Basically, I want it like, if an enemy approaches you from behind, it sends you to a different section than if you were to approach the enemy from behind (and different if neither approach each other from behind).
To make things simple here's how it should work:
If an enemy walks in range of the player when their back is facing towards them (activate a trigger)
If an enemy walks in range of the player when their back is facing away from them, or if the player and enemy collide with each other (activate a different trigger)
If the player walks into an enemy while they're moving in the direction that is away from the player (activate a trigger different from the other 2)
After I'm done with my current project, I may work with an Earthbound project.










