Kuribo Wooden Land [SMBX2 PAL]

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Xilore_Inaba
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Windy Sakura Mountains [SMBX 1.4.3]

Postby Xilore_Inaba » Sat Feb 18, 2017 7:06 pm

Hello here is my old custom level for smbx 1.4.3. Enjoy. :)

Download: http://www.mediafire.com/file/umo455wbw ... tains!.rar
SCREENS:
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i tried to make a decent level.

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Alligator Rice
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Re: Windy Sakura Mountains [SMBX 1.4.3]

Postby Alligator Rice » Mon Feb 20, 2017 5:27 pm

Awesome level. love the aesthetics. How did you make the petals rain from the sky like that? Is that just a 1.4.3 only effect?
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"Super Mario World 3: Adventure in a Foreign Land" is very far in development. Because of this, I have decided to release the first world in it's own episode. I'm still perfecting it, but this "demo" episode should be hitting the forums ready to be played very soon!

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Artturer
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Re: Windy Sakura Mountains [SMBX 1.4.3]

Postby Artturer » Mon Feb 20, 2017 5:30 pm

This is an eye drop! I really liked that level!
You do not have to make your project levels in order. Do the level that you feel like doing

-Artturer

And sorry for bad english i'm Brazilian! :roll:

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Check my Project!
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Se você é do Brasil e joga SMBX, esse é o seu lugar! Conheça outras pessoas que jogam o fangame, Poste seus projetos, episodios e graficos do jogo! Então venha aqui!

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Contests that I am participating in: [line][/line]

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Eri7
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Flair: Hard work pays off sooner or later
Current Project: SMNZ (38A) + SMNP1 (38A) + MKA(2.0) + TNV (2.0/38A) + TNVL (2.0/38A) + SMNP2 (2.0) + SMNR (2.0)
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Re: Windy Sakura Mountains [SMBX 1.4.3]

Postby Eri7 » Mon Feb 20, 2017 5:59 pm

Alligator Rice wrote:Awesome level. love the aesthetics. How did you make the petals rain from the sky like that? Is that just a 1.4.3 only effect?
Yes , it is from a tea script.
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Xilore_Inaba
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SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Xilore_Inaba » Wed Apr 12, 2017 9:04 pm

The Title says all,includes Charging Chucks and Super Koopas. :lol:
i hope you like it.
Download:
Screens:
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SMBX 1.4.4 Patch Here:http://wohlsoft.ru/forum/viewtopic.php?f=58&t=714

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Xilore_Inaba
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Chilly Xmas Night [SMBX 1.4.4]

Postby Xilore_Inaba » Thu Apr 13, 2017 3:12 pm

Download Level: Screens:
Spoiler: show
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It requires SMBX 1.4.4 or better.

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Eri7
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Flair: Hard work pays off sooner or later
Current Project: SMNZ (38A) + SMNP1 (38A) + MKA(2.0) + TNV (2.0/38A) + TNVL (2.0/38A) + SMNP2 (2.0) + SMNR (2.0)
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Re: Chilly Xmas Night [SMBX 1.4.4]

Postby Eri7 » Thu Apr 13, 2017 4:34 pm

I like your level and the background , its just amazing!
But why did you post a topic about the level now and not sooner?
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Eri7
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Current Project: SMNZ (38A) + SMNP1 (38A) + MKA(2.0) + TNV (2.0/38A) + TNVL (2.0/38A) + SMNP2 (2.0) + SMNR (2.0)
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Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Eri7 » Thu Apr 13, 2017 4:37 pm

Wow , thats very gud , i would like to see your own project with levels like this!(Interesting with new ideas)
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Chaotic Gaming
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Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Chaotic Gaming » Thu Apr 13, 2017 6:11 pm

Looks good, a few things tho.
1.. Charging chuck can NOT be killed by spinjump!
2. How did you do the interface? I've recently downloaded 1.4.4 and I have no clue how to use the TeaScript it seems harder to use than LunaLua.
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Chaotic Gaming[/center]
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Eri7
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Current Project: SMNZ (38A) + SMNP1 (38A) + MKA(2.0) + TNV (2.0/38A) + TNVL (2.0/38A) + SMNP2 (2.0) + SMNR (2.0)
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Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Eri7 » Thu Apr 13, 2017 8:40 pm

CC_Comedic_Comentator wrote:Looks good, a few things tho.
1.. Charging chuck can NOT be killed by spinjump!
2. How did you do the interface? I've recently downloaded 1.4.4 and I have no clue how to use the TeaScript it seems harder to use than LunaLua.
If you mean the hud its made with bitmap and its little difficult to get it working if you are new to teascript so if you want to learn teascript i recommend to check the text document about helping with teascript in the 1.4.4 smbx folder and try to write basic scripts.
You can also join 38A discord channel and ask there for help if you need some!
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Rhosty
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Re: Chilly Xmas Night [SMBX 1.4.4]

Postby Rhosty » Thu Apr 13, 2017 9:50 pm

Eri7 wrote:I like your level and the background , its just amazing!
But why did you post a topic about the level now and not sooner?
How sooner exactly?
This level really makes me want Christmas back again, I just love it.

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Eri7
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Current Project: SMNZ (38A) + SMNP1 (38A) + MKA(2.0) + TNV (2.0/38A) + TNVL (2.0/38A) + SMNP2 (2.0) + SMNR (2.0)
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Re: Chilly Xmas Night [SMBX 1.4.4]

Postby Eri7 » Fri Apr 14, 2017 7:12 am

practicalshorty014 wrote:
Eri7 wrote:I like your level and the background , its just amazing!
But why did you post a topic about the level now and not sooner?
How sooner exactly?
This level really makes me want Christmas back again, I just love it.
On the same date as the video of the level was uploaded to youtube or early march.
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Valkyy
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Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Valkyy » Thu Apr 27, 2017 4:06 pm

Very nice level! Would love to see more like this!
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AndrewPixel
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Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby AndrewPixel » Tue May 02, 2017 1:11 pm

good :D
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Rhosty
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Re: SMW Donut Plains 1 - Remake in SMB1 Style [SMBX 1.4.4]

Postby Rhosty » Tue May 02, 2017 6:41 pm

AndrewPixel wrote:good :D
Everyone's first thoughts when they give feedback about something ^
All in all this was a pretty nicely built level and I enjoyed playing through it twice

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5QU3L3T0N
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Re: Windy Sakura Mountains [SMBX 1.4.3]

Postby 5QU3L3T0N » Fri Oct 27, 2017 9:51 am

Good level disign, awesome looking... I LOVE this level!
Spoiler: show
I support:
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I'm working on (to say the least)
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Turret 3471
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Re: Windy Sakura Mountains [SMBX 1.4.3]

Postby Turret 3471 » Fri Oct 27, 2017 10:36 am

OH! This is the level that introduced me to 1.4! You did an amazing job with this, it's definitely my favorite custom level of all time! =D
I support:
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Gud quotes
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Witchking666 wrote:that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.

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Xilore_Inaba
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Desert - Dorai Vanilla SMBX 1.4.4

Postby Xilore_Inaba » Sat Dec 02, 2017 8:28 am

Hello,this is a normal Desert Level,inspired in NSMB and SMB3,i hope you like it. :)
Screenshots
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Youtube Video:
Spoiler: show
Download Link:

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FireyPaperMario
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Re: Desert - Dorai Vanilla SMBX 1.4.4

Postby FireyPaperMario » Sat Dec 02, 2017 11:58 am

I got a question. Did you make the Luigi sprite yourself or recolor it? :|

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Shadow_Flame
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Re: Desert - Dorai Vanilla SMBX 1.4.4

Postby Shadow_Flame » Fri Dec 15, 2017 6:21 pm

Hi there, Xilore_Inaba. I downloaded your level and here is what I think after playing it:

- Graphics are top notch, really love them! Pleasant to look at and match perfectly with the background.
- Music fits the level very well.
- The length of the level is OK as it's neither endlessly long, nor super short and it does provide a challenge for players.
- Terrain is random and creative at times. I like the effect of the sinking platforms and the mini-water sections.
- Some spots might be tricky to pass through, especially the ones with the 3 Fire Bros and the one with the last Chain Chomp as it's a very narrow space and that block hits you back, thus making things twice as difficult (not to mention if you're small Mario).
- I like the background of the mini-castle at the end and how you've created the illusion that the player stays inside it.
- It took me some time at first to realise how to get inside that secret pipe towards the end but got a sense of achievement once I figured it out :)

Overall, this is a very good level with fitting music, backgrounds, challenging moments and enemies. I'd give this level 9/10.


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