Super Mario Bros DX

Share your work-in-progress SMBX episode or browse and support others'.
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-Is there a topic for this already?
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Skillfullytree500
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Super Mario Bros DX

Postby Skillfullytree500 » Wed Nov 21, 2018 8:04 pm


The classic saga of Super Mario Bros continues!
Princess Peach has been kidnapped, AGAIN, and has been taken to three different Islands:
Mushroom Plains
Multi-Biome Island
Koopa Kingdom
Now Mario and Luigi must race against time to stop Bowser from his old tricks!
WARNING: Graphics may differ from the screenshots.

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Cedur
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Re: Super Mario Bros DX

Postby Cedur » Thu Nov 22, 2018 7:43 am

is this even complete

how many worlds and levels roughly
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I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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VanillaDude
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Re: Super Mario Bros DX

Postby VanillaDude » Thu Nov 22, 2018 11:16 am

Yeah I ask the same
If you have not completed it yet, you should post in Projects since more people would know what you are doing and give you feedback

My current project:

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Projects I support/help on:

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And Springy's World but it has no a logo.


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Skillfullytree500
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Re: Super Mario Bros DX

Postby Skillfullytree500 » Thu Nov 22, 2018 3:37 pm

It is complete. although I should add more levels. Anyway did you like the episode?

Added in 32 seconds:
And thanks for the tip!

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Cedur
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Re: Super Mario Bros DX

Postby Cedur » Thu Nov 22, 2018 3:51 pm

There should be more screenshots to give more impression of what the episode is like.
Image

Supports: show
Image
Image
Image
Image

Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

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VanillaDude
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Re: Super Mario Bros DX

Postby VanillaDude » Thu Nov 22, 2018 4:25 pm

Skillfullytree500 wrote:
Thu Nov 22, 2018 3:38 pm
And thanks for the tip!
I hope you do that if you will make another project after this. Anyway, you are welcome!

Also I agree with Cedur...

My current project:

Spoiler: show

Image


Projects I support/help on:

Spoiler: show

Image

And Springy's World but it has no a logo.


My YouTube channel


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NateMon
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Re: Super Mario Bros DX

Postby NateMon » Sat Dec 08, 2018 9:01 am

You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)

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Re: Super Mario Bros DX

Postby Electriking » Sat Dec 08, 2018 9:51 am

NateMon wrote:
Sat Dec 08, 2018 9:01 am
You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)
What is wrong with style mixing again?
I thought we were done with the different styles = clash thing
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NateMon
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Re: Super Mario Bros DX

Postby NateMon » Sat Dec 08, 2018 12:34 pm

Electriking wrote:
Sat Dec 08, 2018 9:51 am
NateMon wrote:
Sat Dec 08, 2018 9:01 am
You should look for some custom graphics, for some of the npcs, the blocks, and the backgrounds, because, judging by the screenshots, you use a mixture of a lot of different gfx, which in turn, could make it look mish-mashy (whatever you say it.)
What is wrong with style mixing again?
I thought we were done with the different styles = clash thing
my mistake, I mistood the screenshot, cuz I thought the background tiles were from smb3, but I was wrong, so. sorry, my mistake


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