The Epic Quest by Unknown68D ~ My First SMBX Episode!

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The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Unknown68D » Mon Mar 30, 2020 4:12 pm

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OFFICIAL TRAILER:

I, Unknown68D, am proud to announce that my first-ever, long-awaited SMBX project, The Epic Quest, is FINALLY completed! In this episode, join Mario, Luigi & Toad as you partake in this traditional, yet benevolent epic. Essentially, it's an episode that takes great inspiration off of the NSMB series in terms of world layout and level progression, heavily incorporating elements from many of the classic 2D Mario games you all know & love! It features the classic 8 world themes, as well as a secret 9th world!

In terms of the story, it's about what you expect from many of the mainline Mario titles out there, in which you rescue Princess Peach. However, Bowser has more of a... scientific... motive for kidnapping Peach this time around. You'll meet various friends, learn more about the history of the Mushroom Kingdom & embark on various challenges as you traverse your way into Bowser's Darklands.

With over 100 unique levels, 90 stars to collect, 20 secret exits & a variety of boss fights both nostalgic & innovative, it will certainly be an epic to remember!

I have been a long-time player of SMBX for many years to date, and I've been working on this episode on and off for as long as I can remember. This has been BY FAR my most pressing passion project to date, spanning for almost an entire decade! After rekindling my motivation for Nintendo level creating after 2-3 years of inactivity in between, I set out to finish what I've started. I've been intensively working on completing this project ever since! Now, I am both proud & ecstatic to finally release this project to both the SMBX community & my online community!

I hope that you will all enjoy everything that this episode has to offer! I certainly enjoyed pouring my heart & soul into every last object placed. I wouldn't change this journey for the world, as it ignited a passion for creating & game design within me that I never would have obtained otherwise.

Thank you to everyone who has contributed, whether directly or indirectly, to this project's completion! If you have any questions, concerns, recommendations, encounter any bugs, or would like to be credited on your graphics/music, feel free to DM me at any time on Twitter @Unknown68D_ or Discord @Unknown68D#0308. All rights & appreciation for these works go out to their respective owners.

Enjoy embarking on your epic quest! Much love, Unknown68D ~ <3
DOWNLOAD LINKS:

SMBX 1.3 or later: https://drive.google.com/open?id=1DZLeu ... dZvVikqmvs
SMBX2 BETA 4 or later (Will Release In a Future Update/Expansion): Coming Soon!


Patch Log:
Spoiler: show
IMPORTANT TO NOTE: In addition to future updates, I will also be frequently patching any small bugs and re-uploading the episode under the same link. If you encounter an issue with your current version, try checking the patch list below to see if any issue you've encountered has been corrected & re-downloading the episode to see if it becomes resolved.

~ 5-4: Fixed Incorrect Pipe Warp placement in the blue switch exit
~ 5-Special: Fixed checkpoint issue where the checkpoint was placed in a sizable, causing the player to respawn in an obscure location | Removed a misleading coin arrow
~ 6-4: The path to one of the Dragon Coins is made much clearer.
~ 6-6: Slight nerfs. The water raft no longer pushes players and NPCs, thereby acting as a semi-solid.
~ 6-Airship: Heavy nerfs to the speed of cannonballs.
~ 7-1: There is a cloud platform instead of a brick platform for one of the Dragon-Coins that required a P-Switch to obtain.
~ 7-2: Failing the switch block minigame no longer kills the player. They now spawn at the pipe location to try again. The key will not respawn, however. The player must find another key or return to the original key's location.
~ 8-2: A red bumpable block was moved up to allow a giant spike ball to roll to the secret exit blockade.
~ 9-4: The "Star" layer was accidentally shown, resulting in the player not needing to collect all the Dragon Coins. This layer is now hidden.
~ Star Festival: Fixed a bug that would soft-lock the player if they were wearing a shoe in a cutscene. Lakitus spawning fire flowers & hammer suits were also added for the player's convenience.
~ Final Cutscene: Fixed a bug that would soft-lock the player if they were wearing a shoe in a cutscene.
Last edited by Unknown68D on Fri Jul 03, 2020 11:28 am, edited 15 times in total.

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Mon Mar 30, 2020 4:16 pm

well ... why did you post this when I didn't even finish testing? There might be more changes to the 1.3 version as well! (like, improving the world map, I wanted to get back on you later for that)
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Unknown68D » Mon Mar 30, 2020 4:24 pm

Cedur wrote:
Mon Mar 30, 2020 4:16 pm
well ... why did you post this when I didn't even finish testing? There might be more changes to the 1.3 version as well! (like, improving the world map, I wanted to get back on you later for that)
Don't worry! You can continue playtesting! It's just that I did an extensive playtest of the game 100% & am ready to release the first version. Besides, I likely made many changes in the past few days that you would have covered anyways regarding difficulty, clutter, bugs, etc. Plus, you'll have an even easier time playtesting in this version! All changes going forward will simply be present in future updates.

Also, due to circumstances with the global COVID-19 pandemic & my education, my high school is setting up online classes that will begin next week, so I wanted to push this out while I still could & not unnecessarily delay this any further. This should hopefully give you & others an ample amount of time to continue playtesting. I hope you understand! :)

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Tue Mar 31, 2020 5:21 am

well, I think I'll download this and just move my save file and continue with 4-4.
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Fri Apr 17, 2020 7:00 am

I'm done with playtesting the first round. Let me know when you implemented all changes!

There's going to be an SMBX2-exclusive version, implementing the following things:
-> checkpoints will save dragon coin process (we'll probably reskin them to star coins)
-> SMM arrows will replace coin arrows many times
-> other X2-exclusive NPCs (like chucks, phantos, snake blocks, whigglers)
-> a secret surprise

We have to dug a bit into lua coding implementing the coin saving or get some assistance for that.
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Eclipsed » Sun Jun 21, 2020 6:52 pm

I'd definitely recommend people to try to play an any% playthrough of this episode. It's honestly pretty fun to play and is really good for a first episode.

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby dericobanjo » Mon Jun 22, 2020 7:08 pm

Eclipsed wrote:
Sun Jun 21, 2020 6:52 pm
I'd definitely recommend people to try to play an any% playthrough of this episode. It's honestly pretty fun to play and is really good for a first episode.
I think I'll wait for the 2.0 version.

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby WAR CHAMP » Tue Jun 23, 2020 1:11 am

I liked your episode because it have great graphics, great level design, good music, and etc! I might support your project and you might become my best friend ever!

Is there's a way to support this project like banners on signatures, or etc?
I support:

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Tue Jun 23, 2020 9:47 am

WAR CHAMP wrote:Is there's a way to support this project like banners on signatures, or etc?

this episode has a banner/logo, so you could put that in your sig
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Eclipsed » Fri Jun 26, 2020 5:53 pm

I am helping Unknown make a massive overhaul to this episode to fix a lot of the issues with it. After that this will be great.

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Sat Jun 27, 2020 3:36 am

Eclipsed wrote:
Fri Jun 26, 2020 5:53 pm
I am helping Unknown make a massive overhaul to this episode to fix a lot of the issues with it. After that this will be great.

lol I was first wanting to ask permission from Unknown to fix the levels myself bc I thought he'd stay in a hiatus, but if you two get on with this now, great
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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Nooga Productions » Sat Jun 27, 2020 7:44 am

Cedur wrote:
Sat Jun 27, 2020 3:36 am
Eclipsed wrote:
Fri Jun 26, 2020 5:53 pm
I am helping Unknown make a massive overhaul to this episode to fix a lot of the issues with it. After that this will be great.

lol I was first wanting to ask permission from Unknown to fix the levels myself bc I thought he'd stay in a hiatus, but if you two get on with this now, great
I would like to also help Unknown to playtesting this episode and I would wait to get his permission, but I'm too busy to wait to finish my homework so I'll wait that I have a chance to help this guy sooner or later. :D

Also, I liked The Epic Quest and I would support Unknown68D's SMBX project, and I and Unknown are now the best friends! :lol:
I'm the supporter of

Spoiler: show
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I'm currently inactive right now. Please don't reply to me nor PM me. If you want to contact me, email me via [email protected] instead. Thanks. :(

Damn you Bullet51

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Cedur » Sat Jun 27, 2020 7:49 am

Cedur wrote:I and Unknown are now the best friends!

you obviously claim this out of the blue. Feel free to check out the episode in its current state though. It will keep you occupied for like two weeks.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: The Epic Quest by Unknown68D ~ My First SMBX Episode!

Postby Unknown68D » Wed Jul 01, 2020 12:03 am

Cedur wrote:
Sat Jun 27, 2020 3:36 am
Eclipsed wrote:
Fri Jun 26, 2020 5:53 pm
I am helping Unknown make a massive overhaul to this episode to fix a lot of the issues with it. After that this will be great.

lol I was first wanting to ask permission from Unknown to fix the levels myself bc I thought he'd stay in a hiatus, but if you two get on with this now, great
I hope to begin working on the overhaul in the near future this summer. Right now I have a few other projects that I'd like to finish up before I return to SMBX level editing. I will likely need some assistance with implementing LunaLua scripts & the Star Coin/Checkpoint system. Then, I'll need to go through each level to see what needs to be changed, as mentioned by Eclipse. THIS will be the 2.0 release instead. I've decided to scrap adding an expansion to the main episode in favour of a quality-of-life update. I'll keep you two posted soon. I'd love to make a group DM with you guys at some point.


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