[NPC Pack] Donkey Kong NPCs! - DKC Tires (New Update btw) + Gnawty Bosses (Plus a jellybob)
Posted: Sat Aug 22, 2020 8:51 am
Hi everyone, this is my first NPC pack, which consists of some Donkey Kong Country NPCs.
Most of these were requested by FireSeraphim, and the graphics were also made by him as well, except for the Ghost Ropes, which were requested by Shinbison and were an edit of the original DKC2 sprites and the Tikis which were originally sprited by MiitopianOliveDA and their animations were expanded by SuperAlexMaker .
The zingers have many settings and ways to adjust their movement, the vertical and horizontal movements can be controlled by redirectors, and the circular settings can have their speed and sizes adjusted. They have also been updated to now work with graf movement, and some other quality of life changes.
The klaptraps have a new charge attack, to compensate for their lack of frontal danger since you can't roll like in the DKC games.
The klaptraps also come in four colours, blue turns at ledges unless looking at a player or charging, green does the complete opposite, the magenta ones act like a green one except they jump when the player does, and the brown ones kill a player instantly if they are caught by it front on.
Ghost Ropes appear and disappear, meaning you have to think fast when holding onto one.
Oil Drums act as they do in Donkey Kong Country, and the AI for these was based heavily on MrDoubleA's Piranha Plant NPCs. You can check them out here:
viewtopic.php?f=101&t=25011
Army rolls towards the player when they're within about 5 blocks from him, and gets stunned if jumped on while rolling.
The tikis were made for my episode and come from Donkey Kong Country Returns, but seeing as I made them I decided to release them here. They're not the most impressive, but there are 3 different NPCs included here and they should make for some nice theming.
The gnawty bosses act as they did in the original DKC. They run and jump and laugh when they hit you.
The Jellybob is something I made as a request, it acts basically the same as a cloud drop so I just threw it in here as an extra thing.
The DKC Tires come in two variants: A half tire and a floating tire that act like an immovable springboard, and a version that can be rolled around.
Anyway, I hope you all enjoy these.
Big thanks to Quine for helping, as well as MrDoubleA with the zingers.
Others helped with other smaller things, and credits for them are also listed in the npc's lua files.
Thanks to 8luestorm for helping with the klaptraps.
Screenshots and gifs:
Most of these were requested by FireSeraphim, and the graphics were also made by him as well, except for the Ghost Ropes, which were requested by Shinbison and were an edit of the original DKC2 sprites and the Tikis which were originally sprited by MiitopianOliveDA and their animations were expanded by SuperAlexMaker .
The zingers have many settings and ways to adjust their movement, the vertical and horizontal movements can be controlled by redirectors, and the circular settings can have their speed and sizes adjusted. They have also been updated to now work with graf movement, and some other quality of life changes.
The klaptraps have a new charge attack, to compensate for their lack of frontal danger since you can't roll like in the DKC games.
The klaptraps also come in four colours, blue turns at ledges unless looking at a player or charging, green does the complete opposite, the magenta ones act like a green one except they jump when the player does, and the brown ones kill a player instantly if they are caught by it front on.
Ghost Ropes appear and disappear, meaning you have to think fast when holding onto one.
Oil Drums act as they do in Donkey Kong Country, and the AI for these was based heavily on MrDoubleA's Piranha Plant NPCs. You can check them out here:
viewtopic.php?f=101&t=25011
Army rolls towards the player when they're within about 5 blocks from him, and gets stunned if jumped on while rolling.
The tikis were made for my episode and come from Donkey Kong Country Returns, but seeing as I made them I decided to release them here. They're not the most impressive, but there are 3 different NPCs included here and they should make for some nice theming.
The gnawty bosses act as they did in the original DKC. They run and jump and laugh when they hit you.
The Jellybob is something I made as a request, it acts basically the same as a cloud drop so I just threw it in here as an extra thing.
The DKC Tires come in two variants: A half tire and a floating tire that act like an immovable springboard, and a version that can be rolled around.
Anyway, I hope you all enjoy these.
Big thanks to Quine for helping, as well as MrDoubleA with the zingers.
Others helped with other smaller things, and credits for them are also listed in the npc's lua files.
Thanks to 8luestorm for helping with the klaptraps.
Screenshots and gifs:
Zingers: show
Klaptraps: show
Ghost Ropes: show
Oil Drums: show
Army: show
Tikis: show
Gnawty Bosses: show
Jellybob: show
Tires: show
Downloads: show
















