SMBX2 PAL Release - Feedback, Questions and Bugs here!

Share and discuss custom LunaLua code and content packs for SMBX2.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby 1AmPlayer » Fri Jun 14, 2019 3:50 am

LGLMAKING wrote:
Fri Jun 14, 2019 3:22 am
1AmPlayer wrote:
Thu Jun 13, 2019 9:47 pm
LGLMAKING wrote:
Thu Jun 13, 2019 9:16 am
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Is this intended?
Probably as intended as Yoshi Island's Fuzzy with id 420.
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I don't even know that series. I just think it's like that because of the rinka joke people does.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby computerfan0 » Fri Jun 14, 2019 1:28 pm

sadlust wrote:
Thu Jun 13, 2019 9:44 am
sadlust wrote:
Thu Jun 13, 2019 9:01 am
how do i expand level borders (for example when you want to expand right 3 blocks)
IS ANYONE RESPONDING TO MY QUESTION?!
That's like me posting "IS ANYONE GONNA FIX THIS CRASH" for the size 0 paddlewheel crash. But I have learned forum ettiquete so I don't. (BTW when I was younger I spammed posts like this too) Not a mod, and I would generally only ban really bad people (trolling, spamming continuously, flaming, commiting irl crimes etc.), but just warning you incase the mods are less fair.
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computerfan0 wrote:
Sat Mar 16, 21125827641 8:11 pm
quoting myself, why

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Cedur » Fri Jun 14, 2019 5:12 pm

computerfan0 wrote:Not a mod, and I would generally only ban really bad people (trolling, spamming continuously, flaming, commiting irl crimes etc.), but just warning you incase the mods are less fair.

just as a heads up, I hope you're not implying that staff shouldn't discipline people to follow said etiquette
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby computerfan0 » Fri Jun 14, 2019 5:20 pm

Cedur wrote:
Fri Jun 14, 2019 5:12 pm
computerfan0 wrote:Not a mod, and I would generally only ban really bad people (trolling, spamming continuously, flaming, commiting irl crimes etc.), but just warning you incase the mods are less
just as a heads up, I hope you're not implying that staff shouldn't discipline people to follow said etiquette
Am not, I'm warning him.
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computerfan0 wrote:
Sat Mar 16, 21125827641 8:11 pm
quoting myself, why

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Electriking » Fri Jun 14, 2019 6:32 pm

Please don't backseat moderate users.
SMM2 ID: JJF-P7G-FSF

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ICCreator93[] » Sat Jun 15, 2019 6:27 am

Im' trying to enter cheat imtiredofallthiswalking and it didn't work, because all paths in world map are not revealing. Has anyone have a solution to fix this?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby JustInPassing » Sat Jun 15, 2019 10:21 am

Just wanted to say, thank you for adding the option for Koopa Paratroopas that jump lower for the upcoming Beta 4. I always did think the Koopa Paratroopas in SMBX jumped too high.
*playing Ocarina of Time*
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Me: *mashing the A button*
Owl: Do you want to hear what I said again?
Me: *still mashing the A button*
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Me: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ThePieSkyHigh » Sat Jun 15, 2019 5:09 pm

ICCreator93[] wrote:
Sat Jun 15, 2019 6:27 am
Im' trying to enter cheat imtiredofallthiswalking and it didn't work, because all paths in world map are not revealing. Has anyone have a solution to fix this?
I don't use 2.0 yet, but maybe it's changed like "sonicstooslow". At least in 1.3.0.1's change log.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Sat Jun 15, 2019 5:23 pm

ThePieSkyHigh wrote:
Sat Jun 15, 2019 5:09 pm
I don't use 2.0 yet, but maybe it's changed like "sonicstooslow". At least in 1.3.0.1's change log.
That change was in 1.2.1 and was because the cheat had a typo.

imtiredofallthiswalking (copypasted out of newcheats.lua) is registered. Would be curious if it didn't work since all other cheats using this registration method do work...
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby sadlust » Sun Jun 16, 2019 6:36 am

Cedur wrote:
Fri Jun 14, 2019 5:12 pm
computerfan0 wrote:Not a mod, and I would generally only ban really bad people (trolling, spamming continuously, flaming, commiting irl crimes etc.), but just warning you incase the mods are less fair.

just as a heads up, I hope you're not implying that staff shouldn't discipline people to follow said etiquette
i think the staff should start a reform

Added in 2 minutes 36 seconds:
Electriking wrote:
Fri Jun 14, 2019 6:32 pm
Please don't backseat moderate users.
i totally agree
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ThePieSkyHigh » Sun Jun 16, 2019 12:37 pm

Enjl wrote:
Sat Jun 15, 2019 5:23 pm
ThePieSkyHigh wrote:
Sat Jun 15, 2019 5:09 pm
I don't use 2.0 yet, but maybe it's changed like "sonicstooslow". At least in 1.3.0.1's change log.
That change was in 1.2.1 and was because the cheat had a typo.

imtiredofallthiswalking (copypasted out of newcheats.lua) is registered. Would be curious if it didn't work since all other cheats using this registration method do work...
I see. Ok, I clearly have no idea how 2.0 works...
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Go check out my levels
Go check out my short stories
You may call me "Pie" if you'd like.

If you want a logo for your episode, go PM AndrewPixel!
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Image

A game with a classic selection of world styles, each having 5 levels to play!
Demo is out now! viewtopic.php?f=90&t=22538&p=336507#p336507

I support: show
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby litchh » Tue Jun 18, 2019 12:59 pm

When I try to launch in editor a level full of events, I get this message like in previous PGE versions:

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Moreover, seems, one of events may not trigger in MAGLX3 version in this case.
I got stuck on some levels in this way.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Tue Jun 18, 2019 2:01 pm

Okay but why would you ever use more than 100 events? Those levels already crashed on 1.3 from my experience...
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby litchh » Tue Jun 18, 2019 2:09 pm

Enjl wrote:
Tue Jun 18, 2019 2:01 pm
Okay but why would you ever use more than 100 events? Those levels already crashed on 1.3 from my experience...
I just used max of 1.3 events. It's impossible to add more. Looks like mistake in counter.

UPD: Welp I was wrong, the maximum event count in SMBX 1.3 is 101. But I remember people played my ToB 6 & ToB X levels & there were no crashes.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby MisterZygarde64 » Thu Jun 20, 2019 12:22 pm

Hey, I can't really play this build since it says that the Code execution can't proceed because VCRUNTIME140.dll wasn't found. Could you release a backup of that file separately so we can play it?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Westretroman » Thu Jun 20, 2019 12:32 pm

MisterZygarde64 wrote:
Thu Jun 20, 2019 12:22 pm
Hey, I can't really play this build since it says that the Code execution can't proceed because VCRUNTIME140.dll wasn't found. Could you release a backup of that file separately so we can play it?
Did you try installing the VC++ Redistributable included with SMBX2 MAGLX3? It should be labeled, 'VC_REDIST.x64' for 64 bit computers and 'VC_REDIST.x86' for 32 bit computers. Also make sure your folder is on the desktop or something like that.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby MisterZygarde64 » Thu Jun 20, 2019 12:43 pm

Westretroman wrote:
Thu Jun 20, 2019 12:32 pm
MisterZygarde64 wrote:
Thu Jun 20, 2019 12:22 pm
Hey, I can't really play this build since it says that the Code execution can't proceed because VCRUNTIME140.dll wasn't found. Could you release a backup of that file separately so we can play it?
Did you try installing the VC++ Redistributable included with SMBX2 MAGLX3? It should be labeled, 'VC_REDIST.x64' for 64 bit computers and 'VC_REDIST.x86' for 32 bit computers. Also make sure your folder is on the desktop or something like that.
Did that and it's fixed. Thanks

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Westretroman » Thu Jun 20, 2019 12:50 pm

MisterZygarde64 wrote: Did that and it's fixed. Thanks
No problem, hope you enjoy SMBX2 MAGLX3 until Beta 4's release.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Wohlstand » Thu Jun 20, 2019 9:17 pm

litchh wrote:
Tue Jun 18, 2019 2:09 pm
Enjl wrote:
Tue Jun 18, 2019 2:01 pm
Okay but why would you ever use more than 100 events? Those levels already crashed on 1.3 from my experience...
I just used max of 1.3 events. It's impossible to add more. Looks like mistake in counter.

UPD: Welp I was wrong, the maximum event count in SMBX 1.3 is 101. But I remember people played my ToB 6 & ToB X levels & there were no crashes.
Internal array size for events in SMBX is 100. Once you adding more than this range, you causing events be written out of range. This may not crash, but making the dangerous situation in the memory which may work fine, make some odd behaviour, or may just crash. At the same time it's security vulnerability of SMBX that allows passing more than 100 events which is size of a buffer. So, the buffer overflow attack is possible here.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enjl » Sat Jun 22, 2019 8:57 pm

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Keeping this post brief cause I'm connecting from a proxy and it's really late and I already wrote everything necessary on other sites, so here's the abridged info:
- This is an update
- This is the build the judges will be using
- It fixes bugs
- It doesn't break any MAGLX3 submissions, we made sure of that
- Here's the changelog: http://codehaus.wohlsoft.ru/changelogs/pal.html
- Here's the download: http://codehaus.wohlsoft.ru/downloads.html

Have fun!
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