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[Lava/Cave] Marine Warmth
Posted: Sun Nov 08, 2020 1:02 pm
by Cloth pocket
Here is my second and final SLAM level.
- One exit
- Has dragon coins
- Mushroom only filter
- Mario only filter
- Around medium difficulty
Screenshot:
edit:
The level has been updated.
Updated Download:
https://www.dropbox.com/s/gfw21ybqojt27 ... h.zip?dl=0
Re: [Lava/Cave] Marine Warmth
Posted: Tue Nov 10, 2020 10:22 pm
by Fuyu
For some reason, I cannot move past the first lavafall.
Also, there seems to be a block problem in this screenshot.
Re: [Lava/Cave] Marine Warmth
Posted: Tue Nov 10, 2020 10:46 pm
by Chilly14
Fuyu wrote: ↑Tue Nov 10, 2020 10:22 pm
For some reason, I cannot move past the first lavafall.
Also, there seems to be a block problem in this screenshot.
Guess you need the devkit then.
Re: [Lava/Cave] Marine Warmth
Posted: Tue Nov 10, 2020 11:00 pm
by Fuyu
Guess that's what thinking that everything needed to play and beat the level would be included got me.
Still, I like this level, though a bit repetitive.
Re: [Lava/Cave] Marine Warmth
Posted: Wed Nov 11, 2020 4:00 am
by Enjl
Not a big fan of zipping through the ground..
Generally I agree with Fuyu. This level is 3 basic concepts that are mixed in few ways. The first setup in the level is the same as the first setup after the last powerup, to give an example. It's also repeated in several other places with minimal variety.
Had good fun playing as Luigi, though. Good romp for him.
Re: [Lava/Cave] Marine Warmth
Posted: Wed Nov 11, 2020 1:47 pm
by Cloth pocket
Thanks for the feedback all, I will try and update this at some point before the deadline to make it a bit more varied.
Re: [Lava/Cave] Marine Warmth
Posted: Fri Nov 13, 2020 10:04 am
by Fuyu
I guess I could elaborate some more here. I did like how you tried doing other things with the lava fish (imma call it that) like introducing the slime blocks and making the player perform some tricky jumps, but it feels like mixing another element in could've made it all the better. For starters, the use of one-way spikes would've made for a more challenging and diverse obstacle than the ones used here. Not to say that they are bad, just that it could be better.
Re: [Lava/Cave] Marine Warmth
Posted: Sat Nov 14, 2020 11:06 am
by Cloth pocket
Fuyu wrote: ↑Fri Nov 13, 2020 10:04 am
I guess I could elaborate some more here. I did like how you tried doing other things with the lava fish (imma call it that) like introducing the slime blocks and making the player perform some tricky jumps, but it feels like mixing another element in could've made it all the better. For starters, the use of one-way spikes would've made for a more challenging and diverse obstacle than the ones used here. Not to say that they are bad, just that it could be better.
Yeah I agree, I kept trying to think of different ways to use the fish as vertical platforms and obstacles rather than doing anything really different with them (and arguably there isn't really a lot you can do with that). So I do think it would be worth me changing a few things just to make it better, even if it isn't necessarily bad as it is. One-way spikes ins't something I'd considered though, so I'll definitely give that a try. Anyway, thanks!
Re: [Lava/Cave] Marine Warmth
Posted: Sun Nov 22, 2020 12:13 pm
by Cloth pocket
The level has been updated based on the feedback received.