All Power UPS Underground

Share your own SMBX levels and play others' too.
Superfrancybros
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All Power UPS Underground

Postby Superfrancybros » Sun Aug 02, 2020 3:14 pm

All power ups of smbx in underground!


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Download Link: https://www.mediafire.com/file/tosqyw1e ... 2.lvl/file

SMB1 Underground original music: https://www.mediafire.com/file/q6mnpxz2jxqlkzc/file

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Re: All Power UPS Underground

Postby Idunn » Mon Aug 03, 2020 9:29 am

What’s the difference besides this being underground?

Not trying to be rude but maybe you should create some actual levels.
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Suckerman7 GM
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Re: All Power UPS Underground

Postby Suckerman7 GM » Wed Aug 05, 2020 12:38 pm

Idunn wrote:
Mon Aug 03, 2020 9:29 am
What’s the difference besides this being underground?

Not trying to be rude but maybe you should create some actual levels.
Yeah, agree with Idunn. You should make actual levels instead of just experimental levels.

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Re: All Power UPS Underground

Postby Enjl » Wed Aug 05, 2020 12:42 pm

Suckerman7 GM wrote:
Wed Aug 05, 2020 12:38 pm
Idunn wrote:
Mon Aug 03, 2020 9:29 am
What’s the difference besides this being underground?

Not trying to be rude but maybe you should create some actual levels.
Yeah, agree with Idunn. You should make actual levels instead of just experimental levels.
In a sense, every level should be experimental. Props to the creator for trying out the things the engine has to offer! I agree that a simple engine showcase is not often something worth sharing with the world, but it's a good starting point for picking out pieces to put together, which I feel like is something more people could try to do! So my feedback here more would be "this isn't a level" rather than "this level is too experimental", since the latter could easily be misinterpreted as advocating for boring levels with nothing but enemies and items that existed in smb1.
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Re: All Power UPS Underground

Postby mechamind » Thu Aug 06, 2020 9:33 pm

For a "level" like this (it looks like it's more about showing off the power-ups rather than challenging the player), it may annoy someone that it's possible to die and start back at the beginning of the level. Maybe if someone is expected to play this level, there could be a bit more space between each item or obstacle. Anything to make it feel like the only way to die is deliberately.
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