anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Share and discuss custom LunaLua code and content packs for SMBX2.
Enjl
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Enjl » Fri Feb 12, 2021 12:29 am

EeveeEuphoria wrote:
Thu Feb 11, 2021 5:12 pm
Hey there, there's a bug in the script that was causing me a few issues; invisible blocks didn't properly register as being invisible, and kept allowing me to wallslide on them.

Looking into the code, at line 132, I replaced "o:mem(0x5A, FIELD_WORD) > 0" with "o:mem(0x5A, FIELD_WORD) < 0" and that seemed to fix it, but I'm not sure if that'll cause further problems.
That shouldn't cause further issues. I'll update that oversight soon. Thank you!

DB12
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby DB12 » Wed Mar 03, 2021 4:27 pm

Im not able to see the tail-swipe animation when use the script.

georgespezi12
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby georgespezi12 » Sun May 02, 2021 4:01 am

It breaks the tail swipe animation. The tail-swipe works fine though.
Image

KBM-Quine
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby KBM-Quine » Thu May 20, 2021 5:27 am

decided to give the tail swipe bug a look the other week. taking out a few lines that set the tail swipe timer to 0 (p:mem(0x164, FIELD_WORD, 0)) remedied it. testing seemed to show it didn't affect the library as a whole, but i can't say that 100% on that though as i only tested the 1.3 characters. so take this with a grain of salt.
the lines i commented out were 158, 209 and 214 to be exact. for those looking for a fix, comment out or delete those lines from your copy. hopefully that helps.

MrCool422
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby MrCool422 » Tue Aug 31, 2021 7:52 pm

Image
tail swipe not swiping

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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby PikaChris » Sat Dec 25, 2021 2:48 pm

So I encountered the same issue everyone has where the tail swipe doesn't work unless you either spin jump or jump off from the wall. I even took KBM's suggestion to delete the corresponding lines of the lua file he mentioned and, somehow, the tail swipe doesn't function. The same also goes for ducking as well. I have two gifs to show this.
Image
Image

Chilly14
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Chilly14 » Sun Jan 16, 2022 6:14 pm

PikaChris wrote:
Sat Dec 25, 2021 2:48 pm
So I encountered the same issue everyone has where the tail swipe doesn't work unless you either spin jump or jump off from the wall. I even took KBM's suggestion to delete the corresponding lines of the lua file he mentioned and, somehow, the tail swipe doesn't function. The same also goes for ducking as well. I have two gifs to show this.
Image
Image
With Quine's fix, it seems that tail swiping, crouching, and looking up with certain costumes only stop functioning once you stop sliding down the wall without jumping (some costume animations also look odd when this happens); you can spin jump or transform into a statue to fix the problem until you slide down another wall, provided you are not in front of it while you do so.

Cuzwhywhynot
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Cuzwhywhynot » Wed Feb 23, 2022 5:05 pm

The walljump script is great! However, the walljumping slide affect activates when I slide down a wall, not moving aganist the wall.

Is there any fix to it?

Jaicraft
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Jaicraft » Wed Mar 02, 2022 8:48 am

So, I was using this lua and for some reason every time I slide on a wall this appears:
Image
Is there any way to fix this?

AppleTheTomato
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby AppleTheTomato » Tue Jul 26, 2022 1:54 pm

I doubt you still watch this topic, Enjl, but I recently found a strange bug where if you set the global 'canHoldItem' to false, Link can't walljump. I found that going into his default registration and putting 'canHoldItem = true' fixes the problem, but I'd figure you may want to know.

MMMRRREEEOOOWWW
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby MMMRRREEEOOOWWW » Sun Sep 18, 2022 4:16 pm

If you don't know why people like them, then just ask lol.

Chilly14
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Chilly14 » Sun Sep 18, 2022 5:12 pm

MMMRRREEEOOOWWW wrote:
Sun Sep 18, 2022 4:16 pm
If you don't know why people like them, then just ask lol.
Clarify what you are talking about, please?

MMMRRREEEOOOWWW
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby MMMRRREEEOOOWWW » Sun Sep 18, 2022 8:26 pm

Chilly14 wrote:
Sun Sep 18, 2022 5:12 pm
MMMRRREEEOOOWWW wrote:
Sun Sep 18, 2022 4:16 pm
If you don't know why people like them, then just ask lol.
Clarify what you are talking about, please?
The OP doesn't know why people like wall jumping in Mario games

Chilly14
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Chilly14 » Mon Sep 19, 2022 12:03 pm

MMMRRREEEOOOWWW wrote:
Sun Sep 18, 2022 8:26 pm
Chilly14 wrote:
Sun Sep 18, 2022 5:12 pm
MMMRRREEEOOOWWW wrote:
Sun Sep 18, 2022 4:16 pm
If you don't know why people like them, then just ask lol.
Clarify what you are talking about, please?
The OP doesn't know why people like wall jumping in Mario games
Oh, I see.


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