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I've played both of these, and they are both terrible. They're filled with enemy spamming, almost uncompletable, and are filled with cutoffs and are just generally ugly to the eyes. These can be easily fixed though, and you probably should if you want to make better levels
Alright, I took your criticism and decided to make a simple two-phase boss fight. Normal enemies are used only for throwable props and objects to jump off of. The level now uses a more subdued, thematically consistent scheme. Download [size=0]screenshot coming soon[/size]
Last edited by Iceman on Tue Aug 01, 2017 10:51 pm, edited 3 times in total.
I played your new level, and I gotta say, it's a big improvement compared to your other 2 levels! Firstly though, thank you for being a good sport from my criticism. Sorry if I came off a bit harsh as well, but it was really cool to see you take it and improve instead of whining. Are there still a few problems with the level? Yes, but they are easily fixable.
Firstly, slow the shy guy generator down just a bit. Like maybe 4-5 seconds instead of rapid,as it makes the battlefield a bit cluttered. Secondly, I would make Mother Brain a bit more interesting, like having it move around a bit instead of staying still. It'll make the battle more interesting!
Great job with this!