Super Mario Bros.3mastered

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Ludwig_von Koopa
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Super Mario Bros.3mastered

Postby Ludwig_von Koopa » Mon May 28, 2018 12:26 am

Welcome to my new project,Super Mario Bros.3mastered!
Super Mario Bros.3mastered is a complete remake of Super Mario Bros.3 from 1989 with some new feautures.

New feautures:
Spoiler: show
-3 Star Coins in each level
-added the e-World from Super Mario Advance 4 as a special world.
-New Playable:Toad
-New Playable:Daisy
-New Power-Ups:
-Ice Flower
-Koopa Shell
-Propeller Mushroom
-Penguin Suit
-A Warp World to enter older worlds
-Green Yoshi
-Wall Jump
-Spin Jump
Changes:
Spoiler: show
-New Graphics
-Remixed Soundtrack
Screenshots:
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Re: Super Mario Bros.3mastered

Postby SMBXFanBoi2013 » Mon May 28, 2018 1:14 am

I am surprised you are making another project, but it is an SMB3 remake. The screenshots are outstanding, but can you can the Block background to the hill ones in the 4th, 5th, 6th, and 8th screenshot? But I am so looking into this remake!
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Re: Super Mario Bros.3mastered

Postby Cedur » Mon May 28, 2018 2:16 am

what version? From the propeller shroom I have a hunch that this is 38A
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Re: Super Mario Bros.3mastered

Postby Westretroman » Mon May 28, 2018 2:20 am

Cedur wrote:
Mon May 28, 2018 2:16 am
what version? From the propeller shroom I have a hunch that this is 38A
Most likely is 38A, I can also tell by the green fps counter that commonly appears in these types of screenshots.

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Re: Super Mario Bros.3mastered

Postby Eri7 » Mon May 28, 2018 5:48 am

Westretroman wrote:
Mon May 28, 2018 2:20 am
Cedur wrote:
Mon May 28, 2018 2:16 am
what version? From the propeller shroom I have a hunch that this is 38A
Most likely is 38A, I can also tell by the green fps counter that commonly appears in these types of screenshots.
You can also tell its 38A by looking at the new features list.
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Re: Super Mario Bros.3mastered

Postby Enjl » Mon May 28, 2018 6:00 am

Why is everything so uncomfortably dark?
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Re: Super Mario Bros.3mastered

Postby TheNewGuy » Mon May 28, 2018 6:28 am

Why do we need another smb3 remake?
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Re: Super Mario Bros.3mastered

Postby Eri7 » Mon May 28, 2018 7:46 am

TheNewGuy wrote:
Mon May 28, 2018 6:28 am
Why do we need another smb3 remake?
Because I guess one remake wasn't enough (also its on 38A so we can use more power ups like the frog suit in it)
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Re: Super Mario Bros.3mastered

Postby Core » Mon May 28, 2018 7:54 am

Enjl wrote:
Mon May 28, 2018 6:00 am
Why is everything so uncomfortably dark?
Same question.
Also doing a 2nd project isn't really a good idea, since it will be taking your time, Ludwig_von Koopa. I would recommend you starting doing this project after youre done with Neo Super Mario World X.

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Re: Super Mario Bros.3mastered

Postby Ludwig_von Koopa » Mon May 28, 2018 12:27 pm

Cedur wrote:
Mon May 28, 2018 2:16 am
what version? From the propeller shroom I have a hunch that this is 38A
Yes,this is 38A.I like it.
Enjl wrote:
Mon May 28, 2018 6:00 am
Why is everything so uncomfortably dark?
Because this is my style for this remake.I like the look.
TheNewGuy wrote:
Mon May 28, 2018 6:28 am
Why do we need another smb3 remake?
Because Phil's remake was in 1.3,so we can get the original feautures because of TeaScript.
MyNameIsEric52 wrote:
Mon May 28, 2018 7:54 am
Enjl wrote:
Mon May 28, 2018 6:00 am
Why is everything so uncomfortably dark?
Same question.
Also doing a 2nd project isn't really a good idea, since it will be taking your time, Ludwig_von Koopa. I would recommend you starting doing this project after youre done with Neo Super Mario World X.
This is a bridging project for NSMWX.
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Re: Super Mario Bros.3mastered

Postby Enjl » Mon May 28, 2018 12:31 pm

The custom graphics, for the most part, look like the level should take place at nighttime. Most of them are so dark it makes no sense for them to be used in an afternoon settings.
Not a fan of the look as it stands right now.
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Re: Super Mario Bros.3mastered

Postby Ludwig_von Koopa » Mon May 28, 2018 2:27 pm

Enjl wrote:
Mon May 28, 2018 12:31 pm
The custom graphics, for the most part, look like the level should take place at nighttime. Most of them are so dark it makes no sense for them to be used in an afternoon settings.
Not a fan of the look as it stands right now.
We could talk about a Night Theme...
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Re: Super Mario Bros.3mastered

Postby Ludwig_von Koopa » Mon Aug 27, 2018 7:24 am

Yes,this still exists.Would you like some new Graphics from packs or these recolored graphics from Super Mario Bros.3?
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Re: Super Mario Bros.3mastered

Postby WellyGames14 » Thu Sep 27, 2018 6:25 pm

I can give you some Koopalings that I will use for my project.

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Re: Super Mario Bros.3mastered

Postby Ludwig_von Koopa » Fri Sep 28, 2018 12:31 pm

Wellington Games wrote:
Thu Sep 27, 2018 6:25 pm
I can give you some Koopalings that I will use for my project.
Okay...
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Re: Super Mario Bros.3mastered

Postby Mario Mania » Mon Oct 01, 2018 11:38 am

looks good but I do not recall that in smb 3 there was a propeller mushroom
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Re: Super Mario Bros.3mastered

Postby Ludwig_von Koopa » Mon Oct 01, 2018 4:31 pm

I know.Read the changes.
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Re: Super Mario Bros.3mastered

Postby TheAdventurer64 » Sun Oct 14, 2018 2:15 am

Download link?
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Re: Super Mario Bros.3mastered

Postby Electriking » Sun Oct 14, 2018 3:47 am

TheAdventurer64 wrote:
Sun Oct 14, 2018 2:15 am
Download link?
This is not a completed episode.
Maybe check the name of the forum you are in?
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Re: Super Mario Bros.3mastered

Postby TheAdventurer64 » Wed Nov 14, 2018 12:34 pm

Electriking wrote:
Sun Oct 14, 2018 3:47 am
TheAdventurer64 wrote:
Sun Oct 14, 2018 2:15 am
Download link?
This is not a completed episode.
Maybe check the name of the forum you are in?
What do you mean?
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