SMBX on Chrome OS

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RobloxForZooky
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SMBX on Chrome OS

Postby RobloxForZooky » Thu Mar 26, 2020 3:38 pm

I was wondering if you guys are working on a port for SMBX on Chrome OS? If not, is there a reason why you're not able to do it?

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Re: SMBX on Chrome OS

Postby Wohlstand » Thu Mar 26, 2020 4:38 pm

Interesting idea.. :thinking:
It's possible with the next ways:
- if you want to use SMBX2 or SMBX-38A, you need to figure out how to install Wine and use it here
- if you want to use vanilla SMBX 1.3, here is this project https://github.com/Wohlstand/TheXTech, it's potentially possible to build it for ChromeOS, I need to try that out, or it would just be simply built like a regular Linux application :thinking: At the same time, here is a toy I built from TheXTech's sources with Emscripten, you can play just now in your browser: https://wohlsoft.ru/TheXTech/smbx-on-web/
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Re: SMBX on Chrome OS

Postby RobloxForZooky » Thu Mar 26, 2020 5:11 pm

Added in 19 minutes 23 seconds:
Maybe you guys could even (somehow) pull off some kind of mobile port? It sounds impossible, but somehow, it could be possible. Maybe an APK would be fine. Also,your "toy" keeps crashing as soon as i click the screen to play. you might want to fix that.

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RobloxForZooky wrote:
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hi

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Re: SMBX on Chrome OS

Postby Wohlstand » Thu Mar 26, 2020 6:49 pm

RobloxForZooky wrote:
Thu Mar 26, 2020 5:31 pm
Also,your "toy" keeps crashing as soon as i click the screen to play. you might want to fix that.
What browser you are using? (I mean, it's version)
RobloxForZooky wrote:
Thu Mar 26, 2020 5:31 pm
mobile port
I think It's really possible, I need to backport some small parts of the PGE Engine to TheXTech (related to the touch-screen controller that I made), and the game should be useable. However, just build the thing as-is for Android would work even now if I create a project for Android. The code itself is pretty compatible. About performance, I did a big optimization of memory usage, now it loads much faster and instead of 500~600 MB RAM, it uses 80~150 MB RAM. So, without memory usage optimization, it's incompatible with mobiles at all: mobiles are very limited things even super-power modern devices (if not speak about cheap or old weak phones where a situation is worse).

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BTW: after opening a page, please hit "Ctrl+Alt+i" and choose the "console" tab, then, press the "Click to start a game" to see what the sort of crash happens actually.
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Re: SMBX on Chrome OS

Postby RobloxForZooky » Thu Mar 26, 2020 7:22 pm

:D Final Question: Would you be able to implement an option for the editor and the game in your "toy"? Also, this is the only way I'm able to play SMBX after my windows computer broke, so thank you for that :D

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Re: SMBX on Chrome OS

Postby Wohlstand » Thu Mar 26, 2020 8:02 pm

RobloxForZooky wrote:
Thu Mar 26, 2020 7:22 pm
:D Final Question: Would you be able to implement an option for the editor and the game in your "toy"? Also, this is the only way I'm able to play SMBX after my windows computer broke, so thank you for that :D
That "toy" is in most useless for editing, the way to get an Editor, you need to install development environment and and build PGE toolchain. Qt is required. As I can see, it's need to use the NaCL environment, you need to bootstrap the GCC toolchain to get an ability to build anything. However, an easier way: you can run a Linux (Ubuntu or Debian) system and run the pre-built PGE build inside it. At the same time, I would be happy to try port the whole thing to Chrome OS, but first I need - where an install ISO to let me install it into VirtualBox?
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Re: SMBX on Chrome OS

Postby RobloxForZooky » Thu Mar 26, 2020 8:18 pm

take as long as you need for the chrome os port. man. unless my computer breaks like my windows one did :roll:

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