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Re: SMBX2 Tileset Importer (Now Supports Windows 7)

Posted: Sat Jun 26, 2021 2:29 pm
by Alucard648
This topic needs to be pinned.

Re: SMBX2 Tileset Importer (Now Supports Windows 7)

Posted: Sun Jul 04, 2021 2:01 pm
by PROX
We getting support for world map tiles too?

Re: SMBX2 Tileset Importer (Now Supports Windows 7)

Posted: Mon Jul 05, 2021 6:25 pm
by Sambo
rixithechao wrote:
Fri Jun 25, 2021 11:36 pm

So I just spent a couple hours trying to implement said workaround, and... it turns out it's not needed? At least for passthrough sizables. Just setting the following properties in the block-n.txt seems to work in in the latest release of SMBX2, no rendering issues or anything.

semisolid = false
passthrough = true
sizable = true
This was already discussed in the Codehaus server, but for the benefit of the people here, I guess I should clarify this. It turns out that no workaround is needed for passthrough sizables. However, if you attempt to create a solid sizable block, a workaround is needed. Thankfully, this workaround is pretty simple. All you need is this code in your luna.lua file (Replace <ID> with the ID of your block):

Code: Select all

function onTick()
	Block.config[<ID>].sizable = false
end

function onTickEnd()
	Block.config[<ID>].sizable = true
end
PROX wrote:We getting support for world map tiles too?
I hadn't thought of that, but it does sound like a pretty good idea! I don't think that map tiles can be custom sizes or have custom animations, though, so it would have to be much more limited than it is for blocks and BGOs. (Please correct me if I'm mistaken about this.) I will plan on adding this in the next release.

Re: SMBX2 Tileset Importer (Now Supports Windows 7)

Posted: Tue Jul 06, 2021 12:00 am
by PROX
they definitely are more restricted, but it's still nice to have for people who want to make world map tiles or people who have already made them, but just want to recolor them. (like me lol). Plus if someone made a full worldmap set, it takes an ETERNITY to import everything lol.

Re: SMBX2 Tileset Importer (Now Supports Windows 7)

Posted: Fri Aug 27, 2021 10:54 pm
by FutureNyanCat
Dude, your Tileset Importer is a lifesaver! I've been importing tons of MFGG tilesets into the upcoming V12.0 to my GFX pack because of it! It deserves a pin honestly.

Re: SMBX2 Tileset Importer (Now Supports Windows 7)

Posted: Sat Aug 28, 2021 1:06 pm
by Julia Pseudo
Stickied. This seems really useful.

Re: SMBX2 Tileset Importer (Now Supports Windows 7)

Posted: Wed Oct 27, 2021 4:26 am
by Lava Shroom
Is this a really malware or only a false report?
https://www.virustotal.com/gui/file/947 ... /detection

Re: SMBX2 Tileset Importer (Now Supports Windows 7)

Posted: Wed Oct 27, 2021 6:08 am
by Marioman2007
Lava Shroom wrote:
Wed Oct 27, 2021 4:26 am
Is this a really malware or only a false report?
https://www.virustotal.com/gui/file/947 ... /detection
Many people, including me, use this tool, so it is false.
It seems VirusTotal hates SMBX, last time it detected SMBX 2.0 as a virus for you...

Re: SMBX2 Tileset Importer (Now Supports Windows 7)

Posted: Wed Oct 27, 2021 12:07 pm
by Lava Shroom
Or Virustotal hates me :lol: :lol: :lol: :lol: :lol:

Re: SMBX2 Tileset Importer (Now Supports Windows 7)

Posted: Fri Feb 03, 2023 9:51 am
by Torterra18
Hey, that seems like a very helpful tool!, but unfortunately, it seems that doesn't work on 32-bit systems, is there a version for this kind of OSs?