I get the bronze medal
Screenshits:
Spoiler: show



Donwload:
http://www.mediafire.com/download/k8dvr ... test+7.zip
reviews:
Spoiler: show
castlewars: 9.9/10
OK, no words can help me now, in describing the wonder and awe that this level exudes. It's absolutely magnificent and totally above stunning in everything - graphics, music and gimmicks, in which everything is top-notch and stretched to its limit. It's really rare that I've had to give levels perfect 10/10 scores, and just as rare to get even close, because this level is almost flawless in everything, but despite the flaws this level is just stunningly perfect. The level's mixing of many tilesets is so excellent, as is the excellent decoration and decorative background objects inside the tilesets, while it's not looking too artificial - it's far from it. It's perfectly natural and extremely attractive, it's really stunning. This level was not just nonlinear in terms of paths - it was all the sections that were perfectly nonlinear and pipes allow easy movement and get rid of the backtracking, while the gimmicks were very unique, and then at the same time stretched to their absolute limits, such as the glittering mushrooms that provide the player with powerups in a white void. However should the player re-enter the void they are able to navigate in blindness and then they'll die for no reason. Other gimmicks were thrown into the mix as well - cannon pipes, moving platforms - everything thrown into the mix and all stretched to their limits to create a level looking as if DarkYoshi had made it. You deserve these credits, man. I won't be surprised if this level wins.
Chad: 9.5/10
This level feels completely mystical. The theme of the level is amazing, and all of the elements mix together in ways that look incredible. The design and difficulty are impeccable, I don't have anything to complain about in terms of gameplay and structure. Nothing felt lacking, it was a great experience. The enchanted mushrooms are really clever, and it's interesting how their color lets you know what powerup you're getting. However, I think you should just use the background itself for the white flashes. Having the entire level disappear for a moment is a little jarring. Also, the background brick tiles look a little too close to the solid ones, and the cloud platforms blend in with the scenery clouds as well. Still, amazing work on this level.
Firespike33: 8.5/10
A very well-designed level. I like the cloud/ruins/grass themes, and all of the NPCs were well-placed: with the Bill Blasters, I had to pay attention to make sure I didn’t die. There was a difficulty spike near the end, where there were Bullet Bills everywhere, but it wasn’t too hard. I really like how you can stand on mushrooms to get power-ups. The level was pretty typical aside from that, and very long (almost too long) but still high-quality.
One complaint I have is the area near the start blocked off with spiky blocks. You can actually get in, and I was hoping to find a secret under there. I felt trolled. There are other parts of the level with brick walls or scenery that look like they hint at places that can be landed on, but you just fall to your death. That was a bit frustrating. Also, spin-jumping on pipes containing Piranha Plants can get you killed if you’re in a part of the level that moves.
Quill: 8.5/10
What a beautiful level! The design is pretty good and the aesthetics are simply gorgeous. This level is incredibly effective with its atmosphere and that makes the level even more enjoyable. My only complaint is the length. When I reached the checkpoint, I was thinking to myself, "We're only half way through the level?". The level kinda overstayed its welcome in my opinion and didn't introduce anything remotely new in the latter half to make up for that.
Valtteri: 8/10
This is a fun level, althought the concept has been used a million times. It's pretty fun in my opinion, though. The BGOs should probably be darkened, I kept confusing them with the floor/walls. I think the level would look better without the mushrooms, they kind of make it look messy. The moon consists of bigger pixels than the rest of the background which doesn't look very good.
OK, no words can help me now, in describing the wonder and awe that this level exudes. It's absolutely magnificent and totally above stunning in everything - graphics, music and gimmicks, in which everything is top-notch and stretched to its limit. It's really rare that I've had to give levels perfect 10/10 scores, and just as rare to get even close, because this level is almost flawless in everything, but despite the flaws this level is just stunningly perfect. The level's mixing of many tilesets is so excellent, as is the excellent decoration and decorative background objects inside the tilesets, while it's not looking too artificial - it's far from it. It's perfectly natural and extremely attractive, it's really stunning. This level was not just nonlinear in terms of paths - it was all the sections that were perfectly nonlinear and pipes allow easy movement and get rid of the backtracking, while the gimmicks were very unique, and then at the same time stretched to their absolute limits, such as the glittering mushrooms that provide the player with powerups in a white void. However should the player re-enter the void they are able to navigate in blindness and then they'll die for no reason. Other gimmicks were thrown into the mix as well - cannon pipes, moving platforms - everything thrown into the mix and all stretched to their limits to create a level looking as if DarkYoshi had made it. You deserve these credits, man. I won't be surprised if this level wins.
Chad: 9.5/10
This level feels completely mystical. The theme of the level is amazing, and all of the elements mix together in ways that look incredible. The design and difficulty are impeccable, I don't have anything to complain about in terms of gameplay and structure. Nothing felt lacking, it was a great experience. The enchanted mushrooms are really clever, and it's interesting how their color lets you know what powerup you're getting. However, I think you should just use the background itself for the white flashes. Having the entire level disappear for a moment is a little jarring. Also, the background brick tiles look a little too close to the solid ones, and the cloud platforms blend in with the scenery clouds as well. Still, amazing work on this level.
Firespike33: 8.5/10
A very well-designed level. I like the cloud/ruins/grass themes, and all of the NPCs were well-placed: with the Bill Blasters, I had to pay attention to make sure I didn’t die. There was a difficulty spike near the end, where there were Bullet Bills everywhere, but it wasn’t too hard. I really like how you can stand on mushrooms to get power-ups. The level was pretty typical aside from that, and very long (almost too long) but still high-quality.
One complaint I have is the area near the start blocked off with spiky blocks. You can actually get in, and I was hoping to find a secret under there. I felt trolled. There are other parts of the level with brick walls or scenery that look like they hint at places that can be landed on, but you just fall to your death. That was a bit frustrating. Also, spin-jumping on pipes containing Piranha Plants can get you killed if you’re in a part of the level that moves.
Quill: 8.5/10
What a beautiful level! The design is pretty good and the aesthetics are simply gorgeous. This level is incredibly effective with its atmosphere and that makes the level even more enjoyable. My only complaint is the length. When I reached the checkpoint, I was thinking to myself, "We're only half way through the level?". The level kinda overstayed its welcome in my opinion and didn't introduce anything remotely new in the latter half to make up for that.
Valtteri: 8/10
This is a fun level, althought the concept has been used a million times. It's pretty fun in my opinion, though. The BGOs should probably be darkened, I kept confusing them with the floor/walls. I think the level would look better without the mushrooms, they kind of make it look messy. The moon consists of bigger pixels than the rest of the background which doesn't look very good.








