[RESSOURCE] SMW Bonneton

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skyhighway
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Re: [RESSOURCE] SMW Bonneton

Postby skyhighway » Sat Jun 30, 2018 7:50 pm

Dayum these graphics look sexy. I'm keeping tabs on this one until it's finished!
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Re: [RESSOURCE] SMW Bonneton

Postby PROX » Mon Jul 02, 2018 10:18 pm

you got the pattern right, but it really doesn't look like grass at all. Also I would put a brighter shade on the top and the left, and a darker shade on the bottom and the right to make it look less flat. It's up to you though. it's looking good so far. Also, in the fill, maybe you could add some faded bricks? The shape is really all you need. In the actual game, you could see some bricks in the fill.
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Re: [RESSOURCE] SMW Bonneton

Postby Mushroom King » Tue Jul 03, 2018 2:18 am

I will do this.

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Re: [RESSOURCE] SMW Bonneton

Postby ThePieSkyHigh » Mon Oct 22, 2018 1:19 pm

Mushroom, if you sprite, we should stay in touch in case I need a sprite for JUSS! (Jump up super star! Abbreviation)

Oh, and it's coming in a few months, so don't get anxious at all, because I might not need it..
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Re: [RESSOURCE] SMW Bonneton

Postby TheHazmatGuy » Wed Oct 24, 2018 3:04 pm

I see you used the tileset in that level screen.. so.. can we get a download?

Sorry for being so impatient..

I like the lamp posts and the grass the most.
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Re: [RESSOURCE] SMW Bonneton

Postby deadlydiamond98 » Mon Nov 05, 2018 5:32 pm

grass looks epic
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Re: [RESSOURCE] SMW Bonneton

Postby Mushroom King » Mon Nov 05, 2018 5:55 pm

Sorry for taking time. I had some problems irl and to be quite honest I just stopped to works on it. I will try to release this month what was done. It will be not complete, but that would be a waste to just let it rot in my hard drive.

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Re: [RESSOURCE] SMW Bonneton

Postby PROX » Tue Nov 06, 2018 5:27 am

ok good, I'm glad I wasn't the reason why you stopped lol
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Re: [RESSOURCE] SMW Bonneton

Postby Mushroom King » Wed Nov 07, 2018 5:47 am

Oh no, no, it's fine you're doing your own tileset on this theme too.

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Re: [RESSOURCE] SMW Bonneton

Postby TheHazmatGuy » Wed Nov 07, 2018 8:42 am

I haven't seen PROX's tileset yet, but this one looks amazing. I'll have to check out PROX's tileset too.
I don't make very good GFX. I don't make very good levels. I suck.


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Re: [RESSOURCE] SMW Bonneton

Postby Eri7 » Wed Nov 07, 2018 1:24 pm

TheHazmatGuy wrote:
Wed Nov 07, 2018 8:43 am
I haven't seen PROX's tileset yet, but this one looks amazing. I'll have to check out PROX's tileset too.
I think both tilesets look cool in their own way. Mushroom King's tileset would certantly fit in a smw episode but PROX's tileset would better fit with other styles.
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Re: [RESSOURCE] SMW Bonneton

Postby TheHazmatGuy » Wed Nov 07, 2018 7:23 pm

I really want the skull sign. Can you update the rip sheet so I can have the skull sign? (I don't release my levels at all, and I'm not gonna use it in anything.)
I don't make very good GFX. I don't make very good levels. I suck.


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ThePieSkyHigh
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Re: [RESSOURCE] SMW Bonneton

Postby ThePieSkyHigh » Wed Nov 07, 2018 9:36 pm

Is there a SMO X Project in the works yet? I can't EVER be able to recreate it.
--Might not be on too much because of internet issues, I'll try to read up everything I missed including PMs, posts, so don't back down from sending any to me-- ;)

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Go check out my collection of levels: viewtopic.php?f=89&t=22422

You may call me "Pie" if you'd like.

If you want a logo for your episode, go PM AndrewPixel, He made a great logo for me and he will for you!

Working on:
Spoiler: show
Image

A game with a classic selection of world styles, each having 5 levels to play!
Demo is out now! viewtopic.php?f=90&t=22538&p=336507#p336507

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Re: [RESSOURCE] SMW Bonneton

Postby Mushroom King » Sat Nov 10, 2018 2:53 pm

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Small update.

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Re: [RESSOURCE] SMW Bonneton

Postby Eri7 » Sat Nov 10, 2018 7:09 pm

Cool, it looks like a city now, good job.
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ThePieSkyHigh
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Re: [RESSOURCE] SMW Bonneton

Postby ThePieSkyHigh » Sat Nov 10, 2018 7:34 pm

Best work YET!

Now all we need is the the rest of SMO XD
Last edited by ThePieSkyHigh on Sun Nov 11, 2018 11:41 am, edited 1 time in total.
--Might not be on too much because of internet issues, I'll try to read up everything I missed including PMs, posts, so don't back down from sending any to me-- ;)

Image
Go check out my collection of levels: viewtopic.php?f=89&t=22422

You may call me "Pie" if you'd like.

If you want a logo for your episode, go PM AndrewPixel, He made a great logo for me and he will for you!

Working on:
Spoiler: show
Image

A game with a classic selection of world styles, each having 5 levels to play!
Demo is out now! viewtopic.php?f=90&t=22538&p=336507#p336507

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Re: [RESSOURCE] SMW Bonneton

Postby Matt_The_Slime » Sat Nov 10, 2018 10:09 pm

Duuuuuude the grass looks super neato in 2D! Nice job my dude!
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Re: [RESSOURCE] SMW Bonneton

Postby Lemlime25 » Sun Nov 11, 2018 10:49 pm

This looks REALLY awesome. Good job! One minor complaint, though. The towers look a little flat. Maybe they'd look nicer if some more shading was added to the sides.
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Re: [RESSOURCE] SMW Bonneton

Postby Mushroom King » Mon Nov 12, 2018 11:29 am

Thanks. I agree about the flatness, so I will try to fix it but I can't promise anything. I mean, the towers aren't circular, but the top hats on them needs to be redone, that's where the flatness really shouldn't be. I guess it's more of an "expanded" tileset now, because I'm taking more inspiration on the background of Bonneton where the actual city is to make it more urban so expect more building variants and even a tophat clocktower.

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Re: [RESSOURCE] SMW Bonneton

Postby Eri7 » Mon Nov 12, 2018 12:12 pm

Cool, can you add some grass bgos or bushes and also the crates that appear often in the cap kingdom?
Also the underground bricky tileset could be a good addition.
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