Share your own SMBX levels and play others' too.
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Stipkip
- Dolphin

- Posts: 89
- Joined: Sat Mar 09, 2019 10:08 am
- Flair: My levels I guess
Postby Stipkip » Thu Dec 19, 2019 12:13 pm
DrMekar wrote: ↑Thu Dec 12, 2019 11:14 am
Stipkip wrote: ↑Thu Dec 12, 2019 8:56 am
DrMekar wrote:
I really enjoyed it. Sorry for only saying that now.
Say, do you work at a project at the moment? (I can read the Profile Information, but mine for Example also a bit outdated)
I am not really working on a project atm. The project in my profile, 'The Heart of Heat', is dropped for a while, I don't know if I will continue it.
I was planning to make an episode that would include this level though but I don't know if I will continue that too.
I understand. Would you be intrested into doing a few levels for MH2, my Main Project?
I wouldn't know actually, at least not now as im busy with other stuff atm. Perhaps another time.
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Stipkip
- Dolphin

- Posts: 89
- Joined: Sat Mar 09, 2019 10:08 am
- Flair: My levels I guess
Postby Stipkip » Tue Aug 24, 2021 6:33 pm
It's been a while since I posted in this thread, but I've created a new level so here you go:
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Luna
- Lakitu

- Posts: 478
- Joined: Sat Feb 10, 2018 2:17 am
- Flair: Expectations are the seed for disappointment.
- Pronouns: she/her
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Contact:
Postby Luna » Sat Sep 04, 2021 4:07 pm
I like what you did with those Trees. It's an interesting idea.
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Stipkip
- Dolphin

- Posts: 89
- Joined: Sat Mar 09, 2019 10:08 am
- Flair: My levels I guess
Postby Stipkip » Wed Sep 22, 2021 3:13 pm
Added my CCX2 entry, Detonation Hazard.
An explosive level that takes place inside a factory.
Download
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Stipkip
- Dolphin

- Posts: 89
- Joined: Sat Mar 09, 2019 10:08 am
- Flair: My levels I guess
Postby Stipkip » Sun Jan 09, 2022 11:31 am
Woooh, I've finally had some time to make a new level! Took me some time, but I think it was worth it.
Check it out and let me know if there's any issues!
Cave of Crystal Cylinders
A cave level using MrDoubleA's Spikes in combination with Clear Pipes.
Download
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Stipkip
- Dolphin

- Posts: 89
- Joined: Sat Mar 09, 2019 10:08 am
- Flair: My levels I guess
Postby Stipkip » Sun Aug 28, 2022 7:15 pm
Hello everyone and welcome to my new level, Heated Beetles! I was making this level for the choco contest but lost motivation at some point so didn't finish it in time. However, I got my motivation back and now it's finished! Used rooms.lua for this level, making it a bit different from how I'm used to making levels, so I'm curious what you guys think of it. I hope I didn't get too excited on the difficulty near the end...
Anyways, this probably won't get a lot of attention right now with the contest levels being played at the moment, but I would highly appreciate you leaving a comment if you do get to play this! Feedback is always welcome! And, well... have fun!
beetles in a kind of heated environment: show
Download
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cato
- Volcano Lotus

- Posts: 537
- Joined: Thu Aug 24, 2017 3:06 am
- Flair: Koishi enjoyer
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Contact:
Postby cato » Tue Aug 30, 2022 10:30 am
Stipkip wrote: ↑Sun Aug 28, 2022 7:15 pm
Anyways, this probably won't get a lot of attention right now with the contest levels being played at the moment, but I would highly appreciate you leaving a comment if you do get to play this! Feedback is always welcome! And, well... have fun!
Quite a nice level. Shame that you didn't make it in time. For such a simple, dare I say, Vanilla gimmick, you can make it fun and enjoyable. As your last year's entry preceded this, which only uses the in-game built TNT blocks, you did very well utilizing the gimmick with a lot of setups (more so with rooms.lua since you can retry as many times as you want). The difficulty, as well as the complexity of each individual setup/trick, increases linearly, and I don't think it is too unfair in the end. Some parts are repeated, mostly about how to pass through walls of fires and beetles as a normal platform. Nonetheless, the progression in skill and level design feels very natural like most other good levels that use rooms.lua.
The chase sequence at the end is a good climax. It puts everything for the player to go through in one sequence without stopping. While it appears short, I can't come up with any possible setups except. Maybe a vertical section with the chase sequence would work better instead of ending with the big Beetles stopping while you wait on the ledge. I also suggest toning down the Earthquake effect, since it is very distracting to the tough platforming you have to do without stopping.
I think there exists a problem where some jumps are precise and require quick reflexes. The SMBX physics doesn't work in favor of its slow acceleration and change of momentum. It is easy to miss a jump, or failing to gain enough momentum to make distance across the lava. In some time, you also have to wait out for the cooldown of the Raccoon suit since you can't go into Statue mode in quick succession.
I feel like there is a great potential for a 2nd version. Just replace the Big Beetles (which drops when standing) into the Small Bettles (which rises when standing) as a more difficult version. Not only does the space you can stand on it is smaller, but also gives a new whole variety of setups without changing a single block in the level.
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Stipkip
- Dolphin

- Posts: 89
- Joined: Sat Mar 09, 2019 10:08 am
- Flair: My levels I guess
Postby Stipkip » Tue Aug 30, 2022 5:36 pm
cato wrote: ↑Tue Aug 30, 2022 10:30 am
Quite a nice level. Shame that you didn't make it in time. For such a simple, dare I say, Vanilla gimmick, you can make it fun and enjoyable. As your last year's entry preceded this, which only uses the in-game built TNT blocks, you did very well utilizing the gimmick with a lot of setups (more so with rooms.lua since you can retry as many times as you want). The difficulty, as well as the complexity of each individual setup/trick, increases linearly, and I don't think it is too unfair in the end. Some parts are repeated, mostly about how to pass through walls of fires and beetles as a normal platform. Nonetheless, the progression in skill and level design feels very natural like most other good levels that use rooms.lua.
Thanks for the review! I'm glad you liked it.
Maybe a vertical section with the chase sequence would work better instead of ending with the big Beetles stopping while you wait on the ledge.
That's a good idea, it could make a better ending for the level.
I also suggest toning down the Earthquake effect, since it is very distracting to the tough platforming you have to do without stopping.
Yeah I was wondering if that effect might be too heavy. Good to know, I'll tone it down.
I think there exists a problem where some jumps are precise and require quick reflexes. The SMBX physics doesn't work in favor of its slow acceleration and change of momentum. It is easy to miss a jump, or failing to gain enough momentum to make distance across the lava. In some time, you also have to wait out for the cooldown of the Raccoon suit since you can't go into Statue mode in quick succession.
Good point, I can see that at certain points there may not be enough time to react to the setups. Maybe I should use playerphysicspatch.lua for better acceleration in this level.
I feel like there is a great potential for a 2nd version. Just replace the Big Beetles (which drops when standing) into the Small Bettles (which rises when standing) as a more difficult version. Not only does the space you can stand on it is smaller, but also gives a new whole variety of setups without changing a single block in the level.
Interesting idea! Maybe I'll rework this level in the future and do something like that.
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Stipkip
- Dolphin

- Posts: 89
- Joined: Sat Mar 09, 2019 10:08 am
- Flair: My levels I guess
Postby Stipkip » Fri Feb 03, 2023 9:55 am
Hi everyone! I'm proud to announce an extended version of Detonation Hazard! It's a level I made around a year and a half ago for ChoccyCon 2021. I had so much fun making this level, that I decided to expand it, while also taking in the feedback I got from the judges. So here's the result!
Featuring:
- A bunch of new sections with cool setups
- Two more Starcoins added, making a total of 5, and added a reward for collecting them all
- Some new and improved setups in already existing sections
- Fixed a very annoying issue of barrels that kept making the 'thwomp' sound after falling below the section (no idea why they did that lol)
- And finally:
A secret alternate ending...
Download
I'd love to hear what you guys think of it!
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