Pixel's Basic Cutscene Engine (V1.0 Release!)
Posted: Tue Sep 07, 2021 11:05 am
BASIC CUTSCENE ENGINE (BCEngine)
Otherwise known as "Before Common Error" as a joke on BCE.
What is it?Well, as someone who has very little experience with code, I decided that trying to wrangle with some complex outdated cutscene script shenanigans would be too difficult. So I made this, a small little script that works off of events. The BCEngine simply turns you invisible (using an invisible peach), and disables almost all buttons except down, for the duration of your cutscene.
Demonstrations
Spoiler: show
Grab yourself a copy here:
https://drive.google.com/file/d/17hJCv1 ... sp=sharing (V0.1)
https://drive.google.com/file/d/1IM5fSx ... sp=sharing (V0.2)
https://drive.google.com/file/d/1-xO4HN ... sp=sharing(V1.0) (CURRENT)
Now then, to use this script, you only need a couple of things.
Then, In your levels Local script, put
Code: Select all
local BCEngineV1 = require "BCEngineV1"One named "Cutscene - Start" and one named "Cutscene - End"
Once Cutscene - Start is called, the code starts doing its stuff. The player won't be able to do really anything until Cutscene - End is called.
More instructions are enclosed in the LUA file.
Changelog:
9/12/21: V0.2 Release. No longer requires invisible peach.
10/5/21: V1.0 Release. Now with camera and cutscene progress mechanics!
Make sure to give credit, and have fun!


