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Re: WIP Graphics Showcase III

Posted: Sat Nov 14, 2020 1:53 pm
by FireyPaperMario
SergioZen25 wrote:
Sat Nov 14, 2020 7:51 am
FireyPaperMario wrote:
Sat Nov 14, 2020 6:32 am
They sort of look okay for a 16-bit demake of Super Mario 3D World assets imo...
What do you think I could do to improve them?
Maybe take notes from the designs of many of the 16-bit graphics from 16-bit games. Mostly the 16-bit shading on sprites and GFXs...

Re: WIP Graphics Showcase III

Posted: Thu Nov 19, 2020 6:18 pm
by UnderscoreFyreNova
FireyPaperMario wrote:
Sat Nov 14, 2020 1:53 pm
SergioZen25 wrote:
Sat Nov 14, 2020 7:51 am
FireyPaperMario wrote:
Sat Nov 14, 2020 6:32 am
They sort of look okay for a 16-bit demake of Super Mario 3D World assets imo...
What do you think I could do to improve them?
Maybe take notes from the designs of many of the 16-bit graphics from 16-bit games. Mostly the 16-bit shading on sprites and GFXs...
i'm aware that i'm 5 days late, but i think that they look great. you can only see smb3-styled GFX so many times before it gets stale.

Re: WIP Graphics Showcase III

Posted: Fri Nov 20, 2020 5:43 am
by FireyPaperMario
So I decided to work on both versions of mah custom Mario sprites, because why not Zoidberg? :P
  • (Nintendo) Gameboy version:

Image


  • Sega Mega Drive version:

Image




^_^"

Re: WIP Graphics Showcase III

Posted: Sat Nov 21, 2020 4:35 pm
by SergioZen25
skyhighway wrote:
Thu Nov 19, 2020 6:18 pm
i'm aware that i'm 5 days late, but i think that they look great. you can only see smb3-styled GFX so many times before it gets stale.
Thank you! At first I wanted to do a SMB3 styled project, but I wanted to make some custom things to give it more personality at least, so I might make more things like this in the near future.

A tileset I am working on, is it good?

Posted: Sat Nov 21, 2020 10:37 pm
by UnoffThrower
If you don't like it, please tell me why.
It's supposed to be an 8-bit Overworld tileset if you're wondering.
Image

Re: A tileset I am working on, is it good?

Posted: Sun Nov 22, 2020 2:50 am
by thegameseum
I'm assuming it's a beach tileset. It looks alright but would be a lot better with shading unless that's the style you're going for.

Re: A tileset I am working on, is it good?

Posted: Sun Nov 22, 2020 12:08 pm
by UnoffThrower
thegameseum wrote:
Sun Nov 22, 2020 2:50 am
I'm assuming it's a beach tileset. It looks alright but would be a lot better with shading unless that's the style you're going for.
It's supposed to be an 8-bit overworld tileset.

Re: A tileset I am working on, is it good?

Posted: Sun Nov 22, 2020 1:03 pm
by FireyPaperMario
UnoffThrower wrote:
Sat Nov 21, 2020 10:37 pm
If you don't like it, please tell me why.
It's supposed to be an 8-bit Overworld tileset if you're wondering.
Image
I like the progress so far. The tileset reminds me of a hybrid of 8-bit Super Mario Bros. 1 & 8-bit Super Mario Bros. 3 styles in early (NES) game style.

Re: WIP Graphics Showcase III

Posted: Mon Nov 23, 2020 6:25 am
by Taycamgame
I think the grass is a bit too thick. Try making it shorter and it might improve the overall look of the tiles, even if there isn't any shading included.

Re: WIP Graphics Showcase III

Posted: Mon Nov 23, 2020 6:31 am
by Fuyu
You can make a grass tileset look both thick and good, it's just a matter of knowing what you're doing.

Even if these are meant to be 8-bit I still think you could add some extra detail to the grass, and maybe add a shadow to it.

Re: WIP Graphics Showcase III

Posted: Mon Nov 23, 2020 12:36 pm
by UnoffThrower
I finished the basic part of the tileset, now for the complex parts.
Image

Added after 10 hours, 26 minutes and 20 seconds:
Hey, before I start working on the complex parts, I have a question, which version of the tileset do you all think is best?
Image Image

Re: WIP Graphics Showcase III

Posted: Tue Nov 24, 2020 12:52 am
by Murphmario
The left version is better, the curved surfaces look nicer than the jagged ones.

Re: WIP Graphics Showcase III

Posted: Tue Nov 24, 2020 3:16 am
by thegameseum
I agree, the rounded edges are better.

Re: WIP Graphics Showcase III

Posted: Tue Nov 24, 2020 10:32 am
by UnoffThrower
Alright.

Added in 8 hours 36 minutes 17 seconds:
How about this one?
Image

Re: WIP Graphics Showcase III

Posted: Tue Nov 24, 2020 8:24 pm
by Fuyu
That one is better yes. The previous round one while looking better can result in the player falling off cliff due to it being a little hard to tell where the slope ends.

Re: WIP Graphics Showcase III

Posted: Wed Nov 25, 2020 11:16 am
by UnoffThrower
Fuyu wrote:
Tue Nov 24, 2020 8:24 pm
That one is better yes. The previous round one while looking better can result in the player falling off a cliff due to it being a little hard to tell where the slope ends.
Epic.

Re: WIP Graphics Showcase III

Posted: Wed Nov 25, 2020 4:36 pm
by SergioZen25
It gives me some Kirby's Adventure vibes.
I think those tiles could really improve with a bit of shading.

Re: WIP Graphics Showcase III

Posted: Wed Nov 25, 2020 6:44 pm
by UnoffThrower
SergioZen25 wrote:
Wed Nov 25, 2020 4:36 pm
It gives me some Kirby's Adventure vibes.
I think those tiles could really improve with a bit of shading.
But they're 8 bit.

Re: WIP Graphics Showcase III

Posted: Wed Nov 25, 2020 10:52 pm
by Jumper
UnoffThrower wrote:
Wed Nov 25, 2020 6:44 pm
SergioZen25 wrote:
Wed Nov 25, 2020 4:36 pm
It gives me some Kirby's Adventure vibes.
I think those tiles could really improve with a bit of shading.
But they're 8 bit.
There has been shading in 8-bit.

The curtains in Zelda II, for instance, has shading.

Re: WIP Graphics Showcase III

Posted: Thu Nov 26, 2020 4:52 am
by SergioZen25
Or like I said, the tileset of Kirby's Adventure has some sort of shading too.
8-bits does not necesarily mean flat colors.