SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Share and discuss custom LunaLua code and content packs for SMBX2.
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1AmPlayer
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby 1AmPlayer » Fri Jun 14, 2019 3:50 am

LGLMAKING wrote:
Fri Jun 14, 2019 3:22 am
1AmPlayer wrote:
Thu Jun 13, 2019 9:47 pm
LGLMAKING wrote:
Thu Jun 13, 2019 9:16 am
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Is this intended?
Probably as intended as Yoshi Island's Fuzzy with id 420.
That is not a reference to The Hitchhikers Guide To The Galaxy
I don't even know that series. I just think it's like that because of the rinka joke people does.
Have a lenny. ( ͡° ͜ʖ ͡°)

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computerfan0
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby computerfan0 » Fri Jun 14, 2019 1:28 pm

sadlust wrote:
Thu Jun 13, 2019 9:44 am
sadlust wrote:
Thu Jun 13, 2019 9:01 am
how do i expand level borders (for example when you want to expand right 3 blocks)
IS ANYONE RESPONDING TO MY QUESTION?!
That's like me posting "IS ANYONE GONNA FIX THIS CRASH" for the size 0 paddlewheel crash. But I have learned forum ettiquete so I don't. (BTW when I was younger I spammed posts like this too) Not a mod, and I would generally only ban really bad people (trolling, spamming continuously, flaming, commiting irl crimes etc.), but just warning you incase the mods are less fair.
(GENERATION 29: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
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computerfan0 wrote:
Sat Mar 16, 21125827641 8:11 pm
quoting myself, why

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Cedur » Fri Jun 14, 2019 5:12 pm

computerfan0 wrote:Not a mod, and I would generally only ban really bad people (trolling, spamming continuously, flaming, commiting irl crimes etc.), but just warning you incase the mods are less fair.

just as a heads up, I hope you're not implying that staff shouldn't discipline people to follow said etiquette
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby computerfan0 » Fri Jun 14, 2019 5:20 pm

Cedur wrote:
Fri Jun 14, 2019 5:12 pm
computerfan0 wrote:Not a mod, and I would generally only ban really bad people (trolling, spamming continuously, flaming, commiting irl crimes etc.), but just warning you incase the mods are less
just as a heads up, I hope you're not implying that staff shouldn't discipline people to follow said etiquette
Am not, I'm warning him.
(GENERATION 29: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
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computerfan0 wrote:
Sat Mar 16, 21125827641 8:11 pm
quoting myself, why

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Electriking » Fri Jun 14, 2019 6:32 pm

Please don't backseat moderate users.
Signatures are overrated.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ICCreator93[] » Sat Jun 15, 2019 6:27 am

Im' trying to enter cheat imtiredofallthiswalking and it didn't work, because all paths in world map are not revealing. Has anyone have a solution to fix this?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby JustInPassing » Sat Jun 15, 2019 10:21 am

Just wanted to say, thank you for adding the option for Koopa Paratroopas that jump lower for the upcoming Beta 4. I always did think the Koopa Paratroopas in SMBX jumped too high.
*playing Ocarina of Time*
Owl: Blah blah blah blah blah...
Me: *mashing the A button*
Owl: Do you want to hear what I said again?
Me: *still mashing the A button*
*Owl repeats himself*
Me: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ThePieSkyHigh » Sat Jun 15, 2019 5:09 pm

ICCreator93[] wrote:
Sat Jun 15, 2019 6:27 am
Im' trying to enter cheat imtiredofallthiswalking and it didn't work, because all paths in world map are not revealing. Has anyone have a solution to fix this?
I don't use 2.0 yet, but maybe it's changed like "sonicstooslow". At least in 1.3.0.1's change log.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Sat Jun 15, 2019 5:23 pm

ThePieSkyHigh wrote:
Sat Jun 15, 2019 5:09 pm
I don't use 2.0 yet, but maybe it's changed like "sonicstooslow". At least in 1.3.0.1's change log.
That change was in 1.2.1 and was because the cheat had a typo.

imtiredofallthiswalking (copypasted out of newcheats.lua) is registered. Would be curious if it didn't work since all other cheats using this registration method do work...
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby sadlust » Sun Jun 16, 2019 6:36 am

Cedur wrote:
Fri Jun 14, 2019 5:12 pm
computerfan0 wrote:Not a mod, and I would generally only ban really bad people (trolling, spamming continuously, flaming, commiting irl crimes etc.), but just warning you incase the mods are less fair.

just as a heads up, I hope you're not implying that staff shouldn't discipline people to follow said etiquette
i think the staff should start a reform

Added in 2 minutes 36 seconds:
Electriking wrote:
Fri Jun 14, 2019 6:32 pm
Please don't backseat moderate users.
i totally agree
known as jef_ on discord
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ThePieSkyHigh » Sun Jun 16, 2019 12:37 pm

Enjl wrote:
Sat Jun 15, 2019 5:23 pm
ThePieSkyHigh wrote:
Sat Jun 15, 2019 5:09 pm
I don't use 2.0 yet, but maybe it's changed like "sonicstooslow". At least in 1.3.0.1's change log.
That change was in 1.2.1 and was because the cheat had a typo.

imtiredofallthiswalking (copypasted out of newcheats.lua) is registered. Would be curious if it didn't work since all other cheats using this registration method do work...
I see. Ok, I clearly have no idea how 2.0 works...
Image
Go check out my levels
Go check out my short stories
You may call me "Pie" if you'd like.

If you want a logo for your episode, go PM AndrewPixel!
Working on: show
Image

A game with a classic selection of world styles, each having 5 levels to play!
Demo is out now! viewtopic.php?f=90&t=22538&p=336507#p336507

I support: show
Image

Image

Image

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby litchh » Tue Jun 18, 2019 12:59 pm

When I try to launch in editor a level full of events, I get this message like in previous PGE versions:

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Moreover, seems, one of events may not trigger in MAGLX3 version in this case.
I got stuck on some levels in this way.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Tue Jun 18, 2019 2:01 pm

Okay but why would you ever use more than 100 events? Those levels already crashed on 1.3 from my experience...
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby litchh » Tue Jun 18, 2019 2:09 pm

Enjl wrote:
Tue Jun 18, 2019 2:01 pm
Okay but why would you ever use more than 100 events? Those levels already crashed on 1.3 from my experience...
I just used max of 1.3 events. It's impossible to add more. Looks like mistake in counter.

UPD: Welp I was wrong, the maximum event count in SMBX 1.3 is 101. But I remember people played my ToB 6 & ToB X levels & there were no crashes.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby MisterZygarde64 » Thu Jun 20, 2019 12:22 pm

Hey, I can't really play this build since it says that the Code execution can't proceed because VCRUNTIME140.dll wasn't found. Could you release a backup of that file separately so we can play it?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Westretroman » Thu Jun 20, 2019 12:32 pm

MisterZygarde64 wrote:
Thu Jun 20, 2019 12:22 pm
Hey, I can't really play this build since it says that the Code execution can't proceed because VCRUNTIME140.dll wasn't found. Could you release a backup of that file separately so we can play it?
Did you try installing the VC++ Redistributable included with SMBX2 MAGLX3? It should be labeled, 'VC_REDIST.x64' for 64 bit computers and 'VC_REDIST.x86' for 32 bit computers. Also make sure your folder is on the desktop or something like that.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby MisterZygarde64 » Thu Jun 20, 2019 12:43 pm

Westretroman wrote:
Thu Jun 20, 2019 12:32 pm
MisterZygarde64 wrote:
Thu Jun 20, 2019 12:22 pm
Hey, I can't really play this build since it says that the Code execution can't proceed because VCRUNTIME140.dll wasn't found. Could you release a backup of that file separately so we can play it?
Did you try installing the VC++ Redistributable included with SMBX2 MAGLX3? It should be labeled, 'VC_REDIST.x64' for 64 bit computers and 'VC_REDIST.x86' for 32 bit computers. Also make sure your folder is on the desktop or something like that.
Did that and it's fixed. Thanks

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Westretroman » Thu Jun 20, 2019 12:50 pm

MisterZygarde64 wrote: Did that and it's fixed. Thanks
No problem, hope you enjoy SMBX2 MAGLX3 until Beta 4's release.


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