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[Space/Abstract] Momentum Mori
Posted: Wed Oct 07, 2020 6:20 pm
by 8lue Storm
This level is all about dying. Sometimes you might need to avoid it, while in other instances it's essential.
Difficulty is Medium to Hard (?)
There is 1 exit.
There are no Dragon Coins.
The player will always be forced to small state.
There is a credits file inside the level folder.
Screenshot:
DL:
Not as confident in this one as I am in The Storage Room tbh. Let's see whaddya think.
Re: [Space/Abstract] Momentum Mori
Posted: Wed Oct 07, 2020 6:25 pm
by MECHDRAGON777
This would have been perfect for the Nova contest, but looks interesting. I might test it out later when I can if I can.
Re: [Space/Abstract] Momentum Mori
Posted: Sat Oct 10, 2020 11:41 am
by Enjl
have you played the level without any popup coins and tested how it plays compared to when there are popup coins?
Re: [Space/Abstract] Momentum Mori
Posted: Tue Oct 13, 2020 5:23 pm
by 8lue Storm
Enjl wrote: ↑Sat Oct 10, 2020 11:41 am
have you played the level without any popup coins and tested how it plays compared to when there are popup coins?
Wouldn't it be impossible without them? I don't think I get your point.
Re: [Space/Abstract] Momentum Mori
Posted: Wed Oct 14, 2020 1:57 am
by Enjl
8lue Storm wrote: ↑Tue Oct 13, 2020 5:23 pm
Enjl wrote: ↑Sat Oct 10, 2020 11:41 am
have you played the level without any popup coins and tested how it plays compared to when there are popup coins?
Wouldn't it be impossible without them? I don't think I get your point.
I mean if all the death-requiring popup items were naturally replaced by their regular counterparts. So that you don't have to replay the same section a bunch to make a blip of progress.
Re: [Space/Abstract] Momentum Mori
Posted: Wed Oct 14, 2020 1:20 pm
by 8lue Storm
Enjl wrote: ↑Wed Oct 14, 2020 1:57 am
I mean if all the death-requiring popup items were naturally replaced by their regular counterparts. So that you don't have to replay the same section a bunch to make a blip of progress.
I'd say that would break the whole idea of the level (dying in order to make progress with the popup coins), no?
Re: [Space/Abstract] Momentum Mori
Posted: Wed Oct 14, 2020 1:53 pm
by Enjl
8lue Storm wrote: ↑Wed Oct 14, 2020 1:20 pm
Enjl wrote: ↑Wed Oct 14, 2020 1:57 am
I mean if all the death-requiring popup items were naturally replaced by their regular counterparts. So that you don't have to replay the same section a bunch to make a blip of progress.
I'd say that would break the whole idea of the level (dying in order to make progress with the popup coins), no?
Well, but have you tried to see how much fun it is compared to having the gimmick?