[Powerup] Cape Feather

Share and discuss custom LunaLua code and content packs for SMBX2.
SuperAlex
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Re: [Powerup] Cape Feather

Postby SuperAlex » Thu May 27, 2021 10:40 pm

SPEEDIE wrote:
Wed Dec 30, 2020 11:19 am
Is it normal that if I hit a ? block containing a SMB3 Fire flower, I get an error? If I click OK, the cape keeps working and I can collect the fire flower. This is really annoying..

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I also get that same error and the deformation of the cape, mario.
Someday Enjl may update "anotherpowerup (2) .lua"

IronDragon
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Re: [Powerup] Cape Feather

Postby IronDragon » Sat Aug 28, 2021 11:27 pm

So I got the Powerup and downloaded it but the problem is I can't find in it in the Tileset Box

Is there a way to fix this. I did check Custom Tab but nothing is there for the Cape Powerup
Last edited by IronDragon on Sat Aug 28, 2021 11:32 pm, edited 1 time in total.

FutureNyanCat
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Re: [Powerup] Cape Feather

Postby FutureNyanCat » Sun Aug 29, 2021 4:43 am

Assuming you put the Cape Feather assets in your level folder, it turns out there's another problem - the Cape Feather doesn't have an assigned PGE tileset for it. There's a way to make one in the PGE editor, by going to the Custom Tab for tilesets and clicking "New Tileset", selecting NPC as the type of tileset, ticking Show Custom only, and grabbing the Cape Feather from there and putting it in your tileset, then pressing Save. Should this be successfully done, the Cape Feather should be in the tilesets tab now.

IronDragon
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Re: [Powerup] Cape Feather

Postby IronDragon » Sun Aug 29, 2021 9:52 pm

yep it found it now thx so much homie

FutureNyanCat
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Re: [Powerup] Cape Feather

Postby FutureNyanCat » Tue Sep 07, 2021 10:51 pm

I found some pretty crazy bugs here, Toad cannot easily get off the ground sometimes until you duck:
Spoiler: show
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RadMetalMarioSMIX
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Re: [Powerup] Cape Feather

Postby RadMetalMarioSMIX » Sun May 01, 2022 2:18 pm

So I've discovered a few issues with this pertaining to graphical visibility:
Spoiler: show
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When Mario or Luigi while ducking they’re a block higher than they should be, this also happens when uprooting vegetables with the bros Peach and Toad are fine except when you pause for the test menu they’re 1 or 2 blocks away diagonally from where they should be. (Sorry, for some reason I didn’t realize I didn’t say anything for this til now.)


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