Share and discuss custom SMBX graphics.
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Sednaiur
- Volcano Lotus

- Posts: 573
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Fri May 09, 2014 4:06 pm
After i have completed the Work on the SMB3 Map-Pack, i have also made this Pack, which has the Task to reduce the Cutoff on the original GFX of the SMW-Worlmap GFX.
This is what you can do with it:
Here is the Download-Link:
http://www.sendspace.com/file/q7x97z
I hope this Pack will be useful for some People :-)
When you using these GFX, then please give me Credit, as it was a Lot of Work to make and edit all the GFX in ths Pack. Have Fun with it ^^
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silent_
- Van De Graf

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Fri May 09, 2014 4:12 pm
I see you've been on a worldmap graphics making rampage, and that's neat, too, because nowadays in SMBX, users rarely bother to construct world map objects. Anyway, I like this pack, it looks extremely useful, and Redigit did a poor job making the default SMW worldmap tiles; you've desperately improved them, though. And just for a recommendation, try inventing SMB1 worldmap objects. That would really prove that you're a unique graphical maker to the community (not that you already are considering the astonishing HD-ish graphics you've made for your project). Regardless, good luck if you're going to take my suggestion seriously.
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri May 09, 2014 4:16 pm
Wow! How'd you make the floating boo and Bowser's Disco?
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Sednaiur
- Volcano Lotus

- Posts: 573
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Fri May 09, 2014 4:28 pm
Wizard wrote:I see you've been on a worldmap graphics making rampage, and that's neat, too, because nowadays in SMBX, users rarely bother to construct world map objects. Anyway, I like this pack, it looks extremely useful, and Redigit did a poor job making the default SMW worldmap tiles; you've desperately improved them, though. And just for a recommendation, try inventing SMB1 worldmap objects. That would really prove that you're a unique graphical maker to the community (not that you already are considering the astonishing HD-ish graphics you've made for your project). Regardless, good luck if you're going to take my suggestion seriously.
Thank you for the Comment and Feedback :-)
About the SMB1-Worldmap, i aleady have planned to make it in the Fashion of the SMB2-Expanded GFX-Pack, so it will come next.
FanofSMBX wrote:Wow! How'd you make the floating boo and Bowser's Disco?
For the Boos, i used one of the 4-framed Scenes for each of them and animated them customly (they hover at their Position). For the Bowser's Castle i have replaced the 4x4 Ocean-Tile, so it can be animated. And since the Bridge in Front of the Level used in the original Game is the real Level, you cannot see the Difference too good :-P
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat May 10, 2014 10:39 am
What?! You created a SMW Bowser's castle with the "Bowser" write! And the star world tileset! That's very cool!
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Sednaiur
- Volcano Lotus

- Posts: 573
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sun May 11, 2014 9:21 am
Christian07 wrote:What?! You created a SMW Bowser's castle with the "Bowser" write! And the star world tileset! That's very cool!
I am happy that you like it ^^
I gave my best to replace/expand the Tiles in the best useful way. Maybe i bring a redesigned Version of this Pack out in the Future, where new textures are used and such ^^
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FutureNyanCat
- Rocky Wrench

- Posts: 648
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Postby FutureNyanCat » Sun May 11, 2014 9:29 am
Sednaiur, you're a god. I'm checking this out. Looks good for a SMW styled episode.
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Fuyu
- Boom Boom

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sun May 11, 2014 10:48 am
Nice pack Sednaiur. You're doing a lot of stuff lately, and I honestly like it. What remains now is a SMB World Map, let's see if you can make one. =P (It is indeed a challenge!)
I like the waterfall, a lot. But I think you should have enlarged it a bit, like make a river or some sort instead of ending in some minuscule lake, but hey, I'll take it.
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xtremegamer51
- Guest
Postby xtremegamer51 » Sun May 11, 2014 11:35 am
Wow man,this looks great.This will come in handy for smw style projects for sure.Keep up the great work!Sednaiur is cool.
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Sednaiur
- Volcano Lotus

- Posts: 573
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sun May 11, 2014 12:34 pm
FutureNyanCat2014 wrote:Sednaiur, you're a god. I'm checking this out. Looks good for a SMW styled episode.
Thats what it is made for :-P. Have fun i hope
Natsu wrote:Nice pack Sednaiur. You're doing a lot of stuff lately, and I honestly like it. What remains now is a SMB World Map, let's see if you can make one. =P (It is indeed a challenge!)
I like the waterfall, a lot. But I think you should have enlarged it a bit, like make a river or some sort instead of ending in some minuscule lake, but hey, I'll take it.
Please read:not enough tiles/scenes :-P I am the same opinion about this, like you. Too bad there are not more tiles, like another SMB3-tab or something. I liked to do it like in the original, where you could have large rivers and such. I have to say that compared to the original, there are still tons of tiles missing, like the sharp-edged from chocolate island, or the 8x32 tiles. Probably would make another 120 tiles to make :-/
Also, i will do the SMB1 Worldmap-GFX, when i have done all the Tilesets. I like to know what i need to implement. But i already have some Ideas in mind in how to design the Worldmap-GFX for it, so i am not a bit scared about it :-P
xtremegamer51 wrote:Wow man,this looks great.This will come in handy for smw style projects for sure.Keep up the great work!Sednaiur is cool.
when i was very small, i liked the SMW Worldmap the most, because it has so much things hidden where you do not expect it. I tried to improve the possibilities a bit, so thank you very much :-)
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SMBXxer
- Panser

- Posts: 1023
- Joined: Fri Dec 20, 2013 4:33 pm
Postby SMBXxer » Wed May 14, 2014 9:44 pm
Only the level graphics work on my world map...
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sleepy
- Rocky Wrench

- Posts: 653
- Joined: Sun Apr 27, 2014 4:33 pm
Postby sleepy » Thu May 15, 2014 7:24 am
as an smw hacker all i can say is
holy shit
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Zant
- Volcano Lotus

- Posts: 570
- Joined: Sat Dec 21, 2013 2:58 pm
Postby Zant » Thu May 15, 2014 7:42 am
What are those smiling-hill-level-things supposed to be?
Nevertheless great pack!
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h2643
- Birdo

- Posts: 2890
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Postby h2643 » Thu May 15, 2014 7:49 am
Zant wrote:What are those smiling-hill-level-things supposed to be?
Those are from the "Advance" version of Super mario World, it was a Top Secret Area level.
Nice job on those GFX Sednaiur!
Last edited by h2643 on Sat Nov 15, 2014 9:20 am, edited 1 time in total.
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Shadow Yoshi
- Dark Knight

- Posts: 4293
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Thu May 15, 2014 4:40 pm
Awesome graphics, you continue to make great-looking stuff. If you're looking for more things to add, I would suggest some way to make a black background for Valley of Bowser-esque maps.
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu May 15, 2014 4:45 pm
Joey wrote:Awesome graphics, you continue to make great-looking stuff. If you're looking for more things to add, I would suggest some way to make a black background for Valley of Bowser-esque maps.
I suggest the "Bridge Cheep" and the bandaged hill.
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m4sterbr0s
- Snifit

- Posts: 249
- Joined: Mon Dec 23, 2013 5:42 pm
Postby m4sterbr0s » Thu May 15, 2014 6:23 pm
So. Amazing. Really impressed by the graphics as well as the way you put everything together on that map.
I'm curious, would that be a map you might use for a future episode of yours? Because it looks it lol.
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SMBXxer
- Panser

- Posts: 1023
- Joined: Fri Dec 20, 2013 4:33 pm
Postby SMBXxer » Thu May 15, 2014 11:53 pm
SMBXxer wrote:Only the level graphics work on my world map...
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri May 16, 2014 9:03 am
SMBXxer wrote:SMBXxer wrote:Only the level graphics work on my world map...
You have a virus or you don't put all the graphics in your project folder.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1738
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Postby Darkonius Mavakar » Fri May 16, 2014 9:53 am
Sednaiur, if you make smb1 worldmap gfx...
i'm gonna fucking die for the perfection of your graphics.
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