Links awakening Enemies

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TheGameyFireBro105
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Links awakening Enemies

Postby TheGameyFireBro105 » Wed Jan 15, 2020 11:27 am

Im wanting these guys:
Bloopers
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Bob-ombs
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Boos
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Chain Chomps
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Cheep-Cheeps
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Goombas
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Piranha Plants
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Pokeys
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Shy Guys
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and Thwomps.
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Added in 56 minutes 17 seconds:
I'd also like some npcs of these sprites:

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Added in 1 minute 16 seconds:
and these:

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Murphmario
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Re: Links awakening Enemies

Postby Murphmario » Wed Jan 15, 2020 12:37 pm

I remember someone made the Mario enemies before. FlatKiwi, I think.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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TheGameyFireBro105
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Re: Links awakening Enemies

Postby TheGameyFireBro105 » Wed Jan 15, 2020 1:26 pm

also dis
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Murphmario
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Re: Links awakening Enemies

Postby Murphmario » Wed Jan 15, 2020 2:24 pm

You should probably specify what all you want from the sprite sheets, and what should be replaced.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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TheGameyFireBro105
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Re: Links awakening Enemies

Postby TheGameyFireBro105 » Wed Jan 15, 2020 4:50 pm

It doesnt really matter for the bosses what they replace, but luigi goes over the jumping toad npc, and mario goes over the bob-omb buddy. please also make snes smb3 recolors.

Added in 1 minute 2 seconds:
also make a smb3 recolor of the ? block. do not restyle it.

Added in 1 minute 44 seconds:
the chomp should go over the smbx2.0 snailicorn npc. regular snailicorn. it makes the chomp actively attack.

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DrMekar
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Re: Links awakening Enemies

Postby DrMekar » Wed Jan 15, 2020 5:05 pm

TheGameyFireBro105 wrote:
Wed Jan 15, 2020 4:52 pm
It doesnt really matter for the bosses what they replace, but luigi goes over the jumping toad npc, and mario goes over the bob-omb buddy. please also make snes smb3 recolors.

Added in 1 minute 2 seconds:
also make a smb3 recolor of the ? block. do not restyle it.

Added in 1 minute 44 seconds:
the chomp should go over the smbx2.0 snailicorn npc. regular snailicorn. it makes the chomp actively attack.
Dude, Chill and stop chattering down the things you want like your the boss
of a Company or something and give orders to your Employees.
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[url=https://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=24715[/url]
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TheGameyFireBro105
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Re: Links awakening Enemies

Postby TheGameyFireBro105 » Wed Jan 15, 2020 5:33 pm

Id prefer you do the genie boss, the angler, the giant slime boss, the Evil Eagle, and the mega podoboo.

also do smb3 recolor of the wart sprites, along with the minifrogs, cuccus, the owl, and the minigame yoshi doll
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Added in 45 seconds:
DrMekar wrote:
Wed Jan 15, 2020 5:05 pm
TheGameyFireBro105 wrote:
Wed Jan 15, 2020 4:52 pm
It doesnt really matter for the bosses what they replace, but luigi goes over the jumping toad npc, and mario goes over the bob-omb buddy. please also make snes smb3 recolors.

Added in 1 minute 2 seconds:
also make a smb3 recolor of the ? block. do not restyle it.

Added in 1 minute 44 seconds:
the chomp should go over the smbx2.0 snailicorn npc. regular snailicorn. it makes the chomp actively attack.
Dude, Chill and stop chattering down the things you want like your the boss
of a Company or something and give orders to your Employees.
I'm not trying to sound rude. i'd just like to see some of this stuff

Added in 2 minutes :
i'm just ambitious, thats all.

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DrMekar
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Re: Links awakening Enemies

Postby DrMekar » Thu Jan 16, 2020 2:54 am

TheGameyFireBro105 wrote:
Wed Jan 15, 2020 4:52 pm
i'm just ambitious, thats all.
Okay, I'll try to believe that, though it really does sound like a list of orders. Anyway you're new here so I don't want to be a jerk. Still let me give you an advise:

If you really want those huge amounts of GFX regulary, you'd be best of doing them yourself. Everyone around here has there own Projects and Things to work on, support other projects and also of course this little thing called Real Life, so that huge amount of request are simply possible.

Also a "Thank You" wouldn't hurt. (Reference to the other Topic where Murphmario made your Bowser)
My Youtube Channel: https://www.youtube.com/channel/UC-8fzX ... subscriber

My Episodes & Projects:
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If you want to support my Projects, put this in your signature. Thanks :)
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[url=https://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=24715[/url]
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Suecra
jaf
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Cedur
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Re: Links awakening Enemies

Postby Cedur » Thu Jan 16, 2020 4:31 am

TheGameyFireBro105 wrote:I'm not trying to sound rude. i'd just like to see some of this stuff

do you just want to see the stuff or do you want to use it for something (if so, for what in particular?)

Also I'd appreciate you using the edit button instead of multiple posting in a row because it messes up my notifications.
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TheGameyFireBro105
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Re: Links awakening Enemies

Postby TheGameyFireBro105 » Thu Jan 16, 2020 11:58 am

I'm just interested in using it to create a simple links awakening themed level, with a boss at the end, along with some Easter eggs.


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