Lunalua help?

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Bertrobot
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Lunalua help?

Postby Bertrobot » Sat May 27, 2017 11:12 am

1. Is it possible in lunalua to give Mario an attack stat similar to super paper Mario? If so how?
2. Is it possible to set npc hp in lunalua? If so how?
3. Is it possible to draw damage numbers above the enemy upon hitting it (like super paper Mario) if so what api would be best to use for it?

PixelPest
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Re: Lunalua help?

Postby PixelPest » Sat May 27, 2017 9:46 pm

You'd have to write it all yourself for the most part. There isn't just an API for everything

Mosaic
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Re: Lunalua help?

Postby Mosaic » Sat May 27, 2017 9:48 pm

PixelPest wrote:You'd have to write it all yourself for the most part. There isn't just an API for everything
I'd say the only thing he could get an api for(maybe) are the health points.

PixelPest
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Re: Lunalua help?

Postby PixelPest » Sat May 27, 2017 9:51 pm

MosaicMario wrote:
PixelPest wrote:You'd have to write it all yourself for the most part. There isn't just an API for everything
I'd say the only thing he could get an api for(maybe) are the health points.
Hence "for the most part" but iirc healthpoint.lua is quite deprecated anyway and it's not too difficult to do manually anyway. Although for what he's doing it sounds more like pnpc.lua would be useful and just cancelling death events

Bertrobot
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Re: Lunalua help?

Postby Bertrobot » Sun May 28, 2017 4:52 am

Ive managed to get it working by messing and changing the code of some existing API's. This topic can now be locked.

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Re: Lunalua help?

Postby ElectriKong » Wed May 31, 2017 5:36 am

Bertrobot wrote:Ive managed to get it working by messing and changing the code of some existing API's. This topic can now be locked.
It doesn't have to be locked though. Someone else may have a similar question and desire to post here.


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