Peachette playable

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Tb142
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Peachette playable

Postby Tb142 » Fri Oct 26, 2018 4:51 pm

First of all: I do not speak English. I'm using Google translator.
Well, I'm here to present the Peachette Super Mario Advance 4 graphics. I hope you like it and I say goodbye.

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Re: Peachette playable

Postby Scroll » Fri Oct 26, 2018 5:27 pm

Looks pretty nice.

But a question: It is for SMBX 1.4/38A? I think yes since the graphics does not have a mask and 38A graphics don't need masks.

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Re: Peachette playable

Postby Eri7 » Fri Oct 26, 2018 5:43 pm

Surtur wrote:
Fri Oct 26, 2018 5:27 pm
Looks pretty nice.

But a question: It is for SMBX 1.4/38A? I think yes since the graphics does not have a mask and 38A graphics don't need masks.
The graphics are png so you can use them in 2.0 as well but the level example is in 38A.
Also welcome Tb142 to the smbx community, i saw your graphics first in the spanish smbx community and they are great, good job, i am excited for your future work.
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Re: Peachette playable

Postby Scroll » Sat Oct 27, 2018 7:54 am

Eri7 wrote:
Fri Oct 26, 2018 5:43 pm
Surtur wrote:
Fri Oct 26, 2018 5:27 pm
Looks pretty nice.

But a question: It is for SMBX 1.4/38A? I think yes since the graphics does not have a mask and 38A graphics don't need masks.
The graphics are png so you can use them in 2.0 as well
But in SMBX 2.0 they don't need masks? Because the pack does not include them.

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Re: Peachette playable

Postby Enjl » Sat Oct 27, 2018 8:14 am

Surtur wrote:
Sat Oct 27, 2018 7:54 am
Eri7 wrote:
Fri Oct 26, 2018 5:43 pm
Surtur wrote:
Fri Oct 26, 2018 5:27 pm
Looks pretty nice.

But a question: It is for SMBX 1.4/38A? I think yes since the graphics does not have a mask and 38A graphics don't need masks.
The graphics are png so you can use them in 2.0 as well
But in SMBX 2.0 they don't need masks? Because the pack does not include them.
That was implied... PNG files use alpha transparency. SMBX2 can do PNG files.
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Re: Peachette playable

Postby Scroll » Sat Oct 27, 2018 8:36 am

Enjl wrote:
Sat Oct 27, 2018 8:14 am
Surtur wrote:
Sat Oct 27, 2018 7:54 am
Eri7 wrote:
Fri Oct 26, 2018 5:43 pm

The graphics are png so you can use them in 2.0 as well
But in SMBX 2.0 they don't need masks? Because the pack does not include them.
That was implied... PNG files use alpha transparency. SMBX2 can do PNG files.
Oh well I did not know it since I don't use SMBX 2.0 too much.

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Re: Peachette playable

Postby 1AmPlayer » Sun Oct 28, 2018 8:44 am

The sprite sheet can be for both 38A and 2.0, but sadly the level given is for 38A, due to evidence there is no lunadll.lua file on it.

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Re: Peachette playable

Postby skyhighway » Wed Dec 05, 2018 4:38 pm

Can anyone make it compatible with SMBX 1.3.0.1?

Added in 6 hours 20 minutes 26 seconds:
skyhighway wrote:
Wed Dec 05, 2018 4:38 pm
Can anyone make it compatible with SMBX 1.3.0.1?
Oh never mind that, I've created my own!
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(sorry, but I can't get it to post as a gif, so you'll have to use png to gif ;D https://image.online-convert.com/convert-to-gif)
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