Re: Visual Super Mario Bros. X (VSMBX) Thread
Posted: Mon Jul 13, 2015 8:03 am
SMBXxer wrote:I found out the name of the PuP.
It is called Multiplug.
Is that something you used in dev?

?
Forums for SMBX
https://www.supermariobrosx.org/forums/
SMBXxer wrote:I found out the name of the PuP.
It is called Multiplug.
Is that something you used in dev?

I almost did thatAeroMatter wrote:*posts pic of a butt plug and gets banned*
Delete your anitivirus and never use it. Instead of disable your Adobe Flash (make it working in "by request" mode)! and you will have TRUE virus protectionSnifitGuy wrote:>Downloads .exeAeroMatter wrote:It might be the installer. I'll just upload the ZIP file from now on. Other people have said similar things are popping up.
>>Waits 40 minutes to download it
>>>Anti-Virus detects VSMBX and deletes itSpoiler: show
Or just add it to the whitelist because your AV sees VSMBX as a unknown program.Wohlstand wrote:Delete your anitivirus and never use it. Instead of disable your Adobe Flash (make it working in "by request" mode)! and you will have TRUE virus protectionSnifitGuy wrote:>Downloads .exeAeroMatter wrote:It might be the installer. I'll just upload the ZIP file from now on. Other people have said similar things are popping up.
>>Waits 40 minutes to download it
>>>Anti-Virus detects VSMBX and deletes itSpoiler: show
agreed. or just get rid of flash entirely, start using Chrome because Chrome offers its own Flash player replacement that works really well.Wohlstand wrote:Delete your anitivirus and never use it. Instead of disable your Adobe Flash (make it working in "by request" mode)! and you will have TRUE virus protectionSnifitGuy wrote:>Downloads .exeAeroMatter wrote:It might be the installer. I'll just upload the ZIP file from now on. Other people have said similar things are popping up.
>>Waits 40 minutes to download it
>>>Anti-Virus detects VSMBX and deletes itSpoiler: show
....Yeah true enough. (Even though Chrome uses up a lot of resources too, same with Firefox, so I don't use em.)Luigifan2010 wrote:antiviruses are a waste of money and resources. antiviruses do nothing but suck up resources, use some common sense on the internet when installing things and you won't need an antivirus.
I was going to ask Luigifan to help beta test again, but you're more than welcome to do so as well if you want.XerX wrote:I'm excited to check out your new release. (And maybe play with the code a bit if you release it). If you need any help I'm sure I could be of some assistance.
Oh, can I beta test too? I could try new features that you added to the beta test version of vsmbx and report for bugs in this version.AeroMatter wrote:I was going to ask Luigifan to help beta test again, but you're more than welcome to do so as well if you want.XerX wrote:I'm excited to check out your new release. (And maybe play with the code a bit if you release it). If you need any help I'm sure I could be of some assistance.
Nah. Beta testing isn't getting to play before everyone else and running into problems as you do so, you have to look for problems and I'd prefer my testers have some insight on general ways to fix them.andreepika11233 wrote:Oh, can I beta test too? I could try new features that you added to the beta test version of vsmbx and report for bugs in this version.AeroMatter wrote:I was going to ask Luigifan to help beta test again, but you're more than welcome to do so as well if you want.XerX wrote:I'm excited to check out your new release. (And maybe play with the code a bit if you release it). If you need any help I'm sure I could be of some assistance.

Thanks!Cloudberry wrote:Just finished reading the entire thread, and I have to say this is really appealing
No. It will be based on hitboxes like SMBX is (and most other games). The hitboxes can be set to not hurt Mario if an NPC touches his feet, if you're wondering.Cloudberry wrote:Will the collision events be based on sprite pixel interaction? (ex.: Enemy sprite touches any part of Mario's sprite except feet and hurts him)
Most likely, yes. This won't happen until world maps are implemented though.Cloudberry wrote:And will there be an option to leave the stage through the pause menu after beating it once? I really don't like how it can't be done in the original SMBX :I
You're welcome~AeroMatter wrote:Thanks!Cloudberry wrote:Just finished reading the entire thread, and I have to say this is really appealing
No. It will be based on hitboxes like SMBX is (and most other games). The hitboxes can be set to not hurt Mario if an NPC touches his feet, if you're wondering.Cloudberry wrote:Will the collision events be based on sprite pixel interaction? (ex.: Enemy sprite touches any part of Mario's sprite except feet and hurts him)
Most likely, yes. This won't happen until world maps are implemented though.Cloudberry wrote:And will there be an option to leave the stage through the pause menu after beating it once? I really don't like how it can't be done in the original SMBX :I
Welcome to the forum by the way. o/
Editor is mostly done.SMBXxer wrote:Ghosthawk, if I may ask, how far is this project along?
Like, in % complete.