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Favourite SMBX2 Feature?
Posted: Sun Dec 26, 2021 5:07 pm
by Hatsune Blake
Right what it says on the title. What's your favourite thing that got introduced in SMBX2 that's not in the original SMBX (1.3)?
Personally for me, I'd say either the Chucks being added, or the massively increased extra space for custom blocks / background objects. Also obviously lua support but that's such a basic answer.
Re: Favourite SMBX2 Feature?
Posted: Sun Dec 26, 2021 6:43 pm
by DisasterMaster
Hatsune Blake wrote: ↑Sun Dec 26, 2021 5:07 pm
Also obviously lua support but that's such a basic answer.
While it might be a "basic" answer, I agree. Lua support is my answer too. Being able to add almost any sort of npc / block / script / ect creation to the game is invaluable.
Re: Favourite SMBX2 Feature?
Posted: Mon Dec 27, 2021 9:23 pm
by TheGameyFireBro105
The addition of SMB1 Lakitus and Spinies.
Re: Favourite SMBX2 Feature?
Posted: Mon Dec 27, 2021 10:08 pm
by Chilly14
Hatsune Blake wrote: ↑Sun Dec 26, 2021 5:07 pm
Also obviously lua support but that's such a basic answer.
True, but I don't mind it being a "basic" answer. There's so much good lua content now in general.
Re: Favourite SMBX2 Feature?
Posted: Tue Dec 28, 2021 7:35 am
by wyldstrykr
ill say also lua because you can do fun/good things to it.
how about klonoa?
Re: Favourite SMBX2 Feature?
Posted: Tue Dec 28, 2021 7:20 pm
by TheNightingale
Lua, of course. Also Mario Challenge, and dummy blocks/npcs/bgos
Re: Favourite SMBX2 Feature?
Posted: Wed Dec 29, 2021 5:01 am
by kirbyhasn
lua scripting i guess
Re: Favourite SMBX2 Feature?
Posted: Fri Jan 21, 2022 1:19 pm
by TDK
The undo button.
Re: Favourite SMBX2 Feature?
Posted: Fri Jan 28, 2022 10:14 pm
by ThatRoadRunnerfan727
Possibly characters and costume support.
Re: Favourite SMBX2 Feature?
Posted: Sat Jan 29, 2022 8:08 am
by Marioman2007
scripting support
killing of bugs
Re: Favourite SMBX2 Feature?
Posted: Sun Jul 03, 2022 9:36 am
by Sandomer
that's collectable trigger, this is very good and will be usefun on some levels like:
auto text (for cutscenes while playing normal level)
changing music and backround without changing sections
and more
and undo button (i accidentaly fill everything in blocks and saved it so undo button saved me)
Re: Favourite SMBX2 Feature?
Posted: Fri Jul 08, 2022 7:39 pm
by Hatsune Blake
yoorest2 wrote: ↑Sun Jul 03, 2022 9:36 am
and undo button (i accidentaly fill everything in blocks and saved it so undo button saved me)
This!! The Undo button alone really makes doing stuff in SMBX2 so much easier. Not to mention things like the section tool and such.
Re: Favourite SMBX2 Feature?
Posted: Fri Jul 08, 2022 10:30 pm
by PopYoshi
Heck I love the new lightning features
I love how something that you could normally do through scripts now is a default option and I'm taking advantage of it lots
Re: Favourite SMBX2 Feature?
Posted: Sun Jul 10, 2022 7:05 pm
by ShadowStarX
The custom range for blocks and NPCs.
Like I mean you can do so much more with that thanks to the sheer amount of custom stuff made by Enjl, MrDoubleA, Murphmario, Core, IAmPlayer and so on.
Re: Favourite SMBX2 Feature?
Posted: Mon Jul 11, 2022 3:14 pm
by Dragon0307
I'd say my favourite feature is probably SDL Mixer X, since you get proper loops and support for emulated audio files for proper loops and hardware accuracy. I do wish that more variants of VGM were supported, not just YM2612 and the Master System's PSG. I also really like the screen effects. They can do a LOT to help alter a level's feel. I also like the increased amount of basegame assets, specifically blocks and BGOs. Lua scripting is a tad overrated in my opinion, but it does make events less cumbersome to work with.
Least would probably be the HTML launcher, since it's quite slow in comparison to the old menu, most likely due to the fact that it uses the Blink rendering engine. I'd happily trade customisable launcher pages and a more basic presentation for quicker loading.
Re: Favourite SMBX2 Feature?
Posted: Tue Jul 26, 2022 2:44 pm
by Twisted4932
The option to restart on checkpoints and warps when you test a level, the parallaxing backgrounds, and the camera grid.
Re: Favourite SMBX2 Feature?
Posted: Fri Sep 23, 2022 12:18 pm
by Mr Existent
The massive amount of NPCs. Not only you can make custom ones, but the vanilla options are plentiful. So many combinations for levels.
Re: Favourite SMBX2 Feature?
Posted: Fri Sep 23, 2022 8:27 pm
by AToMIC
Honestly, Sprite configuration. Now it was really never that difficult to begin with in the legacy days as long as you knew what to type for each speciation, but having it as a built in feature is just one of those things "we didn't really need but boy are we glad we have it", if you catch my drift.
Re: Favourite SMBX2 Feature?
Posted: Mon Oct 03, 2022 9:28 am
by Kemuja
Expanded Misc. section of NPCs and Blocks.
...oink oink oink oink...
Re: Favourite SMBX2 Feature?
Posted: Thu Nov 17, 2022 2:27 pm
by Stumely
darkness & screen effects are my favorite!