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Danny
- Reznor

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Pronouns: He/Him, They/Them
Postby Danny » Thu Aug 17, 2017 2:12 am
Mafia 43
We're looking for your quality mafia hosting skills and your quality mafia games for our next game!
You've seen Mafia.
You've played Mafia.
Now, it might just be your time to host some Mafia!
Sorry to ShadowStarX, he will not be hosting.
How do I apply?
All you need to do is post your game suggestion in this topic!
However, you must have participated in at least one mafia game in order to host a game.
After you have posted, your three Game Masters, Pseudo, Witchking666, and I, will edit your post and respond in green at the bottom if we approve.
If we have comments or changes that we recommend, we will edit in red.
Optional suggestions may be in yellow or orange.
Tips to Remember:
Each user may only submit one game, so choose wisely!
Your game should contain around 15-20 players.
Have about 1 mafia member for each 4-5 townies.
Your game doesn't need to be overly complex to be fun and interesting. Sometimes a good combination of roles can produce a better result.
Don't try to go overboard with the custom roles! You don't need to change the entire theme of your game for it to be interesting.
Ready for Mafia?
Think up some ideas!
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Nanaya
- Phanto

- Posts: 1529
- Joined: Mon Aug 11, 2014 1:52 pm
- Flair: When's Mafia
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Contact:
Postby Nanaya » Thu Aug 17, 2017 2:24 am
Corrupted Utopia
Story
You are brought here by an invitation to a perfect utopia where it is not influenced by the other major powers and has everything you would want, power, electricity, Mario kart, food, and murder! Wait, murder? it appears that someone has died. You find out that the mafia has been aboard this cruise to take this perfect utopia for themselves. There is also an arsonist and a Cereal killer! NOT THE CEREAL! You must take the mafia in insure you have a nice and peaceful life on these lands.
The hell are these d00ds - Mafia, must have the town at half their pop count along with the arsonist dead. Along with their normal nightkill they can inspect a player every night.
Godfather - Once throughout the game, can visit a player, if they are the Cereal killer then they are recruited and become a Mafiaso. If they are not a Cereal Killer the Godfather's role is revealed, and they can no longer visit anyone. Can only recruit if the the all other's on their team have died (i.e. the godfather is the last remaining Mafia.)
Consort - Can visit a player a during the night to roleblock them.
Trickster - Can paint one of the town a different color that lasts the following day
Mafiaso - Can visit a player a night to learn who visited that player.
- Recruited Cereal killer - Has no abilities starting off. If the Godfather and the Arsonist die, becomes the next godfather and gains the ability to recruit one of the special persons if they visit one of them, otherwise their role is revealed if they visit the wrong person.(Cereal killed recruited only.).
Recruited Special Person - Can pick 2 people, their lynch vote counts for the Mafiaso's lynch vote instead. (One of the special persons only).
- Those recruited lose their original abilities. Recruited Mafiaso's have their own Mafiaso variant abilities that are special to them only.
- The original Mafiaso's ability if only for them and not the recruited Mafiasos
Look at these nerds - Town, wins by killing all the third parties and the mafia.
Detective - Can inspect a player at night learning their color. If visited by one of the special persons they then the detective can now learn roles. Once the Detective dies a new one will be picked out of the townspeople at random after 2 nights of the detective's death once only if one of the other blues on the town that transfer roles after death have not died. They do not gain perks if the previous detective had the perks, nor can they can the perks themselves.
Mortician - Can inspect a dead player at night. Inspecting them will learn the give you the dna of the killer or say killers. Considering you are underpaid, and you have inefficient equipment, you will get the person who did it along with 3 other people who are not involved or may be involved.
Doctor - Can protect a player at night from death. Negates roleblocking and color swapping, does not silence the person if this is the only thing they were targeted for. If they were visited by one of the special persons they can protect two people a night. Once the Doctor dies, the role will be give to a random person once only if one of the other blues on the town that transfer roles after death have not died. These who take over the doctor do not gain their perks, nor can they get the perks themselves.
Bodyguard - Protects a player at night. if protected player was meant to be slain then they take down the person who was meant to kill them. Can not be negated by roleblock. If they visited by one of the special persons then they reveal the role of the person they take down and the person they protected along with themselves. Once the bodyguard is slain, a new bodyguard will be picked from the townspeople at random once only if one of the other blues on the town that transfer roles after death have not died. The new bodyguard do not gain the perks from the previous ones nor can they get it themselves.
Vigilante - During the night they can preform a night kill. If it was a townsperson, then the Vigilante is sent to jail the next 2 nights not being able to preform their nightkill that night. I.e. 2 night block.
Person - Normal person, can visit a player at night to confuse the mafiaso.
Person - Normal person, can visit a player at night to confuse the mafiaso.
Person - Normal person, can visit a player at night to confuse the mafiaso.
Person - Normal person, can visit a player at night to confuse the mafiaso.
Person - Normal person, can visit a player at night to confuse the mafiaso.
Person of Special - Normal person, can visit a player at night to confuse the mafiaso. They can give perks apon visiting players depending on their role once between both special persons (i.e. only one perk upgrade can happen once throughout the game.) They can not be night killed, but can be killed by the arsonist and lynches. Does not know they are special. (loses these ability apon being recruited)
Special Person - Normal person, can visit a player at night to confuse the mafiaso. Their vote counts for double. They can give perks apon visiting players depending on their role once between both special persons (i.e. only one perk upgrade can happen once throughout the game.) Does not know they are special. (loses these ability apon being recuited)
Where these Wiibs come from - Third party, have different win conditions.
Arsonist - Can gas a player's house at night. This house will remain gassed (or say oiled I guess?) throughout the game. Can gas other players houses every night. Once throughout the night with there being at least 2 houses gassed they can set a match lighting the houses on fire along with everyone in it killing them. Can win with the Cereal killer. Is immune to night kills and can not be roleblocked. Can win alone. Wins by all the town's blues slain, the person role group cut in half, and the mafia all slain. Or all died.
Cereal Killer - Can kill a player a night. Is immune to night kills and roleblocks. Works with the Arsonist to kill the mafia. Can be converted to the mafia under the Godfather visit. "Can choose to side with the Mafia or remain the Cereal Killer if the town has lost both one of the special persons. If they side with the Mafia, they in turn they lose all their previous role abilities and become a Mafiaso. Siding with the mafia and losing their win condition with the arsonist, this includes killing ability and night immunity. Will be automatically gassed if they become a Mafiaso. Town will need to rid this one to win still, but does not count as 1+ for the mafia even though they are now sided with the mafia.
Notes:
Also please note that the only the first night will have no night kill abilities. Just to make sure others are actually have a chance to do something useful or uneventful at the day. All other abilities can be used along with the arsonist's gassing.
Those recruited lose their roles, and become Mafiasos, in turn losing their old abilities and giving them new ones, along with losing alignment, color, and immunites.
In order to gain perks you must visit both the special persons, they also must not have been recruited.
This is not a resubmission, albit, it is an edited version of the m42 submission.
Blah blah mafia knows each other, and they are the only group to know who others are.subscribe
Changelog
- Gave win conditions to town
- Gave win conditions to Mafia
- Gave win conditions to the arsonist
- Gave win conditions to the Cereal Killer
- Gave the Mafia team an extra ability
- Revised the Cereal killer's win condtions
- Gave a new ability to the Godfather.
- Changed the colors of the Mortician, Arsonist, and Cereal Killer.
- Added Special Person
- Revised the Cereal killer in general
- Removed constructive criticism
ChangelogVer.2
- Further clarified the Cereal Killer's role
- Gave people the choice to say they were silenced.
- Changed the disguiser to the trickster.
- Gave recruited Mafiasos special role abilities depending on who was recruited.
- Added another special person, this one can not be nightkilled by the Cereal Killer, Mafia and Vigilante, but can be lynched and burned. They are red and also do not know they are a special person.
- Gave perks if people visit the special person.
- Nerfed perk giving, now special persons must visit one of the town blues in order for the town blues to gain said perk, but throughout the whole town only one perk can be given.
- Detective gained perks for visiting the special persons. - By being visited
- Doctor gained special perks for visiting special persons. - By being visited
- Bodyguard gained special perks for visiting special persons. - By being visited
- Gave those who take over the Detective, Doctor, and Bodyguard no ability to gain nor get perks.
- Gave the roles that visit special persons ways to gain perks, by visiting both the special persons. - Must be visited
- Removed the nurse in favor of random person taking over a said role instead, and the person that takes over does not gain the perks nor can get the perks themselves.
- Changed bits and parts of the vigilante regarding killing.
-By removing the nurse, I placed in favor another Person.
-Added notes.
-Clarified silencing.
-Clarified this is not a resubmission.
Changlog Ver2.1
- Nerfed the Godfather heavily removed silencing.
- Nerfed the Consort, removed nightkill immunity.
- Clarified the Trickster - Removed the Trickster's nerfed inspection ability in favor for paintings
- Buffed the Trickster's painting ability for every night instead of every other night.
- Clarified the Mafiaso
- Buffed the Mortician
- Gave special visiting abilities to the special persons.
- Removed the town blue's needing to visited special persons.
- Buffed Mafia's team inspection for every night.
- Nerfed the town's blues roles being transferred after death. Now if anyone of the town's blues have died then only one transfer of roles will happen, and no other.
- Nerfed the vigilante, now they can kill town.
- Gave variant Mafiasos a special place on the mafia's team describe role ability and who is chained to them.
- Clarified variant Mafiasos
- Gave the Cereal Killer a choice to be recruited within certain limits, do not worry the Godfahter's role will not be revealed either.
- Removed constructive criticism
You are the Godfather You lead your group to take control of the town and slay the outsiders. You can give a threatening, persuading speech to sway either the Cereal killer or Special Person to become a Mafiaso. Your waifu is Consort, your snek man is Trickster and your fresh member is Mafiaso
You are the Consort, second in command of the mafia. By visiting someone you actively disable their role by defeating them in mario kart, why are you so good? Trickster is the sneaky player of the group and Mafiaso is brand new.
You are the Trickster, you change other players color starting night 3. You can do that or chose to learn their color, at the cost of them learning one letter of your name. If the town piece your name together then you might die.They also can't be killed by the mafia that night. Your best friends and they obliviously trust you are the Godfather, Consort, and the Mafiaso
Mafiaso, you are brand new, fresh, still young. You work to see who is visiting who. The Persons will try and confuse you so take note. Your leader is the Godfather, and fellow members are the Consort and the Trickster
Detective is what you are see, you investigate people and find their color see. Once in the game see, you get replaced after your death see. So someone might be your deputy back there see.
You are the underpaid, unequipped, and bored Mortician, When someone dies you can collect some DNA and find the killer, if you could. Instead you get the first letters or last if you want of the killer and 2 other people that were not or were not included.
You are the Doctor, you work to save lives, but they need to rest so they are silenced for the day, if they were targeted for being killed. If they were meant to play mario kart or lose their color then the you tell them to go outside and get some air.
You are the Bodyguard You protect a person a night from roleblocks and silences along with color changing. If they were meant to be gassed or killed then you are gassed or slain. A new bodyguard will come forth after your death
You are the Vigilante , you dress in all black with a cowl that looks like a bat. You can kill a person during the night. If you slay an innocent, then you put yourself in jail for the night although no one runs said jail, for your crimes. You look shady thats why you are red.
You are a Person, Person of Special or the Special Person, you don't know which, but either way you can visit someone at night to throw off the Mafiaso. If you are one the Special Persons they you gain one extra point to your vote or the ability to survive night kills along with being threatened by the Godfather.
You are the Arsonist, you can douse a player in gas at night. When you decided that it is enough gassing then you can set a match on fire. Killing all those that are gassed. In turn you can no longer gas or light the match. You can work with the Cereal killer, but if they are swayed by the godfather's words then they are gassed.
You are the Cereal killer, You were put in jail for killing Cereal, UNIRONICALLY THEY DID NOT PUT YOU IN FOR KILLING ALL THE PEOPLE IN YOUR NEIGHBORHOOD. So killing cereal is a major crime, what can ya do? Anyways you can kill a player at night. You could win with the arsonist. If you are swayed by the Godfather's words they you become a Mafiaso, but you are doused by the arsonist in turn
Pseudo wrote:So there are no kills on the first night? If so I might recommend just starting the game on Day 1 since it otherwise gives the town a pretty big advantage, what with the sheriff getting an essentially free inspection and stuff.
Would recommend changing the light blue cardflip to orange or another color just for further contrast from the main blue cardflip.
What is the Cereal Killer's exact win condition? Does it need to actively ally with the mafia or arsonist or does it just win when the town is defeated?
Allowing the Cereal Killer to ally with the mafia is really strong in any case, and probably overpowered since it gives them a powerful new ally and effectively 5 members, to an already strong mafia.
Edit: looks good now.
Danny wrote:Still the same concerns as Pseudo.
Approved.
Pseudo wrote:Resubmission
Apparently not a resub any more...
Game should start on Day 1 if there are no kills on Night 1 as discussed in my previous review; this otherwise gives the town a big advantage.
Godfather is way too strong, it needs to at the very least lose either its visiting abilities or its blue cardflip, having both is cray-cray and makes it basically unstoppable.
I'm going to argue that giving a mafia this strong a recruitment ability is overpowered, so I recommend removing that ability from both the Godfather and Mafiaso.
Does the Trickster gain its painting ability starting on Night 3? I'm unclear on this.
The Trickster's name revealing mechanic is generally a bit obtuse, and is also likely to present unintentional (and arguably unacceptable) bias due to certain users having usernames with uncommon letters/characters that might make them easily discovered. For example, Witchking666 is one of the only users with a 6 in his username, so if you saw that the Trickster's name included a 6 you'd be sure it was him.
The mafia's built in inspection ability is likely to be overpowered.
I would recommend cutting down the Mafiaso's ability to only lookout powers, especially since I believe the recruitment mechanic should be removed here in general.
The blues' powers shouldn't be transferred to random townies on death, this would make the whole game rely on them and make normal townies largely irrelevant, which is never good.
It would be much simpler to have the Detective gain role inspection by inspecting the same player twice instead of using the special people, the special people method is unlikely to come into play at all and seems unnecessarily complex. Same goes for the other blues with similar mechanics. If you want this game to have role upgrading, I recommend having a role that upgrades others as seen in that one Nien game, not the other way around as you have here.
The Mortician should learn the full names of possible killers, for similar unintentional bias reasons to the Trickster. Having random players among the possible killers is good, though.
The Doctor silencing protected players is a bit silly; it's not that strong a role anyways.
I don't really get why the vigi doesn't kill townies as normal but I guess it's alright, if it's important to you.
I don't think that the Cereal Killer should be able to be recruited to another team. Having a two person third party is interesting as-is.
In general, I think it's likely that this game is too complex to really be understandable while playing, similar to your faction game. Unlike your faction game, this one is definitely fixable due to using a relatively standard format, however, I suggest cutting down the roles significantly to one ability or trait per role in general.
EDIT: The game masters have collectively decided that this game is currently too complex and fundamentally flawed to be accepted at the moment. Please take into account our general criticisms and re-submit this game or another for Mafia 44, if you wish.
Witchking666 wrote:A blue godfather (bartender) is one of the most powerful mafia roles already. Giving them an ability makes them rediculously overpowered. Also, the recruiting ability is just stupidly strong. The serial killer essentially gives the mafia a second kill each night. The fact that the player providing this kill is immune to nightkills doesn't make it any more fair either.
I am also afraid that this game wouldn't last very long. The existence of 3 killing roles and the mafia's factional kill makes it so people will be dying way too rapidly. I suggest removing one of the TPs. Also, don't you think its a little unnecessary to have both a disguiser and a godfather in a single game?
Danny wrote:Resub.
Only other thing I have to say and something I strongly suggest is to format your game a little better, like the whole "Visiting a player will silence them." part of the Godfather role, who gets silenced, the Godfather or the person visited?
Last edited by Nanaya on Mon Aug 21, 2017 7:07 pm, edited 5 times in total.
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Julia Pseudo
- Ludwig

- Posts: 5603
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Thu Aug 17, 2017 5:00 am
Mafia 43: Town of HUMANS
Format: Last Wills / Cardflip - 17 Players
Mafia
Forger: Can forge one player's will each night, replacing it with up to 300 characters of Forger-written text if the targeted player dies or is notarized before the next night. Cannot forge the will of the mafia's kill target.
Disguiser: Can disguise himself as one player each night, taking on the target's cardflip color if inspected or killed on the same night.
Consort: Can block one player's ability each night. The target will be notified if it's successful.
Mortician: Once throughout the whole game, can destroy a player's last will during the night, preventing the will from being released if that player dies on the same night.
Townspeople
Mayor: Once throughout the whole game, can plan to reveal her identity to the public on the next morning. This also changes her cardflip color to blue and makes her votes count three times as much as the other players.
Sheriff: Can inspect one player each night and learn their cardflip color.
Bodyguard: Can stand guard outside someone's house each night. If that player is to be killed, the Bodyguard will take the bullet instead. A message will be displayed if the Bodyguard sacrifices himself.
Vigilante: Can kill one player each night.
Notary: Can read one player's will each night.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller
Arsonist: Can spill gasoline on one player's house each night, causing the player to cardflip orange when inspected (but not on death). Alternately, he can light all houses that have been doused in gasoline so far on fire at once, killing their inhabitants and ignoring any kind of protection on them. Spilling gasoline can be roleblocked, but lighting houses on fire cannot. Immune to night kills. Wins by being the last player standing.
- Last wills can contain up to 300 characters of text and may be updated at any time. They will be displayed upon the player's death.
- Failed night kill attempts on the Arsonist will not be announced.
Witchking666 wrote:Really neat game, I dig the last wills mechanic. Approved!
Danny wrote:Resub.
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1700
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Contact:
Postby ShadowStarX » Thu Aug 17, 2017 5:03 am
That looks like a neat concept Pseudo but are you sure that we'd have 20 active players in a game?
Might just be my paranoia...
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Julia Pseudo
- Ludwig

- Posts: 5603
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Thu Aug 17, 2017 5:09 am
Yeah that's a good point in the current situation. I'll put this one on the backlog until we have more players and bring back my game from last time.
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Cedur
- Raccoon Mario

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: semi-retired user, only interested in post ranks
- Pronouns: he/him
Postby Cedur » Thu Aug 17, 2017 7:16 am
M43: Disco Inferno!
Format: cardflip, 17 players, arsonists vs town
The Arsonists
They don't know each other, but they still win together if at least one of them makes it until the end.
All Arsonists can either douse a player with gasoline at night, or ignite all doused players, including those ignited by other arsonists (which can end up with an arsonist burning himself!). An arsonist can also target himself at night to clean themselves from gasoline if they have some. Cleaning goes into immediate effect, i.e. if you clean yourself the same night when someone ignites, you still survive. Dousing does not go into immediate effect, i.e. if someone is doused, they can only be ignited on subsequent nights.
Nobody will know about getting doused, upon a few exceptions (firefighter, pyro expert, sensitive arsonist).
Smart Arsonist: can additionally learn if the person they doused is an arsonist or not.
Sly Arsonist: anyone they're dousing will cardflip orange upon the sheriff's inspection.
Sensitive Arsonist: will know about getting doused by another arsonist.
The Townsfolk
Firefighter: will know about getting doused, can protect someone else from ignition, as well as protecting everyone who visits the same person as the firefighter. Alternatively, once in the game, he can try to protect self and nominate a volunteer firefighter simultaneously. If they find a townie, he'll make them a VF and the VF becomes the new firefighter if the firefighter dies.
Sheriff: investigates a player at night. The first townsperson investigated by them will become a deputy (becoming the sheriff once the sheriff dies).
Lookout: watches someone at night to see who visits them. ("player A was visited by B, C ...")
Pyrotechnics Expert: can visit someone every night to clean them. Will be notified about getting doused himself, and can clean self once in the game. His knowledge makes him appear suspicious though.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Extra note: If the firefighter and sheriff get the same townsperson as their successor (pretty unlikely obvsly), then the second green person inspected by the sheriff will become deputy.
Pseudo wrote:Looks good, approved
Witchking666 wrote:Nice! approved.
Danny wrote:Neat idea, approved.
Last edited by Cedur on Sat Aug 19, 2017 5:19 am, edited 4 times in total.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6419
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Thu Aug 17, 2017 8:21 am
Same as M42
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1700
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Contact:
Postby ShadowStarX » Thu Aug 17, 2017 8:28 am
MECHDRAGON777 wrote:Same as M42
This is some clear effort you've put into your post.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6419
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Thu Aug 17, 2017 8:29 am
ShadowStarX wrote:MECHDRAGON777 wrote:Same as M42
This is some clear effort you've put into your post.
I can not copy paste it on my phone at this time.
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
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Contact:
Postby Doesntpostverymuch » Thu Aug 17, 2017 8:55 am
M#43: Virus Alert
Computer Viruses (collectively get 1 kill,wins by elminating Biological viruses)
ILOVEYOU An email based virus that is so common that it is immune to nightkills
Zeus A trojan virus, appears to be a normal file when Inspected
Conficker Its name comes from the English word, configure and a German pejorative, it`s a malware virus, so it can cause ads to pop up and prevent a player from using their ability
CIH The Chernobyl virus (also known as CIH) triggers on April 26th each year, the anniversary of the Chernobyl nuclear disaster. It overwrites a chip inside a PC effectively paralysing the entire computer, In game it just makes players unable to vote the next day
Biological Viruses (wins by elminating computer viruses)
White Blood Cell It can kill one player each night,ironically looses it's abilty for a day if it kills a biological virus
Red Blood Cell Can protect a player each night
Immune System Can infect (it's a pun, don't panic) a player to learn their colour
Sensitive Immune System Can inspect a player each night, but red and green colours are flipped, thinks they're immune system
Supervirus Simply a virus that can't be killed by the white blood cell
Cas9 A CRISPR thingy,can see who has visited a player
Common Cold There are 200 different strains of cold, Which is why it's the equalvent of a townie
Common Cold
Common Cold
Common Cold
Common Cold
Common Cold
Common Cold
Flu A very fast evovling virus, so fast infact that it's managed to infect computers too and appears as red when inspected, doesn't know they are the flu
Mechanics
Cardflip - There is no roleflip here
Corruption - Viruses may choose to recruit (or corrupt if you prefer) a player into joining their team during the night, They do not get two kills if they recruit a killing role, and they can only recruit one person,ever.
(rolepms, and minature fridges not included)
Pseudo wrote:Resubmission
Witchking666 wrote:Looks fairly simple, approved.
Danny wrote:Resub.
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Delete if Allowed
- Swooper

- Posts: 51
- Joined: Wed Aug 10, 2016 2:27 pm
Postby Delete if Allowed » Thu Aug 17, 2017 9:33 am
M#43: Fly Away
Mafia - The Swimmers (4)
Mafioso - Swimmer A plain old normal mafioso
Propogandist - Hymner Can post a maximum of a 250 character message each day phase
Darkkeeper - Dimmer Can make the game ballot-box for one phase
Retired Hitman - Whimmer Has 2 Alerts where anyone visiting him will kill him
Town - The Flyers (13)
Vigilante - Fighter Plane Can shoot a person each night. Shooting an innocent person will result in the loss of his ability for a day
Sheriff - Right Plane Can investigate a player each night
Lookout - Sight Plane Can look at a player each night to find who visited them. Mafia has to choose a person to commit the kill each night
Doctor - Flourite Plane Can heal someone each night with flourite, has one self-heal.
Town Crier - Writer Plane Can post a 250 character message at the start of each day phase
Townsperson - Flyer
Townsperson - Flyer
Townsperson - Flyer
Townsperson - Flyer
Townsperson - Flyer
Townsperson - Flyer
Miller - Despited Plane
Millwright - Millwright Plane
Third Party - The Walker(1)
Serial Killer - Walker Night-immune and can walk on someone each night to trample them to death. Wins if he's the last one standing.
Pseudo wrote:Looks good,
although the Darkkeeper may not be the best for game activity in general, considering how significant a silence for one player can be. I would recommend removing its ability to silence everyone, but still keep his ability to cause ballot box voting.
Edit: thanks
Witchking666 wrote:You really should change that darkkeeper. Also, I think you forgot to clarify something on the vigilante (8Fight). Looks good now, Approved.
Danny wrote:Looks good.
Last edited by Delete if Allowed on Sun Nov 05, 2017 12:39 pm, edited 7 times in total.
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Delete if Allowed
- Swooper

- Posts: 51
- Joined: Wed Aug 10, 2016 2:27 pm
Postby Delete if Allowed » Thu Aug 17, 2017 9:35 am
Cedur wrote:M43: Disco Inferno!
All Arsonists can either douse a player with gasoline at night, or ignite all doused players, including those ignited by other arsonists (and maybe himself!). An arsonist can also target himself at night to clean themselves from gasoline if they have some. Cleaning goes into immediate effect, i.e. if you clean yourself the same night when someone ignites, you still survive.
Nobody will know about getting doused, upon a few exceptions (firefighter, pyro expert, sensitive arsonist).
Just out of a quick question, does this game keep the 2 arsonist mechanic from town of salem, because in that game if one person doused X night 1 and one person ignited night 1, X would immediately die.
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
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Contact:
Postby Doesntpostverymuch » Thu Aug 17, 2017 9:44 am
8flight wrote:M#43: The Self-Insert Game
Mafia - The 9SwimsDPVMs(4)
Mafioso - 9SwimDPVM A plain old normal mafioso
Reverser - 9AntoymDPVM Any abilities upon this user will be reflected back on him
Darkkeeper - 9Dim DPVM Once per game he can eliminate chat and dms on a day-phase and voting will become ballot-box
Retired Hitman - 9WhimDPVM Has 2 Alerts where anyone visiting him will kill him
Town - The 8flightDPVMs (13)
Vigilante - 8FighDPVMt Can shoot a person each night. Shooting an incorrect person
Sheriff - 8DPVMRight Can investigate a player each night
Lookout - 8SightCPVM Can look at a player each night to find who visited them. Mafia has to choose a person to commit the kill each night
Doctor - 8DVPMFloAvourite Can heal someone each night with flourite, has one self-heal.
Friendly Neighbor - 8PolitePostalot Can reveal someone their 8polite Postalot each night
Townsperson - 8flightDPVM
Townsperson -8flightDPVM
Townsperson - 8flightDPVM
Townsperson - 8flightDPVM
Townsperson - 8flightDPVM
Townsperson -8flightDPVM
Miller - 8DespiteMillerPVM
Millwright - 8DPVMillwright
Third Party - The 7Walk AntiDPVM(1)
Serial Killer - 7WalkAntiDPVM Night-immune and can walk on someone each night to trample them to death. Wins if he's the last one standing.
10/10 best game ever
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Cedur
- Raccoon Mario

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: semi-retired user, only interested in post ranks
- Pronouns: he/him
Postby Cedur » Thu Aug 17, 2017 10:15 am
8flight wrote:Just out of a quick question, does this game keep the 2 arsonist mechanic from town of salem, because in that game if one person doused X night 1 and one person ignited night 1, X would immediately die.
lol, didn't know that dousing goes into immediate effect there (it's definitely not meant to do so here). Thanks for mentioning.
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Mosaic
- Birdo

- Posts: 2887
- Joined: Fri Feb 27, 2015 8:07 pm
- Flair: All has a reason behind it, even if it's tough.
- Pronouns: He/Him
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Contact:
Postby Mosaic » Thu Aug 17, 2017 11:00 am
M??: Slicky Slimes
18 Players
Cardflip/Roleflip
New “Merging” Mechanic
Role Usage is Optional
Anyone can visit and are required to
Lynching is Mandatory Past Day 1?
So there was, like one time a slime village, it was peaceful most of time, but then one day, serveal other slimes decided that they want to take the village for themselves, the like, umm, village has to like, find them one by one before they all become nothing but slimy substance on the ground. Oh yeah, and sludge monster or something decides that it should all be ended.
The Bad Slimes
When deciding who to kill, they’ll need to decide who’ll visit that player to do it.
The Big Bad Slime: immune to nightkills. if someone merges with them, the other's identity will be blacked out if they get lynched in this time period, however, whoever their merged with will be nightkill immune until this period ends.
Prickly Slime: They can’t be merged with as they are prickly all over and anyone that visits them will have their vote nullfied next day phase.
Magic Slime: If two slimes are merged they can target them to separate them or merge them with a different slime, or they choose to force two slimes to merge together.
Gray n’ Sneaky Slime: They can each night choose to either inspect a slime to learn their color or watch a slime to learn who visited them.
The Slime Village
Inspector Slime: They can inspect a player each night to learn their color, they’ll also learn the color of anyone who visits them.
Chilling Slime: They can harden a slime's form each night to prevent them from being merged that night.
Protective Slime: Can protect someone from nightkills each night but will always merge with them excluding the Prickly Slime, Firey Slime, and Sludge Monster.
Psychic Slime: If they are visted, then that player's lynch votes will count as two. They are able to twice in the game make cardflips for the next day and night phase roleflips instead. They also can also check a player each night to see if their merged and if so with who.
Firey Slime: they can either kill a player or go on alert each night, only being able to do the latter twice. can't merge with other slimes.
Slippery Slime: This slime has a more slippery slick body than an average slime, making them immune to nightkills. Thinks their a regular slime.
Regular Slime: Your average green slime blob creature
Regular Slime
Regular Slime
Regular Slime
Regular Slime
Regular Slime
Purple Slime
Independent
Sludge Monster: immune to nightkills and can't merge with slimes. Can kill a player each night, and upon killing them will gain their ability and are able to gain up to 3 abilities. They can use one of the abilities they obtain each night along with their regular nightkill.
Basically, the way that this mechanic works is that if two people(or slimes in this cause) both happen to visit eachother, then for one day and night phase, each thing that they do will tie together, meaning that if one were killed in this time period, the other would die too, if one has an ability used on them, so would the other, but votes aren't affected. so whenever you merge, regardless of if they are on your side or not, you’ll have to decide things together until this period of time ends. You do get notified of this happening.
Sludge Monster Abilites: show Prickly Slime(Can nullify a player's vote)
Magic Slime(Merging Magic)
Gray N Sneaky Slime(Watch a player each night to learn who visited them)
Inspector Slime(Inspection)
Chilling Slime(Anti-Merging Magic)
Protective Slime(Paint someone black)
Fiery Slime(Alert)(2 Times)
Psychic Slime(Can check if a player is merged each night)
2.0
- Removed Aqua Slime and Red Slime and replaced with Slippery Slime
- Purple Slime is no longer night immune
- Gray n sneaky slime is now also a stalker
- Fiery Slime can now also kill nightly
- 1 Player Removed
- Players DON'T get notified that their vote is nullified by the Prickly Slime.
- The Purple Slime is unaware of their identity
- The Firey Slime ISN'T penalized for killing a slime part of the slime village
- If the Big Bad Slime, Slippery Slime, or Sludge Monster visit the Fiery Slime while their on alert, they'll still be killed despite them usually being night immune
Witchking666 wrote:Interesting. Even though I quite like it, I am afraid that this mechanic might be too complex for the time being. We have only just finished the first game after a hiatus remember. Otherwise,
looks cool. Approved.
Pseudo wrote:The merging mechanic seems interesting, but having votes decided by whoever votes last will cause unintentional but significant bias in favor of players who are awake closer to the end of the day phases, so this part needs to be changed or removed.
The roles themselves seem balanced, though.
Fixed and approved
Last edited by Mosaic on Mon Aug 21, 2017 2:28 pm, edited 8 times in total.
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Valentine
- Silver Yoshi Egg

- Posts: 2027
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: pronoun police
- Pronouns: She/Her (Any)
Postby Valentine » Thu Aug 17, 2017 11:21 am
Danny wrote:Sorry to ShadowStarX, he will not be hosting.
Wait so I can? Alright
M43: Blue Paint Crisis
17 Player - 13 town - 4 mafia
Mafia
Godfather: A green mafioso, has no special abilities
Traitor: Like the others, but he lived in the town for years, he knows everyone's movements therefore he can't be nightkilled
Mafioso: A mafioso who is all-around just completely normal
Mafioso:
Town
Sheriff: A guy who's mostly colorblind. He can only see red and green, and it makes him really good at figuring out people's colors.
Doctor: Probably one of the smartest people in the town (lore-wise that is). Can heal a person each night because of his profound medical knowledge
Vigilante: A very angry person, he's usually angry enough to go out and kill people for fun. But if he kills an innocent he'll cardflip red for the rest of the game.
Doublevoter: An influential politician, he used his vast amounts of money to grant himself another lynch vote years ago. (Just in case a situation like this would come up in the future, gotta invest early you know)
Townie: Can lynch vote during the day (but so can everyone else sooooo....)
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller: Lives far away so people don't trust him. They don't even know how he looks like, he could be 200 years old for all they know, he's pretty ignorant so he doesn't realize people don't know him
No blue alliance for you
Pseudo wrote:Looks good, approved
Witchking666 wrote:Great concept right here! This community might really need this. Approved.
Danny wrote:Approved.
Last edited by Valentine on Sun Aug 20, 2017 9:55 am, edited 1 time in total.
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Julia Pseudo
- Ludwig

- Posts: 5603
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Thu Aug 17, 2017 1:47 pm
Yeah Sanct, we have a new hosting delay system - a user can now host a game once per month, as opposed to having to wait for two games.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6419
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Thu Aug 17, 2017 3:04 pm
Blanc/鬼人正邪 wrote:
[center]ƚƨɒl ƨlɒɘbI on ɘɿɘʜW noiƚqɘɔnI bɘƨɿɘvɘЯ[/center]
Lore: In the town of Heaven, there has been a multitude of Mafia outbreaks and the last of the town is on the brink of destruction. The Mafia has all forgotten who they are and just are plan being random not knowing who their allies are in the war. With their memories being destroyed from the inside out, will it be enough for the town to cleanse Heaven? Will the link be severed between the Town of Heaven and Heaven? Find out in the exciting game of Mafia.
Town {Can send a non-existent Vigilante every night to kill someone, knows who each other are.}
Kill message:
System wrote:_____(user) have been sent to Heaven.
Sheriff - Can inspect a player each night.
Journalist - Can write a message (250 character max) between Phases (Night--> Day) No BBCcode allowed, and will look like:
System wrote:Message
Hippie - Can protest in front of a player's house each night making them unable to lynch the following day.
Angelic/Fallen Dæmon - A Dæmon that shows no Malice in her heart. So good that her death would still send her to heaven.
Mafia {Forgot who each other are due to the Amnesia they are all suffering}
Consigliere - Can inspect a player each night.
Stalker - May watch a player to see who the target player visits or who visits the targeted player that night (if anyone).
Reverser - If any power role targets her, their power will instead get used on themselves.
Assassin - May kill a player each night.
System wrote:_____(User) has perished with an arrow in their heart.
Propagandist - Can write a message (250 character max) between Phases (Night--> Day) No BBCcode allowed, and will look like:
System wrote:Message
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Fallen Angel - An Angel that is part of the mafia. Knows she is a fallen angel. Can survive a single lynch
Third Party {Wins by being one of the last two alive.}
Amnesiac - Can make a player forget their color for the rest of the game making them flip clear* for the rest of the game. They can not be nightkilled. May also kill someone every night. If the amnesiac targets a town they can still discuss with other town members but can not perform their other ability.
System wrote:
_____(User) does not seem to exist somewhere, not even in the minds of their allies
* - same as the Amnesiac's cardflip color
Angelic/Fallen Dæmon - Name fix. Angelic seems to not work so well, but I am not saying you can not call her Angelic, but I added /Fallen because, well, She is technically a Fallen Dæmon
MosaicMario wrote:Seems fine to me, approved
Witchking wrote:Looks very neat with the fixed colours and lower player count. Approved!
ShadowStarX wrote:Looks fine thanks to the lowered amount of peopleplayers.
Pseudo wrote:Resubmission
Witchking666 wrote:Resubmission from MosaicMafia, already reviewed this. Approved.
Danny wrote:Resub.
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Noodle
- Banned
- Posts: 595
- Joined: Mon Aug 15, 2016 9:34 am
Postby Noodle » Thu Aug 17, 2017 7:12 pm
I have not seen any mafia games other than M40 so do not think I am stealing.
M?: Zombie Apocalypse
Story
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Previously on the Mafia show, the blues killed all the reds. But then, the reds rose from the dead because the Game Masters left a drop of nuclear waste on every red. The Game Masters became reds. Only the Blues can disinfect the reds!
Cast
--------
The 10 Reds as Zombies
The 5 Blues as Doctors
The 5 Greens as Survivors
Abilities
---------------
Zombies, at night, can infect and reddify 1 survivor per zombie.
Doctors heal and greenify a person and if a certain person gets enough votes.
Survivors, at day, can vote for a zombie to be healed.
The first team (Greens and Blues vs Reds) to fill the game wins!
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Mosaic
- Birdo

- Posts: 2887
- Joined: Fri Feb 27, 2015 8:07 pm
- Flair: All has a reason behind it, even if it's tough.
- Pronouns: He/Him
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Contact:
Postby Mosaic » Thu Aug 17, 2017 7:13 pm
Noodle wrote:I have not seen any mafia games other than M40 so do not think I am stealing.
M?: Zombie Apocalypse
Story
---------
Previously on the Mafia show, the blues killed all the reds. But then, the reds rose from the dead because the Game Masters left a drop of nuclear waste on every red. The Game Masters became reds. Only the Blues can disinfect the reds!
Cast
--------
The 10 Reds as Zombies
The 5 Blues as Doctors
The 5 Greens as Survivors
Abilities
---------------
Zombies, at night, can infect and reddify 1 survivor per zombie.
Doctors heal and greenify a person and if a certain person gets enough votes.
Survivors, at day, can vote for a zombie to be healed.
The first team (Greens and Blues vs Reds) to fill the game wins!
People may as well stop submitting since this game's going to win either way.
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