anotherpowerup.lua - and another one

Share and discuss custom LunaLua code and content packs for SMBX2.
RadMetalMarioSMIX
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Re: anotherpowerup.lua - and another one

Postby RadMetalMarioSMIX » Thu Mar 10, 2022 3:44 pm

Enjl wrote:
Fri May 08, 2020 12:35 pm
Well, they're incompatible. I didn't optimize for those, because I figured an episode using this would hardly employ characters that don't work with it.
Wario has Power-Ups that aren't in SMBX2 (Ex: Zombie Wario), It would be nice if Wario was compatible.

Master of Disaster
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Re: anotherpowerup.lua - and another one

Postby Master of Disaster » Sun Mar 13, 2022 9:26 am

It may be that it only happens when in editor but if you enter a new level via warp exit, the player powerup gets reset to the ice flower powerup. I have no idea why this happens though, probably an issue or oversight with saving the custom powerup data of the player...?

KBM-Quine
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Re: anotherpowerup.lua - and another one

Postby KBM-Quine » Mon Mar 21, 2022 2:39 pm

someone mentioned on discord that the reserve box was being filled when you get hurt and grab a dropped reserve power up, so i made a small edit. here's it is.


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