Here is your request so as such since I'm on schedule this didn't have to be moved to the difficulty queue. I got a sub 55 in this level but would go for sub 50 but playing this level honestly gives me a headache. Anyways, there is also a very special bonus at the end.
"Look me in the eyes and tell me that ad isn't funny." - Joey, 2015
"hitaswitchtohitanotherswitchandseewhathappens" syndrome - Waddle Derp, 2016
"I am in a call with a Natsu" - MECHDRAGON777, 2016
"I know who designed Camacho's level" - bossedit8, 2016
"Waddle Derp is a great minigame" - bossedit8, 2016
"Technically I'm not a voice memer" - bossedit8, 2016
I am not able to create a speedrun video of this level as quickly as the others until I get a quick way/guide to set my spawn position at another location. It's really annoying and tiring trying to get to some of the later sections to practice when the first half of the level takes around 15 minutes to do optimally and this is a 30 minute level, so until that this level will be in the technical difficulties queue, but I will still work on it but at a much slower pace than other levels.
I've recently worsened my arm and it's just feels half-paralyzed right now since because my wrist was feeling fine I decided to use my wii u and a controller, but nope I just made the thing worse for my entire arm, so I want to limit levels that require me to use both hands.
That means the only level I can physically speedrun for me is Block Smash as that only requires one hand, and SSX and Shinbison have to wait a bit later for their levels as I already have pre-recordings of 7 other things.
Requesting a Level that does not even have a name, wow. You forgot the all-caps in my name, but meh. Also, that level can be played in 1.3 and I think in 1.2 as well.
Skycrafter Stormy lucastoto (That is with a lowercase L.) Skycrafter Stormy 1 exit 1 star SMBX 2.0 beta 3 (Not only did I change the music from mp3 to OGG, but every time you play the level, whether you win or die, the game will crash on the next playthrough in 1.3) Community Contest 2
Originally from Tower of Biased 2, but was removed and replaced with a 21 star Spam.
List of People that can pronounce "Vilzriquathtor Seian" (Role Play): show
I should have put this rule way earlier, but in the future if a level you submit takes 10 minutes or more from a theoretical viewpoint of speedrunning, I will not be running it. However, I am fine with doing a segmented version of the level you submit.
I don't think people understand how much time and effort goes into pathfinding a completely new level.
For Example, Time Rush in A Cloud, a 35 second speedrun took around half an hour to figure out everything from through thorough testing. And then another 7 minutes of attempts.
The Angry Desert, a 40 second level took around 40 minutes in total to complete.
HD Prismal Towers took around 2 and a half hours of path-finding, 1 hour of practice and another hour of attempts and that's a 3 minute level.
Sanctuary Fortress 2, a 6 minute run, took 90 minutes in total only because the path-finding was already done by MECHDRAGON
Right now I realize that it is not sustainable to accept levels that go beyond a certain length, so if you are submitting a level please keep in mind that every 30 seconds of the level is equivalent to half an hour of my time to pathfind it and 7 and a half minutes to run it.
This level, I have pathfound for around 7 hours, I have ran the old version for 5 and a half hours and the new one for 3 and a half hours, and then this happens.
Also, I am planning on doing perfect RNG of U-turn but it will be on a low difficulty queue piority due to the fact it's 1% RNG
Last edited by Eclipsed on Sat Jun 23, 2018 12:48 am, edited 2 times in total.
The speedrun of this level and routing is just absolutely great.
All of the items, except the springboard, were used in routing and changed how the level was run from the shell to the leaf given.
Moreover there was a variety of drops, hops, and bounces that were developed throughout playing this level.
Also the hammer bro required you to figure out how to manipulate the RNG by jumping early enough on the problem so that it decreases your chances from dying to 80% to around 5%
Level Title: Bowser's Fiery Trap
Level Creator: SMBXFanBoi2013 (Me)
Download Link: Private
Non Star Exits: 0
Version: SMBX2 Beta 3
A 2nd Bowser level from my project Mario and the Missing Shine Sprites.
I believe in Boohemoth as my lord and savior. If you do, please put this in your signature.