SMBX2 (2.0 Beta 3)

General discussion about Super Mario Bros. X.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
User avatar
Teemster2
Pokey
Pokey
Posts: 201
Joined: Sat Jan 18, 2014 11:56 am
Location: United States

Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Wed May 16, 2018 12:22 pm

1AmPlayer wrote:
Wed May 16, 2018 4:27 am
Amyrakunejo wrote:
Tue May 15, 2018 10:04 pm
Sumo Brothers appear in World 3 and more often in worlds past 4. They jump, and upon landing, shake the ground, stunning the player if they're touching the ground. I think some of us need some refreshers. Go play Mario 3. I likely will later.
That's not Sumo Bros. if it appears in SMB3. The one that shake the ground is Sledge Bros. in World 4, in world 3 they didn't even appear at all.

Also, Sumo Bros. in common makes sense, i guess, i mean, the only level i remember they appeared in is Funky, and it's the last level ever in SMW.
Actually they were in 2-3 levels. They were in one of the levels on the lower bridge just after you come out of the cave world.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.

User avatar
1AmPlayer
Lakitu
Lakitu
Posts: 406
Joined: Sun May 21, 2017 3:36 am
Current Project: Moonlight Forest (3rd Weather Trio Series)
Location: Surabaya,Indonesia
Chat Username: IAmPx
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby 1AmPlayer » Thu May 17, 2018 1:00 pm

Teemster2 wrote:
Wed May 16, 2018 12:22 pm
1AmPlayer wrote:
Wed May 16, 2018 4:27 am
Amyrakunejo wrote:
Tue May 15, 2018 10:04 pm
Sumo Brothers appear in World 3 and more often in worlds past 4. They jump, and upon landing, shake the ground, stunning the player if they're touching the ground. I think some of us need some refreshers. Go play Mario 3. I likely will later.
That's not Sumo Bros. if it appears in SMB3. The one that shake the ground is Sledge Bros. in World 4, in world 3 they didn't even appear at all.

Also, Sumo Bros. in common makes sense, i guess, i mean, the only level i remember they appeared in is Funky, and it's the last level ever in SMW.
Actually they were in 2-3 levels. They were in one of the levels on the lower bridge just after you come out of the cave world.
Is it the Cheese Bridge or the Butter Bridge?
Have a lenny. ( ͡° ͜ʖ ͡°)

I have come back in SMBX Forums. Finally! :D
Image

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1081
Joined: Mon Jun 19, 2017 11:35 am
Current Project: Mario's Kingdom Adventure (Now part of the Novaverse!)
Chat Username: Taycamgame
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Thu May 17, 2018 1:05 pm

Cheese bridge was the lower one, and there was only one level on the lower bridge. The upper bridge was Butter Bridge 1/2.
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
ImageImage
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

Goomba98
Bob-omb
Bob-omb
Posts: 36
Joined: Wed Mar 05, 2014 6:51 pm

Re: SMBX2 (2.0 Beta 3)

Postby Goomba98 » Thu May 17, 2018 5:46 pm

You're actually thinking of Cookie Mountain. You get there after Cheese Bridge and before the castle, and if I remember correctly that's the only world 4 level with the Sumo Bros.

User avatar
Ljw1765
Cheep-Cheep
Cheep-Cheep
Posts: 16
Joined: Thu Sep 01, 2016 10:36 pm

Re: SMBX2 (2.0 Beta 3)

Postby Ljw1765 » Thu May 17, 2018 6:17 pm

This discussion is starting to make me hungry now.. The location names in SMW were interestingly tasty-sounding.

Also,
Hoeloe wrote:
Tue May 15, 2018 7:49 am
I'm 100% certain that screenshot is merely a mockup and was never actually a useable product. Nonetheless, I think Beta 4's collection of NPCs is shaping up nicely...
Looks great! You guys have really done some awesome work with SMBX. Thanks for all the time and effort you all devote to this. Looking forward to the next beta with excitement.

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1081
Joined: Mon Jun 19, 2017 11:35 am
Current Project: Mario's Kingdom Adventure (Now part of the Novaverse!)
Chat Username: Taycamgame
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Fri May 18, 2018 3:17 am

Also i just realised all the Chucks pretty much look the same... how would anyone be able to tell them apart?
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
ImageImage
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

User avatar
PixelPest
Edward
Edward
Posts: 6710
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Current Project: Boom Boom Evolution
Location: Canada, Eh?
Chat Username: PixelPest
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Fri May 18, 2018 7:29 am

Taycamgame wrote:
Fri May 18, 2018 3:17 am
Also i just realised all the Chucks pretty much look the same... how would anyone be able to tell them apart?
By their behaviour

Eclipsed
Volcano Lotus
Volcano Lotus
Posts: 585
Joined: Tue Mar 13, 2018 6:15 pm
Chat Username: Eclipsed

Re: SMBX2 (2.0 Beta 3)

Postby Eclipsed » Fri May 18, 2018 9:28 am

PixelPest wrote:
Fri May 18, 2018 7:29 am
Taycamgame wrote:
Fri May 18, 2018 3:17 am
Also i just realised all the Chucks pretty much look the same... how would anyone be able to tell them apart?
By their behaviour
And to add on to that each of the chuck's has different animations before they act in the original SMW so I imagine they will follow that.
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 29:11:661
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1081
Joined: Mon Jun 19, 2017 11:35 am
Current Project: Mario's Kingdom Adventure (Now part of the Novaverse!)
Chat Username: Taycamgame
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Fri May 18, 2018 11:54 am

I also just thought of a pretty interesting gimmick idea with the new plants and redirectors:
The Plant Maze.
How it would work(ish): The player hits a ? block which makes a plant appear (probably the orange one), which they have to navigate through a maze of walls. If they are successful they can climb up to a new area, if not then they cannot get past. Now... one thing i do want to know, would it be possible for a challenge of this sort to be reset if the player fails it?
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
ImageImage
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

User avatar
LP76
Goomba
Goomba
Posts: 4
Joined: Fri May 18, 2018 12:45 pm
Current Project: I'm currently working on handling just the basics xd
Chat Username: LP76
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby LP76 » Fri May 18, 2018 12:48 pm

Perhaps you could retexture the SMB axe to be invisible to act as a trigger, and place it on the wrong path, so when the player goes the wrong way, he/she hits the axe and is teleported somewhere else.

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 6497
Joined: Mon Jan 20, 2014 12:58 pm
Flair: -chan ^^

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Fri May 18, 2018 1:16 pm

LP76 wrote:
Fri May 18, 2018 12:48 pm
Perhaps you could retexture the SMB axe to be invisible to act as a trigger, and place it on the wrong path, so when the player goes the wrong way, he/she hits the axe and is teleported somewhere else.
In the most recent blog post I talk about a new NPC that was added which behaves like invisible axes but is invisible and has nogravity by default, but is visible in the editor. So if you want to use invisible axes once B4 is out, you'll have an easier time using that NPC.
ImageImageImageImage
ImageImageImageImageImageImage
Muh favourite quotes:
Spoiler: show
TheKingOfBoos: enji I'm only scared of you cuz you're always right, and that's creepy
SnoruntPyro: if you don't like kirby you have no life
ToonQuill: do you have any hentai girl sfx
Pichu: "And Jesus said unto his apostles, 'ew so much clash 0/10'."
MNIE52: ohoho master king sitting in his golden chair! Dude, you think you're president? i will not leave, if i want - i'll leave.
MNIE52: i will not kill you, why you so rude. are you have nothing to do, boy?
Sanct: oh my god i made the perfect amount of stairs i am jesus christ.
Spoiler: show
Image

User avatar
TheTrueMarioMaster
Swooper
Swooper
Posts: 105
Joined: Mon Mar 19, 2018 11:58 pm
Chat Username: TheTrueMarioMaster

Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Fri May 18, 2018 2:30 pm

LP76 wrote:
Fri May 18, 2018 12:48 pm
Perhaps you could retexture the SMB axe to be invisible to act as a trigger, and place it on the wrong path, so when the player goes the wrong way, he/she hits the axe and is teleported somewhere else.
Except if it's a level that uses the SMB axe as well like in the official Super Mario Bros 4-4 and 7-4. You shouldn't always rely on retexturing as a shortcut cause it can limit your options.
Other places to find me at.
PureZC
MarioFanGameGalaxy

User avatar
Electriking
Bowser
Bowser
Posts: 3574
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here.
Current Project: Not Mushroom Kingdom Massacre ATM
Location: Earth (Which is NOT flat)
Chat Username: ElectriKing

Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Fri May 18, 2018 6:09 pm

TheTrueMarioMaster wrote:
Fri May 18, 2018 2:30 pm
LP76 wrote:
Fri May 18, 2018 12:48 pm
Perhaps you could retexture the SMB axe to be invisible to act as a trigger, and place it on the wrong path, so when the player goes the wrong way, he/she hits the axe and is teleported somewhere else.
Except if it's a level that uses the SMB axe as well like in the official Super Mario Bros 4-4 and 7-4. You shouldn't always rely on retexturing as a shortcut cause it can limit your options.
Why did you list just 2 if the castle levels lol?
Also like how you claim you would limit your options doing this even though you literally lose just 1 possibility (which can be circumvented with layer and events and a BGO of an axe, BTW).
Join my Discord server
Check out Mushroom Kingdom Massacre. We need team members
My Nintendo Switch Friend Code: SW-2812-3564-4900
Quotes: show
Horikawa Otane wrote:lol
thehelmetguy1 wrote:I wonder who was the idiot that made the fake beta 4 announcement
Enjl wrote:Apologies for knowing how to research.
PixelPest wrote:
The0x539 wrote:
IceQracker92 wrote:a good cable/internet provider such as Comcast.
Image
Literally me when I read that post lol
The0x539 wrote:
Teemster2 wrote:the Ox
Image
Danny wrote:Here's some constructive criticism: What the hell?
WARNING: Quill is in here: show
Image

User avatar
TheTrueMarioMaster
Swooper
Swooper
Posts: 105
Joined: Mon Mar 19, 2018 11:58 pm
Chat Username: TheTrueMarioMaster

Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Fri May 18, 2018 7:50 pm

Electriking wrote:
Fri May 18, 2018 6:09 pm
TheTrueMarioMaster wrote:
Fri May 18, 2018 2:30 pm
LP76 wrote:
Fri May 18, 2018 12:48 pm
Perhaps you could retexture the SMB axe to be invisible to act as a trigger, and place it on the wrong path, so when the player goes the wrong way, he/she hits the axe and is teleported somewhere else.
Except if it's a level that uses the SMB axe as well like in the official Super Mario Bros 4-4 and 7-4. You shouldn't always rely on retexturing as a shortcut cause it can limit your options.
Why did you list just 2 if the castle levels lol?
Also like how you claim you would limit your options doing this even though you literally lose just 1 possibility (which can be circumvented with layer and events and a BGO of an axe, BTW).
Those were the examples of level themes that could can use both an axe and an invisible trigger. Also I was referring to retexturing things in general which limit options for different reasons depending on what is retextured. Also with having two triggers instead of one simplifies things so there is no need for all that layering and event creation.
Other places to find me at.
PureZC
MarioFanGameGalaxy

User avatar
MrVaderSpino
Fighter Fly
Fighter Fly
Posts: 66
Joined: Tue Apr 24, 2018 9:09 am
Current Project: Spino's Journey 1.4.4(38A) Progress is 15.25% before post a Forum.
Location: idk not locating again
Chat Username: KingBillSeeker666

Re: SMBX2 (2.0 Beta 3)

Postby MrVaderSpino » Fri May 18, 2018 10:23 pm

Any Suggestions about adding features in Mario Maker?
Next Added is Lava Babbles Can Be Configured to 360 degrees
Sledge Bros. The Ability is Ground Pound To Create A Short Time To Earthquakes Then Congfiguring The Any Throwing Weapons for Example Bowser's FireBall Can Be Thrown
SMB3 Hammer Can Thrown By SMB3 Hammer Bros And Sledge Bros.
Boomerang Bros. That Weapons Uses the Boomerang.
SMB3 Hammer Bros. That Primary Weapon Is Hammer.
Can Be Configured Same Way as Sledge Bros And Fire Bros.
Ice Bros. Throwning the Ice Balls. Can Be Configured Same Again as Fire Bros.
Diagonal Bullet Bill in SMW
Missile Bill or Missile Bullet Blaster
Rocket Engine Can Be Configured To Measuring The 360 Degrees and Number Of Pixels Can Ranged That Hurt the Player
Box of Rocket Engine This is a Generator of Rocket Engine Can Be Measured to 360 degrees
Making Custom Levels Already Soon...
I Waiting in SMBX2 beta 4..
i am Currently Participating In Other Projects
Spoiler: show
Image
Spoiler: show
My Quotes In SMBX.
GforGoomba wrote:Are you sure removing slopes is cool?
Meepyglobix wrote: DON'T SAY "Banned My Acount??". OR I'll SHOOT YOU.
iphtechnologies wrote:NEO super mario world x is a really nice game. This Episode is 2.7 GB large at the moment.That`s crazy!
Please find similar post:
Neo Super Mario World X is Expensively in largest File is 2.7GB? Are your cannot Download they because Expensive Stored in Too Many Files?
Does Having Wasting Time...

User avatar
1AmPlayer
Lakitu
Lakitu
Posts: 406
Joined: Sun May 21, 2017 3:36 am
Current Project: Moonlight Forest (3rd Weather Trio Series)
Location: Surabaya,Indonesia
Chat Username: IAmPx
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby 1AmPlayer » Fri May 18, 2018 11:19 pm

MrVaderSpino wrote:
Fri May 18, 2018 10:23 pm
Any Suggestions about adding features in Mario Maker?
Next Added is Lava Babbles Can Be Configured to 360 degrees
Sledge Bros. The Ability is Ground Pound To Create A Short Time To Earthquakes Then Congfiguring The Any Throwing Weapons for Example Bowser's FireBall Can Be Thrown
SMB3 Hammer Can Thrown By SMB3 Hammer Bros And Sledge Bros.
Boomerang Bros. That Weapons Uses the Boomerang.
SMB3 Hammer Bros. That Primary Weapon Is Hammer.
Can Be Configured Same Way as Sledge Bros And Fire Bros.
Ice Bros. Throwning the Ice Balls. Can Be Configured Same Again as Fire Bros.
Diagonal Bullet Bill in SMW
Missile Bill or Missile Bullet Blaster
Rocket Engine Can Be Configured To Measuring The 360 Degrees and Number Of Pixels Can Ranged That Hurt the Player
Box of Rocket Engine This is a Generator of Rocket Engine Can Be Measured to 360 degrees
Lava Bubble cannot be configured to 360 degrees at all in SMM.

If Sledge Bros, Fire Bros and Ice Bros can be configured the same way, wouldn't all those be unnecessary? If that's the case, then just use Hammer Bros, and the projectile can be thrown by that same NPC, it's basically another SMW Lakitu. Also, does SMB3 Hammer Bros necessary? We already have SMB1 version, and both acted the same.

Rocket Engine doesn't work at 360 degrees, it works at 90 degrees.
Have a lenny. ( ͡° ͜ʖ ͡°)

I have come back in SMBX Forums. Finally! :D
Image

User avatar
GforGoomba
Lakitu
Lakitu
Posts: 460
Joined: Sat May 05, 2018 11:08 am
Flair: It... it worked...
Current Project: Super Mario Bros. Fanfic Crossovers

Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Fri May 18, 2018 11:41 pm

I think there should be an option on what a Hammer Bro is throwing and another secret menu.
krazykats advice: show
If you don't want to be suspicious, then you want to act like you're trying to help the town. Be constructive towards the game, share suspicions that aren't blatantly disprovable, cast lynch votes that aren't just a bandwagon vote with no explanation (we're all guilty of this one), ask people questions about their thoughts on things.

You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
Sign for the Online Creep Abolition Act!

Eclipsed
Volcano Lotus
Volcano Lotus
Posts: 585
Joined: Tue Mar 13, 2018 6:15 pm
Chat Username: Eclipsed

Re: SMBX2 (2.0 Beta 3)

Postby Eclipsed » Fri May 18, 2018 11:57 pm

GforGoomba wrote:
Fri May 18, 2018 11:41 pm
I think there should be an option on what a Hammer Bro is throwing and another secret menu.
I second this opinion since it would be convenient
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 29:11:661
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar

User avatar
Teemster2
Pokey
Pokey
Posts: 201
Joined: Sat Jan 18, 2014 11:56 am
Location: United States

Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Fri May 18, 2018 11:58 pm

Goomba98 wrote:
Thu May 17, 2018 5:46 pm
You're actually thinking of Cookie Mountain. You get there after Cheese Bridge and before the castle, and if I remember correctly that's the only world 4 level with the Sumo Bros.
Yes that is correct. Thanks for pointing that out. I forgot the level name.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.

User avatar
Teemster2
Pokey
Pokey
Posts: 201
Joined: Sat Jan 18, 2014 11:56 am
Location: United States

Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Sat May 19, 2018 12:06 am

1AmPlayer wrote:
Fri May 18, 2018 11:19 pm
MrVaderSpino wrote:
Fri May 18, 2018 10:23 pm
Any Suggestions about adding features in Mario Maker?
Next Added is Lava Babbles Can Be Configured to 360 degrees
Sledge Bros. The Ability is Ground Pound To Create A Short Time To Earthquakes Then Congfiguring The Any Throwing Weapons for Example Bowser's FireBall Can Be Thrown
SMB3 Hammer Can Thrown By SMB3 Hammer Bros And Sledge Bros.
Boomerang Bros. That Weapons Uses the Boomerang.
SMB3 Hammer Bros. That Primary Weapon Is Hammer.
Can Be Configured Same Way as Sledge Bros And Fire Bros.
Ice Bros. Throwning the Ice Balls. Can Be Configured Same Again as Fire Bros.
Diagonal Bullet Bill in SMW
Missile Bill or Missile Bullet Blaster
Rocket Engine Can Be Configured To Measuring The 360 Degrees and Number Of Pixels Can Ranged That Hurt the Player
Box of Rocket Engine This is a Generator of Rocket Engine Can Be Measured to 360 degrees
Lava Bubble cannot be configured to 360 degrees at all in SMM.

If Sledge Bros, Fire Bros and Ice Bros can be configured the same way, wouldn't all those be unnecessary? If that's the case, then just use Hammer Bros, and the projectile can be thrown by that same NPC, it's basically another SMW Lakitu. Also, does SMB3 Hammer Bros necessary? We already have SMB1 version, and both acted the same.

Rocket Engine doesn't work at 360 degrees, it works at 90 degrees.
Somebody used a SMB1 Hammer Bro in a SMB3 or SMW level (I forget which) and was told it caused clashing. I like the look of the SMB3 Hammer Bro better anyways. I don't agree with having them do all weapons (I like the separate looks and the others would then be useless) but I would "LOVE" to see a para winged version and a mega version of each and maybe one that pops out multiple bro's just like the Chuck. (Boom Boom could do that to) Let's not forget the Amazing Flying Hammer Bro is a must. The Sledge bro is already like a mega size so maybe he could be a behemoth size. I am probably asking for to much but they are good ideas.


We defiantly need them soon if they are part of the world encounter NPC's that I think the dev team is adding to the world map.
Having that said the dev team has a very long and tedious looking "to do" list and NPC's are probably not a big priority at the moment.
We need to be patient or learn to create them ourselves. (This is for everyone and not the person who I quoted)
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.


Return to “General”

Who is online

Users browsing this forum: No registered users and 38 guests