Just like Boss 2 because of the fast projectiles), while the later Bosses are easier.
-Possible exploits: Like grabing the throwable block from the second Boss and just stand infront of the boss for multiple hits, this wouldn't be possible with bombs
-A few 1-ups in the beginning would be nice, so that I don't have to navigate through the menue after every gameover

In the end I had fun playing your episode. I could see that you put more effort in the boss fights than the average Boss Rush creator.

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yhyunfei
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Re: Boss Invasion Ver. 1.0

Postby yhyunfei » Fri Jun 17, 2016 8:32 am

This is so hard!

MasterRoboto2
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Re: Boss Invasion Ver. 1.0

Postby MasterRoboto2 » Wed Aug 03, 2016 10:38 pm

UPDATED!!!! see above


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