Share and discuss custom LunaLua code and content packs for SMBX2.
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newgamer762
- Rex

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Postby newgamer762 » Fri Apr 23, 2021 9:15 pm

This happened when I killed the angry sun with hammer.
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Mon Apr 26, 2021 1:40 am
newgamer762 wrote: ↑Fri Apr 23, 2021 9:15 pm

This happened when I killed the angry sun with hammer.
did you have the effect files with the npc?
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newgamer762
- Rex

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Postby newgamer762 » Mon Apr 26, 2021 10:43 am
1AmPlayer wrote: ↑Mon Apr 26, 2021 1:40 am
newgamer762 wrote: ↑Fri Apr 23, 2021 9:15 pm

This happened when I killed the angry sun with hammer.
did you have the effect files with the npc?
Oh, I just noticed that the effect ID in the lunalua file's not changed(I changed the IDs of the npcs). Thanks anyway.
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TheGameyFireBro105
- Eerie

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Postby TheGameyFireBro105 » Sat Aug 21, 2021 7:10 pm
How do you turn off the Angry Sun's coordinate tracker? Should I remove this:
Text.print(data.x..", "..data.y, 100, 100)
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Sun Aug 22, 2021 12:32 am
TheGameyFireBro105 wrote: ↑Sat Aug 21, 2021 7:10 pm
How do you turn off the Angry Sun's coordinate tracker? Should I remove this:
Text.print(data.x..", "..data.y, 100, 100)
yes, that's a debug thing i forgot
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TheGameyFireBro105
- Eerie

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Postby TheGameyFireBro105 » Sun Aug 22, 2021 12:14 pm
1AmPlayer wrote: ↑Sun Aug 22, 2021 12:32 am
TheGameyFireBro105 wrote: ↑Sat Aug 21, 2021 7:10 pm
How do you turn off the Angry Sun's coordinate tracker? Should I remove this:
Text.print(data.x..", "..data.y, 100, 100)
yes, that's a debug thing i forgot
So delete it?
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Tue Aug 24, 2021 6:48 am
TheGameyFireBro105 wrote: ↑Sun Aug 22, 2021 12:14 pm
1AmPlayer wrote: ↑Sun Aug 22, 2021 12:32 am
TheGameyFireBro105 wrote: ↑Sat Aug 21, 2021 7:10 pm
How do you turn off the Angry Sun's coordinate tracker? Should I remove this:
Text.print(data.x..", "..data.y, 100, 100)
yes, that's a debug thing i forgot
So delete it?
yea obviously. i mean, if you don't want to, that's fine by me
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SuperAlex
- Blooper

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Postby SuperAlex » Wed Oct 06, 2021 4:14 pm
Would You use it your level in lvl file?
You need to get in lvlx file to going to extra settings.
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lugiaTheAntarticLord
- Shy Guy

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Postby lugiaTheAntarticLord » Wed Oct 06, 2021 5:44 pm
SuperAlex wrote: ↑Wed Oct 06, 2021 4:14 pm
Would You use it your level in lvl file?
You need to get in lvlx file to going to extra settings.
How do i find extra settings?
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SuperAlex
- Blooper

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Postby SuperAlex » Thu Oct 07, 2021 10:46 am
lugiaTheAntarticLord wrote: ↑Wed Oct 06, 2021 5:44 pm
SuperAlex wrote: ↑Wed Oct 06, 2021 4:14 pm
Would You use it your level in lvl file?
You need to get in lvlx file to going to extra settings.
How do I find extra settings?
Did you get your level in "lvlx" format?
If you got "lvlx" but find the npc-#.ini and check the extra-settings and change the problem!
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Fri Oct 08, 2021 10:24 am
The .lvl files don't support extra settings in general (even basegame NPCs with extra settings). To enable it, either use Save As to reformat the level to a .lvlx file, or start a new .lvlx level.
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SpoonyBardOL
- Fighter Fly

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- Joined: Thu Aug 04, 2016 5:56 pm
Postby SpoonyBardOL » Fri Jan 14, 2022 11:18 am
First time using the firebars since the most recent update (uh, months ago?) and in a stage where they appear throughout I get incredible slowdown by about the half-way point, getting worse every time a new firebar appeared on screen and slowing to a crawl by the end. I commented out the section regarding melting ice blocks in the AI file (the level had no ice blocks of any kind) and the level once again ran smooth as butter. Could there be some inefficiency with how these checks are done? Maybe limit it to only checking what area is on player's screen if possible?
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Sat Jan 15, 2022 8:20 am
SpoonyBardOL wrote: ↑Fri Jan 14, 2022 11:18 am
First time using the firebars since the most recent update (uh, months ago?) and in a stage where they appear throughout I get incredible slowdown by about the half-way point, getting worse every time a new firebar appeared on screen and slowing to a crawl by the end. I commented out the section regarding melting ice blocks in the AI file (the level had no ice blocks of any kind) and the level once again ran smooth as butter. Could there be some inefficiency with how these checks are done? Maybe limit it to only checking what area is on player's screen if possible?
yea that is probably the better choice
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