Super Mario Bros DX

Share your work-in-progress SMBX episode or browse and support others'.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Does your topic feature proof of progress, i.e., level/world screenshots, wiki page, playable demo.
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
Skillfullytree500
Goomba
Goomba
Posts: 2
Joined: Wed Nov 21, 2018 5:27 pm
Flair: *
Chat Username: Skillfultree500

Super Mario Bros DX

Postby Skillfullytree500 » Wed Nov 21, 2018 8:04 pm


The classic saga of Super Mario Bros continues!
Princess Peach has been kidnapped, AGAIN, and has been taken to three different Islands:
Mushroom Plains
Multi-Biome Island
Koopa Kingdom
Now Mario and Luigi must race against time to stop Bowser from his old tricks!
WARNING: Graphics may differ from the screenshots.

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 3262
Joined: Tue Jun 28, 2016 10:14 am
Flair: Non mi avete fatto niente
Current Project: episode pages for the wiki
Location: Karlsruhe, Germany

Re: Super Mario Bros DX

Postby Cedur » Thu Nov 22, 2018 7:43 am

is this even complete

how many worlds and levels roughly
Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

User avatar
Surtur
Lakitu
Lakitu
Posts: 475
Joined: Fri Apr 20, 2018 9:28 pm
Flair: I'm making a Christmas screensaver!
Current Project: Just trying... Not sure if I will do it right
Location: Venezuela
Chat Username: You can't guess

Re: Super Mario Bros DX

Postby Surtur » Thu Nov 22, 2018 11:16 am

Yeah I ask the same
If you have not completed it yet, you should post in Projects since more people would know what you are doing and give you feedback

Image
My current project, along with ThePieSkyHigh.
Demo is out! Click image to check!
Episode logo made by AndrewPixel.


ImageImageImageImageImage(sometimes)

Sorry for my bad Image language. I am from Image therefore I speak Image language mainly.

Skillfullytree500
Goomba
Goomba
Posts: 2
Joined: Wed Nov 21, 2018 5:27 pm
Flair: *
Chat Username: Skillfultree500

Re: Super Mario Bros DX

Postby Skillfullytree500 » Thu Nov 22, 2018 3:37 pm

It is complete. although I should add more levels. Anyway did you like the episode?

Added in 32 seconds:
And thanks for the tip!

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 3262
Joined: Tue Jun 28, 2016 10:14 am
Flair: Non mi avete fatto niente
Current Project: episode pages for the wiki
Location: Karlsruhe, Germany

Re: Super Mario Bros DX

Postby Cedur » Thu Nov 22, 2018 3:51 pm

There should be more screenshots to give more impression of what the episode is like.
Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

User avatar
Surtur
Lakitu
Lakitu
Posts: 475
Joined: Fri Apr 20, 2018 9:28 pm
Flair: I'm making a Christmas screensaver!
Current Project: Just trying... Not sure if I will do it right
Location: Venezuela
Chat Username: You can't guess

Re: Super Mario Bros DX

Postby Surtur » Thu Nov 22, 2018 4:25 pm

Skillfullytree500 wrote:
Thu Nov 22, 2018 3:38 pm
And thanks for the tip!
I hope you do that if you will make another project after this. Anyway, you are welcome!

Also I agree with Cedur...

Image
My current project, along with ThePieSkyHigh.
Demo is out! Click image to check!
Episode logo made by AndrewPixel.


ImageImageImageImageImage(sometimes)

Sorry for my bad Image language. I am from Image therefore I speak Image language mainly.

User avatar
NateMon
Cheep-Cheep
Cheep-Cheep
Posts: 10
Joined: Fri Aug 25, 2017 9:02 pm
Flair: Yo
Current Project: Super Mario Bros X, The Lost Levels
Location: Humbird, Wisconsin
Chat Username: Ralsei
Contact:

Re: Super Mario Bros DX

Postby NateMon » Sat Dec 08, 2018 9:01 am

You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)

User avatar
Electriking
Bowser
Bowser
Posts: 3732
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here.
Current Project: Super Mmario Bros 85
Chat Username: ElectriKing

Re: Super Mario Bros DX

Postby Electriking » Sat Dec 08, 2018 9:51 am

NateMon wrote:
Sat Dec 08, 2018 9:01 am
You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)
What is wrong with style mixing again?
I thought we were done with the different styles = clash thing
Join my Discord server
Check out Mushroom Kingdom Massacre. We need team members
My Nintendo Switch Friend Code: SW-2812-3564-4900
Quotes: show
Horikawa Otane wrote:lol
thehelmetguy1 wrote:I wonder who was the idiot that made the fake beta 4 announcement
Enjl wrote:Apologies for knowing how to research.
PixelPest wrote:
The0x539 wrote:
IceQracker92 wrote:a good cable/internet provider such as Comcast.
Image
Literally me when I read that post lol
The0x539 wrote:
Teemster2 wrote:the Ox
Image
Danny wrote:Here's some constructive criticism: What the hell?
WARNING: Quill is in here: show
Image

User avatar
NateMon
Cheep-Cheep
Cheep-Cheep
Posts: 10
Joined: Fri Aug 25, 2017 9:02 pm
Flair: Yo
Current Project: Super Mario Bros X, The Lost Levels
Location: Humbird, Wisconsin
Chat Username: Ralsei
Contact:

Re: Super Mario Bros DX

Postby NateMon » Sat Dec 08, 2018 12:34 pm

Electriking wrote:
Sat Dec 08, 2018 9:51 am
NateMon wrote:
Sat Dec 08, 2018 9:01 am
You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)
What is wrong with style mixing again?
I thought we were done with the different styles = clash thing
my mistake, I mistood the screenshot, cuz I thought the background tiles were from smb3, but I was wrong, so. sorry, my mistake


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 5 guests